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Messages - Vogtinator
Pages: 1 ... 32 33 [34] 35 36 ... 83
496
« on: April 25, 2014, 08:11:31 pm »
"insert a message": how? why? Like a debug message? Jup, just call puts (printf won't work without changes in nspire-ld-bflt) or set a breakpoint there (or use asm volatile("bkpt")) I'm going to re-compile everything now so I can get more precise information for you. Should I add the -mlong-calls to the command line? Should I not use nspire-gcc? You should. -mlong-calls should also resolve some crashes you noticed.
497
« on: April 25, 2014, 07:13:49 pm »
The problem is, that although the nspire has 64 MB RAM, you can't get huge continuous chunks of memory. Are you using os.h or fully relying on newlib? You could insert a message into the malloc implementation in system/for-newlib/stdlib.cpp which tells you the size it's trying to allocate. I have made minimal modifications to the code, and it compiles and links without major warnings. Which warnings are left and what modifications did you do? Did you use "nspire-gcc" as the compiler or did you use "arm-none-eabi-gcc"? Did you add "-mlong-calls" to CFLAGS?
498
« on: April 25, 2014, 12:49:56 pm »
I added a poll above. I'm currently fixing some bugs and school starts monday again here in germany, so it'll take a while.
499
« on: April 24, 2014, 08:00:03 am »
It is, but the builds have to be started manually.
501
« on: April 22, 2014, 06:01:47 pm »
I wouldn't call the AI of pigs in minecraft complicated. Sometimes they just stay at the same place, they rarely walk around. If they want to, they jump a few times into the air, and that's it. Even water is more complicated
502
« on: April 22, 2014, 05:24:44 pm »
Also for the bugs, is it just me or do textures right up against the player seem really weird, especially underground? Jup, for speed purposes I ignore the depth for texture mapping. Wait, mobs are possible ? Compared to the rest they consist of a fairly small amount of triangles! Why no crafting though ? Maybe it could be implemented similar to what Jens K did with MC2D ? Crafting means recipes, items, more GUIs, a cursor etc. And a button "craft 10 planks from this wood" is just like no crafting at all.
503
« on: April 22, 2014, 05:14:32 pm »
Mobs shouldn't be a problem speed-wise, but the game is not ready for them yet. (Crafting is very unlikely to happen, even if it's in the name - "crafti") I actually thought of including a bunny that lays eggs in crafti v0.8 as it's easter, but I didn't have the time left. I'm currently working on caves, fixing the v0.8 bugs and a lot of internal restructuring and refactoring.
504
« on: April 21, 2014, 08:20:27 pm »
It just gave me the error that it could not run fsck.linux_raid_member That was your problem. Linux MD RAID 1 I assume. And you just wrote on 1 member of the RAID1, but not the other. What does the poor thing do if it finds one disk, which has older data on it and another one which has newer data on it, but wasn't umounted cleanly? That's right, it craps itself and tries to resync. If you can get shell access again, run "cat /proc/mdstat" But maybe I'm just guessing wildly..
505
« on: April 21, 2014, 06:33:26 pm »
Do you think your PS Vita games would run fine on the PSP or would it just be too slow or incompatible? The PSP has a 333MHz MIPS processor (32MB RAM), the Vita 4x1.4GHz ARM Cortex-A9 (512 MB RAM) The Vita emulates the whole PSP hardware for backwards-compatibility
506
« on: April 21, 2014, 05:58:45 pm »
EDIT: it said something like invalid bios id on attempting the update You're sure you got the right mainboard? But it might be that your BIOS is already updated, you should see F(checking gigabyte page for version number... WOW! I got THIS (Rehosted))
507
« on: April 21, 2014, 05:46:34 pm »
Bug Report: when I try running crafti, my nspire crashes and burns. Do you need a fire extinguisher? You'd have to pay the shipping cost, though JK, it only crashes for me if I use a HD texture pack and open the menu. It overflows the screen buffer. If that's not the cause, could you tell me your ndless revision, and if you know how to trigger the crash, could you upload your savefile and tell me how to reproduce? I don't remember the details about freetype, but I can give you a sample program. It is fast, and not that big. Hm, could you compile freetype into a static lib and make a pull request on github.com/OlivierA/Ndless? I'm sure it'll be useful. You should also include the sample.
508
« on: April 21, 2014, 03:40:31 pm »
Jup, they are. But the EFI initialization takes a bit longer. Anyway, UEFI is crap. And why only 8GB RAM? For today's standards that's low-end And you should definitively update your BIOS, the latest version has the following new feature: "Support New 4th Generation Intel Core Processors", your Xeon is one of them.
509
« on: April 21, 2014, 03:29:47 pm »
If I view title1.bmp in opera it's red/green instead of black/white. Maybe that's the issue?
510
« on: April 21, 2014, 03:23:15 pm »
My goodness, that looks fantastic! Thanks For fonts, you can use nGC or Freetype (which works without any changes) Does nGC support rendering into (raw) buffers with different width than the screen? How big is Freetype? Doesn't it need a .ttf for rendering? Writing a custom font rendering routine is easy, I only need two different font sizes, and I need real performance. nGC uses the OS' font routines AFAIK which are slow and ugly, Freetype is probably slow as it's using splines, bezier-curves and such things. I need speed because if I want to show text above a changing background, I'd have to render it every frame and transparency doesn't work with black fonts. I could probably find a workaround but rendering text into a buffer isn't exactly brilliant.
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