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Messages - V1mes

Pages: 1 ... 5 6 [7]
91
Axe / Re: New Tilemapping Tutorial With Example
« on: August 18, 2011, 02:38:31 pm »
how could you make a kind of map file format that could be created in a level editor and loaded as an external file?

btw great work on the example

92
News / Re: The first ever 3D color calculator game!
« on: August 18, 2011, 01:46:11 pm »
There isn't exactly OpenGL support on the prizm.

maybe someone could make a 3d engine...

93
Introduce Yourself! / Re: Hi (again)
« on: August 06, 2011, 01:23:46 pm »
thnx for the method hippie... i think i can do it myself now!  :)

94
TI Z80 / Re: Rogue Z80
« on: August 04, 2011, 02:48:08 pm »
hey maybe you could take your existing code for this and port doom the roguelike
see here: http://doom.chaosforge.org/

95
Introduce Yourself! / Re: Hi (again)
« on: August 04, 2011, 02:29:08 pm »
wow cheers guys
by the again i was referring to the general use of hi as a title in this section....
yeah and thanks for the peanuts!!  ;D

i've got a ti-84+ se and my dad has an hp 50g which is insane...
i know c++ and i try a bit of game dev with ogre in my free time, though developing with something like axe parser is a world away from oo programming.

i was referring to the crazy monkey game
would it be best in 2d or isometric?
and is there a sprite to hex converter that does more than 8x8 sprites?
thnx again!

96
Introduce Yourself! / Hi (again)
« on: August 03, 2011, 03:02:06 pm »
Hey guys i'm pretty new to this forum stuff but i have to say the level of activity is really impressive!
Anyways i look forward to developing stuff around here....
 :)
Has anyone heard of boxhead, and if so would it make a good calc game?

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