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Messages - TsukasaZX

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46
Humour and Jokes / Re: Let me show you...
« on: April 17, 2011, 11:03:50 pm »
The rap responsible for half my rep! Nostalgic! :)

47
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: April 17, 2011, 02:34:47 pm »
For those of you who were wondering how sanctuaries were going to be implemented, wonder no further. Sanctuaries are null fields surrounding a certain type of statue. This is that statue as well as a size comparison with Nanami.


The statue itself is a tad ironic, unintentionally. Think of them in their "religious" meaning, rather than their literal morbid one :P


As for the field itself, I'm debating between two things:

1) Letting the player figure out the field distance or be happy knowing that "oh hey, if I walk up to this thing, my health restores"
2) The grass or ground within the field itself glows slightly.


What do you all think?


Also, all human-like things get the 3xPixel treatment for now due to time constraints. Although, I think that makes these statues more visually distinct, such that players will be more likely to check them out.

[edit]
http://twitter.com/#!/NanamiMugenTeam will be updated as frequently as I remember with Yumé related things and other stuff.

48
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: April 16, 2011, 07:17:25 am »
Hint: new grass is old grass, just not magnified 300% ;)

49
[FR] Hors-Sujet / Re: Un Monde Sans Danger
« on: April 16, 2011, 07:16:19 am »
Moi aussi. J'aime Code Lyoko. C'est tres phénoménal et un gem parmi les gems, dans mon avis.

Oh, et mon premiere script robot, elle etait nommer "Aelita". C'est vrais, je pense... :)

50
[FR] Hors-Sujet / Un Monde Sans Danger
« on: April 16, 2011, 06:59:07 am »
Omnimaga a besoin de plus de "Un Monde Sans Danger" :P

Je suis tres desolé si je suis spammer cet sous-forum.

Oh, et oui! Je parle Francais un peu, mais pas bon(ne?) Francais... Pardon :-X


51
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: April 16, 2011, 06:13:01 am »
Ohaithar! Update!



On the right is the GFX as you knew them. On the left is a preview of the GFX as they will be from now on.

Tile system is migrating from my doofy "3xPixel" graphics and 84x80px size to single pixel resolution graphics and a more standard 64x64px size.

Nanami will receive a graphical overhaul to single pixel resolution and 64x128 dimensions at an unspecified future date.


The new brick tiles are pretty solid Beta and probably won't change much. The box tiles are super alpha and are just there to show I have more than 2 tile types in progress.

52
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: March 22, 2011, 11:27:11 am »
Something mellow but not lacking intensity, maybe like Terra's theme from Final Fantasy VI?



53
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: March 20, 2011, 11:54:15 pm »
If your want send me a pm with things you want for like abient sounds and tracks seeing as i'm doing a good job with that >.> <.<

i got grounded again but ill still see what i can do i mean who doesnt like tracked music (think things like xm mod s3m old game style music)

I'm not sure I want any real ambient sounds but I may be thinking of the wrong thing. Could you explain what you're talking about a little bit? :x

It's spring break, so sequencing is stalled for the next eight days. I'm working on the end credits arrange and opening title: anyone mind if I put a few bars of Never Gonna Give You Up in the former as an Omnimaga tribute?
Please don't.

54
Math and Science / Re: Pi is Wrong
« on: March 19, 2011, 06:45:31 pm »
More useful than pi or not, I'll have to try to use Tau in my equations more often :P

Coupled with my occasional use of as my constant for indefinite integrals (as opposed to C or K), I'll have VERY Star Driver mathematics now :D

Well, technically the Phoenician 'Tau' is an X not a t, so I'm _already_ doing very Star Driver math but whatever heh

55
Computer Projects and Ideas / Re: [IRC] LMIB
« on: March 18, 2011, 06:12:18 pm »
I could do that.

I also need to finish the :votemute commands for the #omnimaga channel. If anybody still wants to use it :P

56
Computer Projects and Ideas / Re: [IRC] LMIB
« on: March 18, 2011, 05:26:28 pm »
At the moment:
  • :nick
  • :join
  • :part
  • :op
  • :deop
  • :voice
  • :mute
  • :quit
  • :ban [nick] [flag (optional)]
  • :unban [nick] [flag (optional)]

The only existing flag for ban and unban is 'h' which specifies hostmask only
e.g. for nick!user@hostmask, doing :ban nick results in mode: +b *!user@hostmask and doing :ban nick h results in mode: +b *!*@hostmask
Same thing for :unban, just mode -b instead of mode +b. Works for any nick, whether they're in the channel or not. Does nothing if the user specified doesn't exist.

Not really sure why I did that. Not really sure what other flags I'll include.

57
Computer Projects and Ideas / Re: [IRC] LMIB
« on: March 18, 2011, 10:01:06 am »
Sounds nice, could maybe function as a 'police bot' or so
Generally the idea. Both Mizuno and the LMIB core are based off the Maidens from Star Driver who essentially were police in spirit and seals to keep cybody robots from operating in real space and accidentally the whole thing :P

She can stay in #omnimaga if she's quiet, but remember, we don't allow talking bots.
I don't think Mizuno in particular will be a problem then, since she has no functionality that causes her to talk in channel (or talk at all, really).

58
Computer Projects and Ideas / [IRC] LMIB
« on: March 18, 2011, 09:39:53 am »
Due to recent situations, I was somewhat inspired to get back into working on IRC robots. Thought I'd post about my little venture for the sake of legitimately boosting my post count :P

LMIB :: the Lovely Maiden IRC (ro)Bot

LMIB is written in procedural PHP4 (will upgrade to php5 some day but I'm lazy) and will serve as my own version of Netbot in my channel(s). Whenever I finish it, the core will be available for download.

LMIB is designed to be a fully modular IRC bot capable of performing various kinds of channel administrative and entertainment-based tasks. Only a minority of its abilities will be hard-coded into its core with the majority being external module files. That way, LMIB can be easily customized for any situation, even on the fly.

Some features I'm working on or planning to work on:
 - Basic administrative functionality (op/deop, voice/mute, ban/unban, channel modes) [obviously :P]

- User registration
          - like with netbot and any other irc bot worth its weight, users can register themselves with the bot for services like auto-op, auto-voice, greets, etc

- Channel rules
          - An interesting concept wherein the bot can routinely enforce a given rule. Do your channel ops tend to all AFK at the same time for large periods of time? Do you still want the channel somewhat managed while you're all gone? LMIB can automatically enforce special rules for given periods of times. What sort of rules? All sorts :P LMIB could +i the channel and auto-invite known users while you're gone, all automatically, and stop upon your return. You wouldn't even have to do anything, just set the "start" and "end" time for the rule and LMIB automatically enforces or relaxes the rules as necessary.

- Responsibility splitting and covering
          - An idea I had for if you use multiple LMIBs. You can split certain management tasks among different bots and if one bot dies or goes unresponsive/AWOL, the other bots can take over that bot's responsibility until it returns.

That's about all I've thought up for now in terms of bot functionality. I also had this idea:

MaidenServ
Essentially, it's an external repository of modules. Whenever an LMIB starts up, it acquires all (specified) modules from the repository and updates its own modules directory with them. If you add a module to the bot manually, the LMIB will copy its module to the repository for others to use.



blargh, it's 7:38 AM, I'm hungry, and I lack sleep so if this is all weird and blughargh, I'll fix it up in a bit. Anywho, thoughts? If you want to see the barebones version in action, I have an instance running in EFNet #unss and #omnimaga under the name "Mizuno".

59
News / Re: Massive Restructure to IRC
« on: March 16, 2011, 07:02:16 am »
I agree that the restructure is a good idea. Sometimes you just have to be really strict but, in the end, the strictness will produce a community of only those understanding individuals actually dedicated to furthering the community. In a way, it may seem restrictive or "limiting", but it seems that 99% of the internet is people we don't want so... *shrug*

60
Computer Projects and Ideas / Re: Yumé: The Eternal Dreams
« on: March 14, 2011, 08:53:33 pm »
I'll go into detail about it either later this evening or tomorrow. I'd like to confirm or deny the plausibility of the idea first before I get any hopes up `-`

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