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Messages - Wretchedlout

Pages: 1 2 3 [4] 5
46
The Axe Parser Project / Re: Tangent?
« on: May 07, 2012, 10:48:34 pm »
Couldn't you derive it?

47
Art / Re: Do you bitmap your pixle art?
« on: May 05, 2012, 12:46:32 am »
like print out a smaller image and use that for manual entering into the calc.

48
Art / Re: Do you bitmap your pixle art?
« on: May 05, 2012, 12:41:09 am »
How many levels of greyscale do you have for those?
and yea, about pixel art, could you have a reference printout already converted?

49
Art / Re: Do you bitmap your pixle art?
« on: May 05, 2012, 12:25:07 am »
all i do is take a image, size it down to 62x94, make it greyscale, then use the threshold to make it only 2 colors. then I just save it as a .bmp and i can directly upload it to my calc.

50
Art / Re: Do you bitmap your pixle art?
« on: May 05, 2012, 12:22:35 am »
yeah, it's pretty easy on gimp. You just work with the threshold.

51
TI-BASIC / Re: Impress your friends! Rickroll your enemies!
« on: May 05, 2012, 12:18:17 am »
Meh, you're right :/

52
Art / Do you bitmap your pixle art?
« on: May 05, 2012, 12:14:29 am »
Just Wondering
Edit: I mean like use another source to make it into a bitmapped 62x94?

53
TI-BASIC / Re: Impress your friends! Rickroll your enemies!
« on: May 05, 2012, 12:04:01 am »
Hmmm, well it was perfectly timed on my calculator. I timed it with the video so the words popped up as soon as he said them. :0. I guess you would have to change it for each calculator.

54
TI-BASIC / Impress your friends! Rickroll your enemies!
« on: May 04, 2012, 01:51:56 am »
now all in one program!

55
Axe / For some reason i am getting a blank
« on: May 04, 2012, 01:42:02 am »
i have no clue what to do on line 32
i want it to colide with the upper (and lower) part of the block


Code: [Select]
:.OBJECT
:"AXE TEST→Str1
:[FFFFFFFFFFFFFFFF]→Pic1
:DiagnosticOff
:ClrHome
:Output(2,3,Str1
:Pause 1750
:1→X
:1→Y
:44→A
:23→B
:Repeat getKey(15)
:If getKey(1)
:Y+1→Y
:End
:If getKey(4)
:Y-1→Y
:End
:If getKey(3)
:X+1→X
:End
:If getKey(2)
:X-1→X
:End
:
:If (abs(Y-B)<8) and (abs(X-A)<8)
:A-1→A
:If (X<A)
:A+2→A
:End
:End
:???????????????????????????????
:A-1→A
:If (Y<A)
:A+2→A
:End
:End
:
:ClrDraw
:Pt-On(X,Y,Pic1
:Pt-On(A,B,Pic1
:DispGraph
:End

56
TI-BASIC / Re: Strange/Rnd domain err.
« on: May 01, 2012, 10:47:41 pm »
well, i don't know. I ran it a few times without fixing it and no errors occured, I changed Y to U so... i'm not sure

57
TI-BASIC / Re: Strange/Rnd domain err.
« on: May 01, 2012, 10:10:35 pm »
still nobody? :/

58
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: April 09, 2012, 01:15:50 am »
Quote
2679: You can hear (and recognize) the sound of a calculator dropping to the ground from a mile away.
2694: You can tell what model of calc it was.
You can tell what keys were pressed when it hit the ground.

59
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: April 09, 2012, 12:58:43 am »
2689. You not only know what the sprite looks like, but you dream about 1-F floating around in space creating different shapes.
2690. You dream in binary and when you have a nightmare you see the number "2".(Futurama reference)
2691. You have rick-rolled your entire class on your calculator.
2692. You polish your calculator everyday
2693. You are amused at the fact that prgm>for's shortcut is 4

60
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: April 08, 2012, 08:11:52 pm »
2651 You can just glance at a hexadecimal code and tell what the sprite would look like.

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