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Messages - TsukasaZX

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271
ROM Hacking and Console Homebrew / Re: My beta hack
« on: May 06, 2010, 11:38:01 am »
Woo! That means I can play it without failing miserably on the first level! :D

Well, really, the only thing that was truly difficult in the first hack was the level where when you jumped up too high, your controls reversed. I mean, the only real problem with that is given gravity, Mario remains in that altitude for but a second on average, so it's not really easy to keep swapping directions while managing to avoid Cheep-Cheeps and land on the platform. Once you get the rhythm down, though, it's more tedious than hard.

Also, I can't wait to see this second hack. I will totally LP it if it's awesomesauce enough (and I am expecting it to be).

On a related but different note, I need to upload youtube videos of me playing my own first ROM hack and another ROM hack done for fun. And no, I will not hijack your thread with embeds.... or will I?

Muahahahaahah! >:D
j/k

272
Project M (Super Mario) / Re: Project M Reboot
« on: May 06, 2010, 02:17:47 am »
Boos AND Yoshi? :O
* TsukasaZX bows before Calc84God and showers him in kudos

273
Humour and Jokes / Re: "Only in Japan" - Omnimaga edition (NSFW)
« on: May 06, 2010, 02:15:52 am »
What. The. Bloody. Heck? ._o;

Zeeeerraaaaaaa....

274
News / Re: #omnimaga hits users online record of 41
« on: May 05, 2010, 12:41:23 pm »
Congrats on the new record! Too bad it wasn't 42 though D:
That would be epic win ;P

275
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: May 04, 2010, 11:34:27 pm »
hmm, @the comic idea:  What if we made the comics as a .8xp program, so you send it to your calc and it will be a movie, or a scrollable picture...
Eh, that'd be kind of a hassle, don't'cha think? I mean, then we'd have to include extra stuff and then people would have to hassle with transferring it or putting it on emu.
If we write such articles, we need to make sure the said projects are very advanced, though, in terms of completion. We need to avoid discussing about projects where only a title screen and rudimentary engine is done, since they still have small chances to be completed at such early stage of completion.
Definitely a good rule.

276
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: May 04, 2010, 08:56:54 pm »
I think a review should have one or two screenshots since they probably won't be very big. We'll see when time comes to fit them into a magazine page template.

As for introducing/concluding reviews, well... I don't think you really need much in terms of either. I dunno *shrug*

277
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: May 04, 2010, 05:14:32 pm »
Do you think the source code of my tunnel game would do? It could use some commenting, though.
Depends on how long the source code is. I was mostly thinking of tiny snippets that demonstrate individual features of Axe, not necessarily one big game code (which individuals may not understand).
Also I think that (while remaining respectful), it would be nice to review a bad game that gets an incredibly high amount of downloads just because of the name that is not deserved that much. We would point the good and bad parts of the game and what needs to be done for such game to be better.
I agree, that'd be a good idea.

278
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: May 04, 2010, 05:07:14 pm »
What, no
Quote from: IRC
<@Jarvis> Quote #2 - * +nitacku eats nethams sausage | <+nitacku> heh, maybe that sounds wrong
? XD
Yeah, definitely SFW only, but Jarvis has plenty of SFW quotes XD

Also, a sprite comic would be pretty cool.


Recap of what we need:
 - Article about NDless or the Nspire hacking
 - Article about Axe Parser maybe including a glimpse at Axe code
 - Article about the new TI OS 2.53 MP and Brandon's patch for whatever was wrong with it. Talk about the OS's bugs?
 - Reviews of new/popular/current games on TICalc.org and reviews of old "Hidden Gem" games (see http://ourl.ca/4292/88321 for more information)
 - Tips and Tricks for TI BASIC programming
 - Funny quotes
 - Comics!
 - Questions to the Editor/Staff (I dunno how that one will work XD)

Again, note, that even if somebody already declared they were doing one of the above or another thing, feel free to try your hand at it too. We can always use multiple takes of the same article or multiple articles for the same article type. Be competitive! Fight for the glory of having your name in a magazine! :D

279
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: May 04, 2010, 04:51:32 pm »
Ack, Finals! I forgot about those! :/

But still, people, please volunteer if you know you'll have free time after finals! :O

Also, another idea for a section: Funny Quotes
We could post funny things from forums or IRC. Nothing like a good laugh to go with your articles :)
Heck, if we got artists, we could have a calc-based comic series in the back too XD

280
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: May 02, 2010, 01:14:28 pm »
Since I'm on my iTouch, it'll be a PITA to write long articles on the small screen. However, I can do grammar correction, if anyone needs that.
Could always use moar Grammar nazis! :D
but... if you always use an iTouch, how will we get you files to review and edit? :X
Also, never heard of the AZERTY layout, only QWERTY and ABCD layout.

I guess I could always write another article. I'm kind of clueless on that stuff though x.x;

281
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: May 02, 2010, 12:59:52 pm »
Raylin: Pick something to do an article on and do it, then. Be sure to post what you're doing though, especially if it's something not on the list. I want to be informed and, if necessary, actively weed out bad ideas ;P

_player1537: Can't wait to see what you come up with. Note: you can review non-game things as well. This isn't a gaming-only magazine ;)

And if somebody volunteers to do something, doesn't mean you can't volunteer to do it too! A little friendly competition or some group work won't hurt and it's always nice to have options, either on different takes of the same subject or different subjects for the same type of article (who wrote about [subject] better? or which hidden gem is a better hidden gem? for example)

[edit]

DJ Omnimaga: Sure thing! We can use a tips and tricks section! Everybody can submit tips and tricks and the best will be chosen

Also, we should have a Letters to the Editor / Community Speaks section. So .. uh... spread the news? Tell people if they have stuff to ask us, send their questions to me?

282
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: May 02, 2010, 12:42:52 pm »
Hrmmm... I think you should do Contra 83. Contra FTW :D

Still waiting for others to chime in. And, if I haven't made the point clear enough:

We need as many article journalists as possible. This project will die if we don't have at least 4 or 5 article authors dedicated to the job. I will not do this project if only myself and one or two other people work on it. This is a community project so the community must help!

If you are thinking "Well, somebody else will surely volunteer", you are dead wrong. EVERYBODY will be thinking that and then nobody will stand up. If you have free time, I highly suggest you volunteer!

283
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: May 02, 2010, 11:54:49 am »
Sure! What game(s) where you thinking about reviewing/talking about?

As for the format of this kind of article, here's my current idea for the layout. Feel free to nitpick and/or disregard it :P
Quote
Program Title Goes Here
Author: Author goes here
Platform: Calculator model(s) it runs on goes here

This paragraph would be a general overview of the game. Basically what the game is.

This paragraph would be a personal review of the game. Basically, how fun you consider the game to be, why it's a hidden gem, and whatever other thoughts you might have


For other people, here's a list of some other ideas for articles. If you like one, DO IT! If you have a suggestion, say it! And maybe do it! We need article journalists PRONTO! I don't want to have to do it all myself! Then the magazine would be biased! D:

 - Four or five reviews of "hot and new" programs on TICalc. It'd follow the same model as the Hidden Gem, I guess, except paragraph two would be a personal review along with pros, cons, and suggestions for improvement (if any). Of course, these are suggestions so feel free to ignore them :P
 - Something about Ndless or the Nspire?
 - Article about Axe Parser and maybe a small sample of the Axe code?
 - DEFINITELY an article about the new TI-OS and all its bugs and stuff. And BrandonW's patch for it (he patched something about it, didn't he?)

Oh, and don't limit yourself to the 83+/84+. We need to cater to the 89 users too even if just a little. Maybe not so much 85/86.

Also, for reviews/gems: include at least one or two pictures of the game play if possible (even if it's just TICalc.org pics). For articles about major things, if you have some good images, include them. If not, don't worry. We'll get images one way or another.

Once we actually get some articles flowing, we'll worry about the magazine design. I'd rather not dawdle on graphics if they're going to go to waste.

284
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: May 02, 2010, 02:54:10 am »
I dunno. What happened in the year so far that's of magazine-level notoriety?
Also, some short reviews of hot programs on ti-calc and maybe a review of an old game that sort of lost its popularity?

We had a list somewhere in the last 5 pages of the thread of what all the magazine would include.

285
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: May 02, 2010, 12:18:38 am »
It got postponed due to other stuff, but hopefully it should be back on track for the Summer quarter issue. People need to write up articles and submit them to me for review. Meanwhile, I'll work with graphically skilled people to get a good template going.

Articles so far:
 - Iambian interview about E:SoR

Come on peoples!

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