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Messages - Vijfhoek
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76
« on: April 05, 2013, 06:53:09 pm »
Mah bejootifool voish I really suck at voice acting.. I have a Dutch accent My microphone sucks Deal with it I also had to be a bit quiet, parents are sleeping
77
« on: March 13, 2013, 11:22:46 am »
Awesome, going to try it now! BTW, this would be an awesome game for the 84+CSE, can't imagine it being very heavy
78
« on: March 04, 2013, 06:19:03 pm »
Just a keepalive, this project isn't dead yet. A Cyanogenmod update for my phone broke the USB OTG feature and I'm waiting for it to be fixed... although it has been taking way too long, might want to look around on XDA someday.
Until that, I'm putting this project on hold.
79
« on: March 04, 2013, 06:13:00 pm »
Sorry for the late reaction, forgot to reply. I'm way too forgetful about that kind of things. Anyway, thanks, that did the job.
80
« on: March 02, 2013, 06:57:29 am »
I'm trying to make a map system for a platformer game, but I'm having some trouble with the header. What I want to do is include pointers from the previous and next level to allow level switching. I have no idea how to do it though. I've been experimenting around a bit, and currently I am doing this:
.HEADER [000D0917]->GDB000 GDB000 GDB001 .MAPDATA [0119000101010001] .more map data So I want the header to be 00 0D 09 17, then the pointer to the same GDB000 (because it's the first level), and a pointer to GDB001 (the next level). When I try to print the header with the following code:
{S}->A S++ {S}->B S++ {S}->C S++ {S}->D S++ {S}^^r->E S+2->S {S}^^r->F S+2->S
Output(0,0,"StartX") Output(9,0,A>Dec) Output(0,1,"StartY") Output(9,1,B>Dec) Output(0,2,"EndX") Output(9,2,C>Dec) Output(0,3,"EndY") Output(9,3,D>Dec) Output(0,4,"StartPtr") Output(10,4,E>Hex) Output(0,5,"EndPtr") Output(10,5,F>Hex) it outputs this:
StartX 0 StartY 13 EndX 9 EndY 23 StartPtr 1901 EndPtr 0100 Can somebody help me getting this to work?
81
« on: February 17, 2013, 07:00:13 am »
Just a few things, there is no RCT1 source code, it's written in x86 assembly so you could just as well disassemble it. Also, RCT1 and RCT2 aren't made by Atari, it's programmed by Chris Sawyer who has nothing to do with Atari or RCT3/RCT3D.
(Edit, 42nd post \o/)
82
« on: January 06, 2013, 08:01:48 am »
I did. ^ waste of page space, like a boss.
83
« on: January 06, 2013, 07:57:33 am »
I'd just have 3-4 frames of a motionblurred propeller turning around. If I were good at it, I'd have sprited it for you, but I am not .
84
« on: December 22, 2012, 10:33:03 am »
As far as I know, nspire_emu is public domain. This makes it perfectly fine for people to fork it and close-source it. If it had a licence, it'd be an entire different story.
So people, please just quit whining at eachother, download the emulator if you have a Mac, and be happy.
85
« on: December 20, 2012, 10:43:28 am »
As an IDE I'd suggest BexIDE. It's somewhere on this forum, just search for it
86
« on: December 05, 2012, 11:00:25 am »
Gmail's spam filter works perfectly for me.
87
« on: November 19, 2012, 05:20:54 am »
Do I win messiest desktop competishun? --EDIT: Changed to RemovedFromGame.
88
« on: November 18, 2012, 02:43:40 pm »
I guess I could make a token-based keyboard for tablets, which probably can show all the tokens at the same time because of screen size. That would make for some really efficient Axe/BASIC coding..
Also, that Swype stuff won't really work, seeing that it uses a dictionary to see which keys to use, and then the user would have to add all tokens to the dictionary, messing up their normal predictions.
89
« on: November 18, 2012, 02:33:44 pm »
Pretty sure it does let you download, and it does store the file, but it just gives an error for whatever reason.
Anyway, this has nothing to do with browsers, this is an app that'll store the variables in its own files, allowing you to use Android's share function to mail/upload/send over skype/send over whatsapp/whatever, or edit the 8xp files in a editor I might make later on.
90
« on: November 18, 2012, 01:42:48 pm »
I have no idea when I'm going to finish, and I'll have it on the Play Store when I at least finished support for the 84+ (the 84+(C)(SE), 89(Ti) and the Nspires are the only calcs with USB right?).
Also, registering an developer account on the Play Store costs 25 dollars, I don't know if I'll have that available by the time I finish.
I think it's best for everyone If I make it ad-supported until I break even with the development costs.
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