Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Wellen

Pages: 1 2 [3] 4 5 ... 9
31
TI Z80 / Re: Grey - zContest Entry
« on: October 18, 2011, 06:26:14 am »
What do you mean by drawing the whole map? Do you mean by drawing entire tilemap data instead of only displaying 12x8 portion of the map?
I think so, and that's what I was doing, too ^^

32
TI Z80 / Re: Grey - zContest Entry
« on: October 18, 2011, 06:17:38 am »
Oooh great ! That's the problem I have with Lost : my maps get bigger and bigger and the game also slower because I draw the entire map every frame...

I'm currently searching for a way to draw just the rows and columns I need (so 8*12), the most tricky part is to calculate the position of the top-left corner, compared with the pointer of the map...
For the row-position : simple :
Code: [Select]
Y(incremented or decremented with getkeys 1 and 4) * (the number of columns of the entire map)->BFor the column-position : a little bit harder, I think something like
Code: [Select]
(number of columns) - X(incremented or decremented with getkeys 2 and 3)->A
and finally the location compared with the pointer could be this

Code: [Select]
{B+A+GDB0}
But I'm not sure at all, I haven't tried this on my calc yet, but you can ;)


33
The Axe Parser Project / Re: Which Axe version do you use?
« on: October 17, 2011, 02:58:32 pm »
Haha !
Still using 0.5.0 :P

34
[FR] Programmation Axe Parser / Re: Problèmes de scrolling
« on: October 17, 2011, 08:53:07 am »
C'est farpait comme ça :D

Première impression : tes variables A et B ne sont pas initialisées c'est normal ou pas ? C'est peut être pour ça que quand tu les envoie dans ZIP, et qu'elles valent n'importe quoi, y a peu de chances que ça rende bien.

35
Axe / Re: Axe Q&A
« on: October 16, 2011, 04:15:33 pm »
Oh, sorry -_-"
Forgot to mention that the password is in fact 6 numbers...not letters. So it's not really called 'password' but 'code' yeah ? Didn't thought about that, sorry again.

But I could make a math-trick like a simple multiplication or something ?

36
News / Re: TCAP, a French version of HCWP!
« on: October 15, 2011, 04:30:03 am »
Cool !
How long will one chat last ?

37
TI Z80 / Re: Grey - zContest Entry
« on: October 14, 2011, 12:48:43 pm »
You can, but you would have to draw two sprites per byte :
Spoiler For Spoiler:
Code: [Select]
Pt-On(I*8,J*8,{(J*15)+I+Y+GDB1}/16*8+Pic2
Pt-On(I*8+8,J*8,{(J*15)+I+Y+GDB1}^16*8+Pic2

Instead of doing this

Code: [Select]
Pt-On(I*8,J*8,{(J*15)+I+Y+GDB1}*8+Pic2

Am I right ? That's what I personnaly do for big maps
How does my GDB look like then?

Like u said :
One line of 12 tiles
[010101010101010101010101
becomes
[111111111111

Instead of having [XX](understand [03],[10],...) for one tile, you'll have [XX] for two tiles. It reduce the number of different tiles from 255 ([00] to [FF]) to 16 ([0] to [F]) ; so that's if you don't have too much different tiles and you want to optimize the space.
If you have >16 different sprites, Hayleia's method is cool too.

Tell me if you didn't understand my bad english, but I think I'm right :P

38
TI Z80 / Re: Grey - zContest Entry
« on: October 14, 2011, 09:57:35 am »
You can, but you would have to draw two sprites per byte :
Spoiler For Spoiler:
Code: [Select]
Pt-On(I*8,J*8,{(J*15)+I+Y+GDB1}/16*8+Pic2
Pt-On(I*8+8,J*8,{(J*15)+I+Y+GDB1}^16*8+Pic2

Instead of doing this

Code: [Select]
Pt-On(I*8,J*8,{(J*15)+I+Y+GDB1}*8+Pic2

Am I right ? That's what I personnaly do for big maps

39
Axe / Re: Axe Q&A
« on: October 14, 2011, 09:43:06 am »
Quote
you could encrypt it using some random code (that of course is stored in the appvar)
What do you mean with 'random code' ? (I'm French, didn't understand exactly, sorry :P)


Quote
also:
Quote
-/...././/--./.-/--/.
translated: THE GAME :(
I used to knew the morse alphabet, forgot it :P
Well done !
You lost, tho ;)

40
Axe / Re: Axe Q&A
« on: October 14, 2011, 07:00:40 am »
I'm working on a little project for the zContest (i'll make a thread soon :P), that requires a password, stored in an appvar.
I'd like that appvar to be protected (so that you can't guess what is the password when you're reading it).
How could I do ?

41
General Discussion / Re: Tears For Fears: Ring a bell?
« on: October 14, 2011, 01:02:43 am »
Lol reminds me this
http://www.youtube.com/watch?v=MiWfvDuT_LI&feature=related
Look at the fourth video to the right :P

42
Miscellaneous / Re: Which word do you most likely to mistype?
« on: October 13, 2011, 04:00:02 pm »
So, how do you get a 'µ' ? With holding shift a the same time ? ???

43
Miscellaneous / Re: Which word do you most likely to mistype?
« on: October 13, 2011, 02:54:50 pm »
and there is sometimes a µ at the end of my line becouse that key is next to the enter key nd i sometimes accidentaly press it.
Me too, but with the * key (azerty FTW) :)

44
Miscellaneous / Re: Which word do you most likely to mistype?
« on: October 13, 2011, 03:49:20 am »
For me, guitar always becomes guiatr (and also in French, guitare>guiatre) :/

45
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: October 12, 2011, 09:34:56 am »
I am correct.

You're wrong :D
2411: Instead of digging through nested spoilers, you just click "Quote".
2412: You use the "Modify" button instead  >:D
2314:You force people to not abuse their powers.

Pages: 1 2 [3] 4 5 ... 9