Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Vogtinator

Pages: 1 ... 33 34 [35] 36 37 ... 83
511
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 21, 2014, 11:52:27 am »
Quote
I didn't follow development but the fact that you pulled off a textured voxel engine (even though without lighting) at a pretty decent speed is quite impressive.
I find lighting rather annoying. And what's the difference between a "voxel engine" and 3D triangles? AFAIK a voxel engine is optimized for different sizes of voxels and has a better storage and rendering algorithm (most of the time with octrees).

Quote
That looks really awesome! This is the first time I tried it on a real calc, and the speed is really decent. 
I think it's a little weird that it says "loading" when exiting, though.
I didn't want to make a second "Saving" image.. But I'll fix that when fonts are working!

Quote
Indeed. When I tried the program I had to search through a dozen of pages of replies just to find the controls and I still felt I missed some.
Quote
A readme ? 
Maybe even an ingame readme in case people forgot which was the key to do some specific action
Umm, README.md has been there since v0.7.2.
A ingame readme would be nice, but I'd have to add font rendering first.

512
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 20, 2014, 08:31:22 pm »
Oops, I just found a typo in the ppm loader: "0x11111" instead of "0b11111". The result is green all above the texture atlas...
I fixed it in the attachment above, that fix doesn't deserve a version number ;D

513
Other / Re: New Computer
« on: April 20, 2014, 08:05:36 pm »
Quote
Removing the bios battery actually resets the CMOS.
It doesn't. Most mainboards have an EEPROM. Just the RTC doesn't get updated.

514
Other / Re: New Computer
« on: April 20, 2014, 07:50:32 pm »
Jup, that's Ultra-Fast boot. Just don't enable anything "Ultra" "Mega" "Super" "3D" "Advanced" "Hyper" "Intelligent".
And to reset the BIOS, you don't need to take the battery out. Just put in the CMOS_CLR jumper and turn it on.

515
Other / Re: New Computer
« on: April 20, 2014, 06:06:59 pm »
Quote
Just noticed that it says at the top "UEFI Dual BIOS", lol, so I am not going to update the BIOS as they say it is risky and you shall only do so if the bios isn't working correctly.

Also, just noticed it has a ultra-fast boot option, lol
Dual BIOS means if you brick one, it can still boot using the other. Basically unbrickable.
And if you don't update, it will crash randomly. Just freeze, sometimes reset.

516
Other / Re: New Computer
« on: April 20, 2014, 04:46:00 pm »
Just go into the "GIGABYTE 3D BIOS" and select Q-Flash. You need to download the BIOS update, extract the .exe with wine and copy the image onto a FAT32-formatted floppy or USB drive.

517
Other / Re: New Computer
« on: April 20, 2014, 04:25:53 pm »
KDE has it's own tool for OpenGL diagnostics: "kcmshell4 opengl".
And just to remind you: Did you update your BIOS yet?

518
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 20, 2014, 04:23:34 pm »
New feature release: v0.8!
New features:
- Crafti now uses block data (8 bits per block), which means your save files won't be compatible
- Torches in all directions (even upside-down)!
- Flowers!
- Mushrooms!
- Spider webs!
- Cake!
- Faster chunk culling!
- Ability to load external textures ("/documents/ndless/crafti.ppm.tns") in PPM format (24bit binary)
- A splash screen (From the internet, I only added the text "crafti")!
- Message "Loading" now shown when crafti is doing some heavy processing
- Disabled the mode with textures disabled, it was too ugly and slowed down the startup somewhat

Bugs fixed:
- Clock on screen

Known issues:
- With HD textures the block selection menu becomes unusable (but 1 and 3 still work)
- Front side of blocks is fixed (all furnaces face the XY-Plane)
- CLIP_PLANE too close
- Can rotate more than 90° horizontally, which turns the screen upside-down
(I'll probably fix all of them in v0.8.1, but that'll likely take a while)

Screenshots (BTW, hd textures don't make the game slower  ;) ):
     
     

What should I implement next?

And BTW, I'd be very glad if anyone could design a better menu or "Loading" message for me, I suck at art  ;D

519
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 19, 2014, 08:10:06 pm »
You can either replace it by "os.h" or use my fork of ndless

520
TI-Nspire / Re: USB external memory for nspire CX
« on: April 19, 2014, 05:09:55 pm »
With Linux it's awfully slow: ~100kb/s. It would be quite hard to implement that, as you would have to write a USB storage class driver, a filesystem driver and hook it up to the OS.

521
Other / Re: New Computer
« on: April 19, 2014, 11:28:55 am »
Quote
By the way, I indeed think Xeon are a better solution especially if you go for a discrete GPU (and who doesn't ?)
There are also Xeons with integrated Graphics, they end with 5, at School we have 2 E3-1245v2 and 1 E3-1245v3 in our servers.

522
Other / Re: New Computer
« on: April 19, 2014, 07:29:07 am »
YAY Xeon! I never understood why anybody would need i7 or i5 if there are way better ones for the same price!
But don't forget to make a BIOS update, Gigabyte mainboards have some problems with newer Xeons if the BIOS isn't recent enough.

523
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 19, 2014, 07:23:15 am »
Quote
Also do you think, grass, water and lava (including their flow/physics) would be hard to implement?
Grass flow? Do you mean grass spreading onto nearby dirt blocks?
THat would be nice, although just at least having grass at all would already be cool as well (since now it's pretty much desertic lol)
? I added grass blocks in 0.7 IIRC.

524
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 18, 2014, 08:23:39 pm »
Yup, download the ConvertImg tool I posted here earlier, compile it using the Qt SDK, run it, replace the terrain.h file in the crafti directory and rebuild it.
Alternatively you can also send it to me. A texture loader is on my TODO list.

525
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: April 18, 2014, 05:56:32 pm »
Quote
The texture shouldn't matter because it's just data.
So if anyone draws anything and publishes it, it's just data?

Pages: 1 ... 33 34 [35] 36 37 ... 83