Hey guys! I'm getting into the RPG craze!
Battle Lyrical is a turn-based RPG based off of the anime series
Mahou Shoujo Lyrical Nanoha <Magical Girl Lyrical Nanoha>. The game is basically an abridged recap of the first MSLN.
You play as Takamachi Nanoha, a girl who, due to a series of circumstances, has become a magical girl. Using her magical staff Raising Heart, Nanoha must defeat and seal way several "Jewel Seeds", ancient relics of a past civilization that contain an immense power.
The game is fairly simple and straight-forward. Like a typical RPG, there are random encounters and you level up by beating enemies and gaining experience. Nanoha also gains new types of magic as she levels up and as the game progresses.
Battle is fairly simple. Nanoha has three commands: "Strike", "Magic", and "Run".
"Strike" is physical attack with Raising Heart and does not consume MP. "Magic" brings up a menu of all available magics to cast. Each magic consumes a different amount of MP and has different effects. "Run" obviously has Nanoha run from battle. Unlike typical RPGs, Nanoha will always run away from any battle that isn't a boss battle.
Outside of battle, Nanoha automatically recovers a little HP and MP over time. There are no items in this game, so this system will probably come in handy.
Another slight deviation from typical RPGs is that enemy encounters only happen in areas with Jewel Seeds, so LN:BL will have a larger "no enemy" area than most RPGs. However, even after defeating a Jewel seed, enemies will remain in that area so there's no worry about not being able to grind.
(Also, Jewel Seeds manifest in different forms so you will *not* be fighting the same boss 9001 times)
See attached screenshot since Photobucket is being weird.
Progress - I have most of the intro/menu system completed as shown above. The screens transition using contrast effects so I took static shots of each screen because you'd miss out on them either way
- The battle engine is about 1/3 to 1/2 done. As you can see, the text display is still a little buggy.
- You can't attack and enemy sprites and data aren't finished so the invisible enemy will pass its turn each time. Attacks aren't rigged into the MP or text system yet either.
What's nextAfter I get the battle system more or less complete, I'll work on the overworld movement system and tying in random battles, leveling up, and the related.
After that, it's just simply getting the maps, events, and dialogue in place. The game is incredibly short so this *shouldn't* take long
Oh and yes, thanks to Will W for the sprites. Will W is awesome and epic at spriting and I will be abusing his skills for the duration of this game and its sequel.