*Pardon the downright awful grammar, I'm writing this in a hurry*
Hello, it's me again! I'm still new to this forum, but I've been learning Axe through trial and error and progress is starting to happen! (WARNING: There is a lot to read in this post!)
I came up with this platformer. It is nowhere near complete, but I think I've got the engine down and the title screen is in the works (it is Spelunky inspired). I would like some feedback regarding my engine structure. I already know that certain areas run faster than others.
[Edit]: Here, I made a screenshot of me playing.
Also, how do I make attachments for the files? Thanks for the help!
Okay! Now, The main reason I want feedback is because this is my first game! I prefer bullets, so lets just make an unorganized list about my goals for the game and issues with the code, etc.
-The sneak key stops you midair, I would like to eliminate that
-Can I use interrupts to get a consistent framerate?
-Do you people out there think I could make a large-scaled game with this engine?
-How effective is the 'run universal engine, then room-specific collisions and incidences' method that I made up?
-Is there and even better way to do: *make R01 separate file* *replace inline with prgmR01*
-When I exit via the exit door in the upper left, the calc will not turn off unless I press [2nd][Quit] first. Help?
+I would like each "World" to contain multiple levels. In each level, multiple screens. Not Mario sidescrolling, but VVVVVV sidescrolling (I think?) where a whole new screen is loaded.
+I have no idea what settings I could implement, that's just there for show I guess
In this test, the home screen that displays is what would display if the user completed all levels in the world.
That's all I can think of for now, I would love to hear any and all of your feedback!
I'm sure I'm forgetting stuff, but oh well!
I hope you enjoy my spelunky inspired title screen! I may add greyscale for better art abilities.
Edit: Could someone tell me how to include screen shots? Also how to take them! Thanks!