661
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: November 28, 2013, 03:47:51 pm »
So, I fixed a few bugs in nGL (fewer crashes) and converted my snake game (I made exactly one year ago) to 3D.
No special features, just plain snake.
You can still move around and look.
The apple is just a cube with apple texture (I found on the internet), I couldn't find a suitable 3D model of an apple and I can't use blender.
Every block on the screen is drawn and textured completely, the game isn't optimized at all (walls between two wall blocks) but still runs smooth.
Sorry, but I'm more programmer than game designer and I just couldn't do it any better...
Controls: 8-6-4-2: Move snake
WASD: Move around (for testing with nspire_emu)
touchpad: Look around
No special features, just plain snake.
You can still move around and look.
The apple is just a cube with apple texture (I found on the internet), I couldn't find a suitable 3D model of an apple and I can't use blender.
Every block on the screen is drawn and textured completely, the game isn't optimized at all (walls between two wall blocks) but still runs smooth.
Sorry, but I'm more programmer than game designer and I just couldn't do it any better...
Controls: 8-6-4-2: Move snake
WASD: Move around (for testing with nspire_emu)
touchpad: Look around