Now taking whitelists. I will add you at my own discretion, generally if you aren't like super new and have a good amount of post. I want some people I can trust.
I'm getting a server soon and was setting up a modded minecraft server for my friends, and since I like you guys here I wanted to open it up to you as well.
As of now, it is being hosted on my PC, but will move to a dedicated server eventually. So expect it to go down when windows decides it wants to install updates when I'm not there.
The server is WHITELIST ONLY and the IP is: gateway.xvicario.us
It is because of HTML5. There is somethign with it. I'll check out the scaling for it. On the native windows and android versions, it doesn't blur like that.
Also no shooting. You navigate through the puzzle.
Hexatron those are awesome! If I do end up selling would you like compensation? You get credit for your work either way.
Also ben, it is a top down puzzle maze type game. I mean yeah they're going to be color, I should have made that clear. You can play an earlier demo here: http://xvicario.us/bin And the more up to date android demo here (I rec 4.0 and up, haven't tried earlier): http://xvicario.us/files/DiS-debug.apk For android the touch screen is split in 4 equal regions to move.
So I have some mockups for a game I'm working on and I need sprites for it, as the ones I made don't cut it. What am I looking for?
5 asteroids all different size of 32*32 A spaceship shuttle thing the shuttle must fit in a 24*24 space, plus the space for the flames rocket engine thing. I would like a variation in the flames for an animation, plus one without flames. A monster, an eye monster to be specific. . Bad art, but done in a hurry. The eyeball should fit in a 26*26 area, plus the area for the strands off of it.
Also, I do plan on selling this for about a dollar, so if the artist wants compensation that can be arranged.
function drawMap() { var psudoi:Int = 0; var psudox:Int = 0; var psudoy:Int = 0; for (i in 0...map.getMap().length) { if (i > 20*psudoy-1) { psudoy = psudoy + 1; psudox = 0; } if (map.getMap()[i] == 1) { add(new Block(psudox*32,(psudoy-1)*32)); } if (map.getMap()[i] == 2) { add(new Player(psudox*32,(psudoy-1)*32)); } if (map.getMap()[i] == 3) { add(new Enemy(psudox*32,(psudoy-1)*32,2)); } if (map.getMap()[i] == 4) { add(new Enemy(psudox*32,(psudoy-1)*32,0)); } if (map.getMap()[i] == 6) { add(new Enemy(psudox*32,(psudoy-1)*32,1)); } if (map.getMap()[i] == 9) { add(new EndPortal(psudox*32,(psudoy-1)*32)); } psudox = psudox + 1; } }
It works for one, but the other no. Am I just getting lucky with one? I only have 2 of the 15 or 30 levels done, so I can't try another. EDIT IM AN IDIOT