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Messages - TsukasaZX

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331
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: March 17, 2010, 01:35:37 pm »
I don't really think so. CGQ, in my vision, would be something akin to a TI version of Nintendo Power. It'd present the information in a visually appealing and visually diverse manner that I don't think you can really get with a blog. Furthermore, CGQ is meant to be portable like a real magazine, albeit still digital. With a blog, like any HTML, you lose that "offline" capability because you can't really store the whole thing offline.

332
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: March 17, 2010, 11:53:56 am »
I have no clue what International English spelling conventions are. Care to elaborate, please?

Also, we'd be glad to have you as an editor.

For those who don't know, all editors really have to do is:
 - Sift through articles submitted and find ones that have enough merit to be included in the upcoming issue.
 - "Nitpick" the merited articles. Look for grammar or spelling mistakes and bits of info that need not be in the article and fix/remove them (or alternatively, have the author fix it if you don't feel right doing it yourself)
 - Have the author rewrite anything that needs to be rewritten or include information you feel needs to be included.

The most important rule of being an editor is that while you have the authority to change an article, you cannot add information not originally present nor alter the article to change its overall viewpoint. Only the original author can do such a thing.

So, updated roster so far:
Quote
4 Editors
 - TsukasaZX (Myself)
 - SirCmpwn
 - Zera (?)
 - <empty>

3 Graphics Designers
 - SirCmpwn
 - <empty>
 - <empty>

9001 Article Writers
 - No official staff here, as aforementioned, people can just submit articles and good ones get put in

And as for what needs to be done, here's what we have and have need of:

I believe SirCmpwn will be covering writing these himself
Cover Story: Axe Parser
Cover 2nd Story: NDless

I will handle these myself
Interview option 1: Kerm Martian about DCS7
Interview option 2: Tifreak8x about Pokemon Purple
Interview option 3: Iambian and Zera about E:SoR

We still need people to do these
4 or 5 Reviews of Top Games and Utilities (if there are 4 or 5 top games/utilities)
1 Quarterly Hidden Gem
4 or 5 Upcoming Games and Utilities (mini-articles about stuff that's in the works)
1 or 2 Oldies but Goodies

The reviews of top programs should say who made it, describe the game, discuss both the pros and cons of the program, how easy it was to run it, if there was any backlash to running it (RAM clear, garbled things, all your variables are 9001 bytes, etc), and your overall reaction to it. Don't be too harsh or negative.

The Quarterly Hidden Gem should be written as a similar review but with a section stating why it's a hidden gem.

The Upcoming articles should just go into a little detail about what the programs do and how far along they are, who makes them, and where you can find more info.

Oldies but Goodies should just probably describe the program, when it first came out, and some of the pros (and maybe cons) of the program.

Remember: if you have an idea for an article or a new section of the magazine, please feel free to let us know. If you write an article yourself, feel free to submit it. However, that brings me to another couple questions.

1) How are we going to handle editing/processing articles? How are we going to make sure all the editors get a say on the articles?

2) How are people going to submit their articles?

I was thinking of setting up a catch-all email forward (CGQ[at]UnSyntaxSoft.com for example) that will send any submitted articles to all the editors' inboxes. From there, we'll make all our decisions independently and later that night we can collaborate over IRC (maybe #CGQ on EFNet?) to make a unanimous decision on everything and work from there to clean up articles or get authors to rewrite them.

And yeah, if we write articles ourselves, we have to submit it to the same email forward and be subject to the same processes :P

But, what are y'all's opinions on it?

333
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: March 17, 2010, 12:35:10 am »
The problem with HTML is that it can be a real p.i.t.a. to make it look nice. With PDF (most likely converted from a .doc or .docx file), it's more WYSIWYG-drag-and-drop which makes positioning elements and using fancy fonts easier than if we were going with HTML. Furthermore, as I said before, PDF is something of a standard on modern computers meaning most all computers nowadays have Adobe Acrobat Reader or a facsimile PDF reader. Also, PDF is much easier to tote around than HTML, especially if you want to read offline.

As for posting it online, I was thinking about having a main site where everything can be found but whenever an issue is published, someone or myself will post about it on all the major fora/forums and maybe get it as news on TICalc.org or something.

And I fully intend to post about this on Cemetech and whomever else can post about this on other forums. However, right now I want to get at least some semblance of progress done on this first before I go hyping about it everywhere.

334
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: March 16, 2010, 11:56:01 pm »
@Iambian: Thank you! Expect a cherry-flavored interview sometime soon :P

@SirCmpwn: Interesting logo idea. I like the fonts but the green seems a bit overkill in contrast with the dark gray.

@Geekboy1011: That's a good idea. "Oldies but Goodies", a section just for reminding people about games that have been out forever that may have fallen off the radar due to their age.

If somebody wants to get started on something like that, be my guest. Multiple people can volunteer and we editors will pick who's best :P

Also, here's a slightly edited version of my logo concept:

335
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: March 16, 2010, 06:20:16 pm »
I don't know much of anything about them. I think I'll handle doing the interviews.

Remember y'all, we need people for these other articles, we need editors and GFX guys, and we need people to come up with more articles to submit because SirCmpwn and I can't think of everything :P

336
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: March 16, 2010, 06:14:08 pm »
Okay, here are some ideas I thought of whilst grabbing a bite to eat:

Cover Story: Axe Parser
Cover 2nd Story: NDless

Interview option 1: Kerm Martian about DCS7
Interview option 2: Tifreak8x about Pokemon Purple
Interview option 3: Iambian and Zera about E:SoR
(We'll just pick two of these and roll with 'em. If we get all three, we'll pick one to have postponed until Summer 2010)

Reviews of top games and utilities
Quarterly Hidden Gem

Upcoming Games and Utilities
(We'll just have some short mini-articles about various other games and stuff in the works like Piworld or something for example)

337
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: March 16, 2010, 06:01:28 pm »
I dunno, how about something about that NDless thing? What's the most interesting thing going on in the community right now, anyway?

I think we should wait until we get more people on board before jump into making much of anything.

338
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: March 16, 2010, 05:58:12 pm »
Updated, added one more GFX position:
Quote
4 Editors
 - TsukasaZX (Myself)
 - SirCmpwn
 - <empty>
 - <empty>

3 Graphics Designers
 - SirCmpwn
 - <empty>
 - <empty>

9001 Article Writers
 - No official staff here, as aforementioned, people can just submit articles and good ones get put in

I myself will also do some graphical design things but that's just because I'll probably be the one who amalgamates it all together for release `-`

As for the release dates, I was thinking something along the lines of this:

Spring: April 15
Summer: July 15
Fall: October 15
Winter: January 15, 2011

That's about a good 3 months between issues and gives us enough time to hobble together a premier issue I think?

339
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: March 16, 2010, 05:47:32 pm »
Here's a rudimentary list of staff positions and who all volunteers for them. I'll repost this as it updates.

4 Editors
 - TsukasaZX (Myself)
 - SirCmpwn
 - <empty>
 - <empty>

2 Graphics Designers
 - <empty>
 - <empty>

9001 Article Writers
 - No official staff here, as aforementioned, people can just submit articles and good ones get put in

Anything else we'd need? :P

340
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: March 16, 2010, 05:40:41 pm »
A) maybe some suggestions? What'd'y'all think?

B) For format, I was thinking about going with PDF since PDF is nice and fancy

C) Also, name and logo concept to get that ball rolling:

B) Agreed

C) Kinda cool, must say.  It doesn't roll off the tounge as well, though.  How about ClacGeek?

A) I think you should start a list of editors, and anyone can submit an article, but the editors have to review it first and they are the ones who eventually decide who gets the cut.

C) Calc Geek Quarterly does roll off the tongue more but "calc" is more slang-ish. I'd prefer not to use slang to make it seem more "professional", hence "Calculator Geek Quarterly". Alternatively, you can just call it CGQ which rolls off the tongue :P

A) I wholeheartedly agree. I myself will be chief editor since it's my idea. Whoever else wants to be an editor, volunteer here.

341
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: March 16, 2010, 05:28:48 pm »
Yeah, there would be rules that we'd have to establish and vote on as fair. I'd say nothing much more complicated than "don't be jerk and be constructive in your criticisms". As for actual content, the reviews should detail how easy running it should be, if there's any negative side effects of running it, what the pros are, the cons, and maybe some suggestions? What'd'y'all think?

For format, I was thinking about going with PDF since PDF is nice and fancy :P
[edit] PDF is also semi-standard. Most computers come with a PDF reader built into them nowadays. HTML would make formatting a P.I.T.A. in my opinion.

Also, name and logo concept to get that ball rolling:


342
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: March 16, 2010, 05:17:32 pm »
True about the WGOTQ thing. Foregoing that idea.

How about a Reviews section instead where we give honest reviews of the quarter's top rated games and utilities?

343
Other Calculators / [Concept] Quarterly Community Magazine
« on: March 16, 2010, 05:01:49 pm »
This is an idea I've tried to start up twice before but failed to really do so. Hopefully, if I can get the backing of an entire active community, the third time will in fact be the charm.

As we all know, there are innumerable websites in the TI programming community and while generally any noteworthy news ends up on all of the sites, there are often times information discrepancies that make hunting down all the facts somewhat difficult (either due to language differences or simply people preferring to post on one site over another).

I think what the community in general needs is a quarterly magazine. Basically, four times a year (Spring, Summer, Fall, and Winter) this magazine would come out online (a free digital download) for people to read. This magazine would document all the interesting finds of the previous quarter (Spring 2010 would talk about everything that happened in Winter 2009) and maybe even earlier. It'd cover various things such as:

- Interesting events (such as NDless or the new TI-84+ OS)
- Newly released or in development programs that might be a big hit (DCS7 and E:SoR)
- Tips and tricks or newly found bugs
- Hidden gems (Games/programs worth getting that didn't really get as hyped as they needed to be)
- WGOTQ (Worst Game Of The Quarter)
- Interviews with people in the community (Brandon W, Iambian, or Tifreak8x)
- Q&A that answers questions that keep getting asked over and over again everywhere
... or anything else that needs to be known.

Think about it. It'd be a great way to gather everything in one spot and it'd be a great way to encourage people to be active because let's face it, who *doesn't* want to be in a magazine? :D

344
Project M (Super Mario) / Re: Project M Reboot
« on: March 15, 2010, 05:00:28 pm »
Looking great, calc84! Can't wait to see more progress! :D

345
Humour and Jokes / Re: Hell's Newest Knight
« on: March 14, 2010, 01:26:12 pm »
* TsukasaZX blocks the punch with a Giga Drill, then proceeds to throw ProphetsDementia into a pit of Netham45s

Hrmm....
* TsukasaZX passes Iambian the salt and butter for his blue lobster

:P

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