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Messages - TsukasaZX
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316
« on: March 30, 2010, 03:25:14 am »
This is real, actually. Ichirō Ōkouchi, author of the manga adaption of Code Geass, made a short April Fools extra chapter wherein Lelouch uses his Geass power to make everybody believe that Suzaku is actually English singing sensation Rick Astley. Suzaku then proceeds to rickroll everybody. this is obviously a lie
317
« on: March 25, 2010, 03:41:21 pm »
<+SubaruZX> I prefer to use / The esteemed art of Haik-fu / Take that, SirCmpwn! <+SirCmpwn> Your Haik-fu skills remain \ inadequately failing \ Kiss my ass, ZX <+SubaruZX> SirCmpwn fails / Haiku is five-seven-five / Not six-seven-five <+SirCmpwn> fuck Although, it's debatable if fails is 1 or two syllables. Phonetically (because of my accent), I consider it two syllables but technically it's 1. Phonetic Haiku is still perfectly acceptable in my book and words that differ greatly due to accent should be exempt from scrutiny
318
« on: March 23, 2010, 11:41:39 am »
Well I could always eventually add a mod allowing them, altough not now
Why not now? Just wondering.
319
« on: March 23, 2010, 01:37:18 am »
Awesome, {AP}! Reminds me of my journey into dynamic user bars. I should try making some more Omnimaga needs userbars/badges :O
320
« on: March 21, 2010, 12:24:10 am »
Samus Aran. Hands down. Samus has always been an interesting and somewhat mysterious character and is the very first true female protagonist (Ms Pacman does *not* count) in video game history. Samus is my favorite because she is pretty much one of the few 3-D female characters in video games to not be overly sexualized (although Zero Suit and Other M Samus are kinda... iffy). I mean, look at Lara Croft, Tifa and other FF gals, and the gals in Soul Calibur. They're mostly walking fan-service and I really don't care for a game that emphasizes those.... "assets"... so blatantly. If I want to stare at voluptuous women, that's what the internet is for. GTFO my vidjamagames
321
« on: March 18, 2010, 06:50:17 pm »
@Will_W I love the Axe Parser font @DJ I might try to get this posted on TICalc however as you say if they require an HTML version then we're pretty much screwed because there is no way I'm stripping everything for an HTML plain-text edition because it's graphics that, y'know, makes the whole thing appealing and worth reading! Also, if somebody wants to interview Spencer, be my guest. I'm currently busy waiting for KermM and Tifreak8x to be available on IRC so I can interview them (I interviewed tifreak once before but I'd like to re-interview him again in a more... "professional" atmosphere )
322
« on: March 18, 2010, 02:11:20 pm »
Of course, if a walkthrough were borrowed from here we'd give credits but what I think would be a good idea is: Give partial walkthroughs. Give help for the first X minutes or X levels or whatever then say "for the rest of this walkthrough, go to Omnimaga.com. That way, people who really want it have to at least join
323
« on: March 18, 2010, 12:21:37 pm »
A'ight, that's settled then. The big reviews can have some tips and tricks if there are any.
However, just to give a counterpoint, while Omni does have walkthroughs, it is pretty much the only site to and they are only accessible to logged in users. That means people who can't/won't/don't sign up to Omni won't ever have access to those guides. That is why maybe at least on the occasion a really hot game (or perhaps for a really good Oldie but Goody) should have a walkthrough in the mag. However, for now, that idea can just sit in the "I'm too stubborn to truly throw it away but at least it's out of sight for now" box.
324
« on: March 18, 2010, 12:03:13 am »
@DJ I agree, game descriptions are a good idea
@SirCmpwn Okay, ix'nay on the alkthroughs'way. But definitely I think super major games (such as E:SoR whenever that comes out) should get a two maybe 3 page spread for their review while lesser top/major games get the smaller reviews. We could fit the smaller reviews 2 to a page so they can be fairly verbose but still 'small'.
Furthermore, we don't necessarily have to have a major review each issue if there isn't anything worthy of one.
325
« on: March 17, 2010, 11:51:20 pm »
Hey, I'm just trying to limit the collateral damage here ^^; I am neither liable nor responsible for any damages received by my cheese-grater personality. Work with me at your own risk, and the risk of going insane. Anywho, for things such as articles and interviews, they should be as in-depth as possible; however, for reviews of the quarter's top games and whatnot, they don't need to be super in-depth because they should only go as far as to interest or dis-interest the reader to either get them to download the game and see for themselves or not bother with it if it might be a slight waste of their time. Alternatively, we can have "major reviews" and "minor reviews". Basically, a major review would be an in-depth review of a very very popular recent game and can be all that in depth (maybe even a walkthrough if applicable?). The minor reviews would be the little blurb ones to cover the not-as-hot games. Thoughts? Anywho, I'm gonna try my hand at some design ideas and post 'em and then we can collaborate to make one super ultra awesome issue design Finally, as for your newer cover. The footer text should be white in my opinion and I still think "Axe Parser" needs more flair and maybe nudged up and right a little. Other than that, it's still epic win beyond epic win!
326
« on: March 17, 2010, 11:36:26 pm »
Foremost, I'm sorry for coming off as a rude and perhaps pretentious. I just really want this to look nice and how I imagined it would look. I'll lighten up a bit and again, I apologize. As for the "From the Editor" page, I want the more subdued look because quite frankly I don't like that bit sticking out so much. I don't want to put much emphasis on the editors and staff of the magazine because as far as I'm concerned we aren't as important as the actual content. As for the "Community Speaks" bit, so what if it defies standards? Since when does anything have to follow a standard of any kind? It's more fun to break the mold and get creative. That's what really catches the readers' eyes. As for the reviews, the reviews don't need to be super intensive. An overall score, some major pros and cons, and a paragraph or two about the game itself and how the reviewer feels about it is sufficient. As for your design, I think it should be lighter and less "boxed in". Honestly, I think I should just nix this idea right here and now. I obviously don't work well enough with anybody to make this work smoothly so I should just save everybody the hassle of dealing with my totalitarian grip
327
« on: March 17, 2010, 11:04:33 pm »
Not to be rude or anything but I'm not liking the totally grey and uniform design. It's too dull and dark for a magazine. The pages should mostly be white except for maybe a few that wouldn't be. The pages would just be adorned with graphics and fancy borders and whatnot and each section should be somewhat unique. Basically, even if Section A has the same design each issue, it'd be visual distinct from Section B and C. Furthermore, I propose changing "Letter From the Editor" to simply "From the Editor". Furthermore, I think the "editors" bit should be changed to simply "staff' and be located at the bottom of the page and done in a much more subdued manner (smaller avatars and text). In addition, I think "Letters to the Editor" should be renamed "The Community Speaks" and done in a very Nintendo Power Pulse-esque manner (Question, then answer below it in italics. Everything is in a slightly small font). Table of contents should be right after the cover and before anything else. Finally, I would also like to go with an NP-esque approach for Reviews, where a review would be something like this: Program Name Rating: #/10
By: User McSomebody For: TI-##
This is a summary of the program along with the writer's thoughts on everything.
Pros: blah
Cons: blah
To be tactlessly honest, I would very much like to make the page designs myself. The other graphics people, SirCmpwn included, would be responsible for the cover and for creating any graphics I feel a particular page/article needs as my abilities to create diminish greatly outside basic text logos.
328
« on: March 17, 2010, 06:38:53 pm »
Very nice; however, I'd like to make a few suggestions: 1. Different font for the "Introducing Axe Parser" bit. The sans-serif font you use seems a tad dull in my opinion. 2. The top attention grabber needs to be shifted right a few pixels so it doesn't hit the edge of the image 3. How about changing the footer of the cover to say "Volume 1 \ Spring 2010 \ April 15" in white instead of black? Other than that, this is an epic win of a cover and you my friend are hired for doing ALL the covers
329
« on: March 17, 2010, 05:13:17 pm »
M'kay, then one editor it is (myself), but I still want a "committee" of people to determine what articles should and shouldn't be put in and what articles could use extra info or less info or whatnot. As for the English deal, I just have multi-regional flavor in my written dialogue, mixing in a little southern and a little British but I'm true blue American
330
« on: March 17, 2010, 01:43:54 pm »
That is amazing! O_O This is going to be the best Mario game for TI-83+ EVER Kudos on this progress, Calc84
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