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Messages - TsukasaZX

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301
TI Z80 / Re: Lyrical Nanoha: Battle Lyrical [RPG]
« on: April 05, 2010, 04:41:32 pm »
Don't worry, I back up often. I have a saved group on calc AND on my laptop :)

also, real(12,7 white squares implemented. Just a matter of tweaking the text system so it doesn't get all weird and then implementing attacking. Also, gotta straighten out the MP values for the magics in the Magic menu.


302
TI Z80 / Re: Lyrical Nanoha: Battle Lyrical [RPG]
« on: April 05, 2010, 04:20:32 pm »
Thank you! :D
And D'OH! Why didn't I think of that? XD
Duly noted and shall be implemented as soon as I finish writing this post and pic up my calc :D

Spoiler For Spoiler:
Netham45 is the final boss..........    j/k :P

[edit]

I use Real(12 for all the lines and technically it should update all at once except for the text. I might have borked part of it up though.

303
TI Z80 / Re: Lyrical Nanoha: Battle Lyrical [RPG]
« on: April 05, 2010, 04:01:18 pm »
Ah, yes, thanks for reminding me!

Battle Lyrical is written in BASIC and enhanced with xLIB, therefore it will not work on TI-84+ OS 2.53. It makes extensive use of Real(12 shapes, so I doubt it'd work with Celtic either if the whole "Celtic has issues with Real(12" thing is true.

304
TI Z80 / Lyrical Nanoha: Battle Lyrical [RPG]
« on: April 05, 2010, 03:41:14 pm »
Hey guys! I'm getting into the RPG craze! :D

Battle Lyrical is a turn-based RPG based off of the anime series Mahou Shoujo Lyrical Nanoha <Magical Girl Lyrical Nanoha>. The game is basically an abridged recap of the first MSLN.



You play as Takamachi Nanoha, a girl who, due to a series of circumstances, has become a magical girl. Using her magical staff Raising Heart, Nanoha must defeat and seal way several "Jewel Seeds", ancient relics of a past civilization that contain an immense power.

The game is fairly simple and straight-forward. Like a typical RPG, there are random encounters and you level up by beating enemies and gaining experience. Nanoha also gains new types of magic as she levels up and as the game progresses.

Battle is fairly simple. Nanoha has three commands: "Strike", "Magic", and "Run".

"Strike" is physical attack with Raising Heart and does not consume MP. "Magic" brings up a menu of all available magics to cast. Each magic consumes a different amount of MP and has different effects. "Run" obviously has Nanoha run from battle. Unlike typical RPGs, Nanoha will always run away from any battle that isn't a boss battle.

Outside of battle, Nanoha automatically recovers a little HP and MP over time. There are no items in this game, so this system will probably come in handy.

Another slight deviation from typical RPGs is that enemy encounters only happen in areas with Jewel Seeds, so LN:BL will have a larger "no enemy" area than most RPGs. However, even after defeating a Jewel seed, enemies will remain in that area so there's no worry about not being able to grind.

(Also, Jewel Seeds manifest in different forms so you will *not* be fighting the same boss 9001 times)

See attached screenshot since Photobucket is being weird.

Progress
 - I have most of the intro/menu system completed as shown above. The screens transition using contrast effects so I took static shots of each screen because you'd miss out on them either way :P
 - The battle engine is about 1/3 to 1/2 done. As you can see, the text display is still a little buggy.
 - You can't attack and enemy sprites and data aren't finished so the invisible enemy will pass its turn each time. Attacks aren't rigged into the MP or text system yet either.

What's next
After I get the battle system more or less complete, I'll work on the overworld movement system and tying in random battles, leveling up, and the related.

After that, it's just simply getting the maps, events, and dialogue in place. The game is incredibly short so this *shouldn't* take long :P


Oh and yes, thanks to Will W for the sprites. Will W is awesome and epic at spriting and I will be abusing his skills for the duration of this game and its sequel. XD

305
Lol, that's a handy tip to know.
* TsukasaZX ensures to write "bloodbath" in every email from now on :P

j/k

306
Project M (Super Mario) / Re: Project M Screenshots
« on: April 04, 2010, 10:13:17 pm »
Nice! Forgive my being dense, but what's the background music for that ad?

307
Project M (Super Mario) / Re: Project M Reboot
« on: April 04, 2010, 05:26:21 pm »
O_O

calc84..... that is by far the most epic screenshot yet. This is going to be one HECK of a game!

for($i=0;$i<9002;$i++)
{
    calc84++;
}

308
Other Calculators / Re: 1337 Omnicalc fonts
« on: April 04, 2010, 04:59:25 pm »
7h47 100|<5 4p;(!
<That looks epic!>

Too bad I don't use Omnicalc and can't decipher l33t very well, otherwise I'd totally use this :P

309
OmnomIRC Development / Re: New Omnimaga IRC Bot
« on: April 04, 2010, 04:56:00 pm »
GodBot45 `-`
OmniBot45 sounds good to me :P

310
TI Z80 / Re: Creature Assault - (RPG-Engine)
« on: April 04, 2010, 04:54:44 pm »
Wow, this looks AWESOME, Lolje! I agree the character is a little hard to distinguish from those tiles, but eh, it's not that big a deal! :)

311
OmnomIRC Development / Re: New Omnimaga IRC Bot
« on: April 03, 2010, 11:07:10 pm »
How about calling it "OmniRSS"? Nice, simple, and sort of self-explanatory :)

312
Project M (Super Mario) / Re: Project M Reboot
« on: April 03, 2010, 08:02:56 pm »
Project M is getting more and more epic by the minute o.o
More kudos, calc84 :D

313
News / Re: Site hosting package ownership change and new staff
« on: April 02, 2010, 03:53:27 pm »
Welcome to the team, y'all! As per my custom:

Never gonna give you up! Never gonna let you down! Never gonna run around and desert you!
* TsukasaZX runs

314
Miscellaneous / Re: Final day on #omnimaga
« on: March 31, 2010, 10:53:43 am »
I would like to sincerely apologize for any antics I may have committed that added to the cumulative stress you endure on a daily basis and exacerbated the situation at hand. I hope things get better for you and that you decide to return to the #omnimaga EFNet channel some day soon.

I somewhat agree with Galandros, however. There will always be people in this inter-forum community who will, for some inane reason, disdain you and desire your permanent leave. Your systematic withdrawal from the TI community really is a reinforcement of their malevolent behaviors. If these people know that by continuing their actions they will get their way, they won't stop. They will keep exacerbating the situation themselves until you feel you have no choice but to withdraw entirely and they will have "won".

However, I am not saying that you should just "deal with it" and stay regardless the situation or your feelings. Sometimes a sabbatical is exactly "what the doctor ordered" in order to stay strong.

Come back and rickroll us all soon, alright? ;)

315
Humour and Jokes / Re: Wow look at this manga pic I found!! :O
« on: March 30, 2010, 05:58:19 pm »
It's a joke, Galandros. Laugh and move on. Don't spoil the lol by pointing out inconsistencies or errors or stuff. Geeze....

And you know, even if it were real, it's not like comic authors don't ever retcon their own canon for the sake of lulz.

::)

Sorry for sounding rude, but come on.

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