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Messages - Wellen

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76
Graviter / Re: Graviter
« on: September 24, 2011, 05:02:27 am »
So keep working on your entry!

No worries, I didn't stopped to
:D

77
The Axe Parser Project / Re: Drawing Pictures for Axe
« on: September 23, 2011, 09:58:28 am »
SourceCoder can convert image files (such as bmp) to hex.

http://www.cemetech.net/projects/basicelite/sourcecoder2.php
I tried it, it doesn't seem to work :( it gives me only FFs.
I think I'll make it with [Pic0].
Thanks anyway.


sorry for the necropost ^^
BUT
the tool I found don't really work indeed, as Haleyia said, so I tried the sourcecoder one that Josjuice gave, and it works !
You just have to browse to your bmp, and that's it, it seems to be able to give you some grayscales hexcode, but i just tried with a B/W pic, so I don't know.

So, p2, you can use this one http://www.cemetech.net/projects/basicelite/sourcecoder2.php (no need of german, cuz' you'll have anything to do but upload your bmp)

;)

78
TI Z80 / Re: Grey - zContest Entry
« on: September 23, 2011, 05:04:44 am »
Yay !

We all want scrennies ! :D

How will you work on the differents colours of the original game ? Grayscales ?

79
Graviter / Re: Graviter
« on: September 23, 2011, 05:01:19 am »
ive decided that ill try to release this, or at least a very playable demo, in time for the zcontest.

Oh God. This will be an epic win if you submit it to this contest.
Very happy you'll be able to release a demo ! On the other hand, sad cuz i'll loose the contest  :D

80
TI Z80 / Re: Zedd Physics Library (BETA)
« on: September 23, 2011, 04:53:43 am »
Perhaps a better question Wellen: Are you using the correct copy of Axe 1.0.3? The official Axe 1.0.3 released by Quigibo has a big problem with multiplication that will undoubtedly break lots of calculations in Zedd. That is why I created this version to specifically address and fix this bug.
Right, I didn't use this version.
It's ok now, anyway great job !

*and good luck for this new bug :P*

81
Miscellaneous / Re: Sorta funny pic -- chrome murders firefox
« on: September 22, 2011, 04:32:49 pm »
Oh, really funny pic ! hadn't see this thread before ^^
love the way IE is sitting alone x)

82
TI Z80 / Re: Zedd Physics Library (BETA)
« on: September 22, 2011, 03:38:30 pm »
Ok, I've a problem with the rope, too..
You can see I used 1.0.3 to compile :
(I just copied the files from the Demo directory)


If I use the compiled version that is in the folder, there's no problem

83
TI Z80 / Re: Zedd Physics Library (BETA)
« on: September 22, 2011, 03:30:42 am »
Ok, I've a problem with the rope, too..
You can see I used 1.0.3 to compile :
(I just copied the files from the Demo directory)

84
TI Z80 / Re: Zedd Physics Library (BETA)
« on: September 20, 2011, 02:17:43 pm »
I wish I had a project using physics, so that I could use Zedd..

* Wellen finishes his current projects very very quickly

Anyway, it's such an amazing crazy stuff ^^

85
[FR] Programmation Axe Parser / Re: réutiliser GDB ?
« on: September 20, 2011, 12:21:18 pm »
Dans ce cas, tu es dans la m
:w00t:

Merci, je teste dès que j'en arrive à la partie-là de mon programme, je donnerai des nouvelles.

86
Alors, comment ça se présente ?

87
[FR] Programmation Axe Parser / Re: réutiliser GDB ?
« on: September 19, 2011, 02:45:47 pm »
*bump*

Et si les codes hexa ne sont pas tous de la même taille ?

88
TI Z80 / Re: Silence
« on: September 16, 2011, 12:10:39 pm »
I think he meant z80 calculators ^_^

89
Lua / Re: questions about starting LUA programming
« on: September 14, 2011, 01:28:17 pm »
Plus with sound ! ^^

90
TI Z80 / Re: Homescreen Game Pack
« on: September 13, 2011, 05:53:03 pm »
*Fix memory (doesn't work)
Uh ?
It works..

Btw, nice Pack !

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