as some of you might know I won 1st prize in Steam's epic holiday giveaway. I need help choosing my 10 games. I'm on my phone so just search xvicarious on steam to see my current top 10 and games I own. When I get home I'll add links and maybe a list.
So long ago (well... 4 years ago) I made a game called "[Danger in Shapes]" in Gamemaker. I went on to make a sequel and started on the 3rd game (and last of the Trilogy). So I want help porting some art to swf with animations and I am terrible at art. I am porting my game to Flash/HTML5/Android.
So here is what I am requesting!!!
I would like either this, or something like this but the background be more animated (moving stars, blackholes etc).
Now this might have to be 100% remade because I want the background off of it and only have the "wormhole" or whatever the hell it is (honestly I made this game so long ago I don't exactly remember). I want this a little more animated as well...
You guys are creative and I know that you will find ways to make both look a hell of a lot better!
I have taken the liberty (with DJ_O's permission) to create torrents of each of his albums. The names of the mp3s are nice and formatted, and the ID3 tags are present. I included the playlist for each album (named "00 Name of Album"), and the cover in JPG format.
Please seed this for ever and ever. And you with limited bandwidth, at least seed a ratio of 1.5 (upload one and a half of each of these) so we can keep these alive. I will be seeding forever, or until some mishap that forces me to reformat or something (whichever comes first).
edit: I can't seed tonight I'm so sorry, but I will seed right when I get up.
Hey all, I have been working on a new script called IrmageBoard and it is for X-Chat! It is written in Python. Here are the features:
-- >greentext -- Filters (if you don't know what they are, it changes words like "moot" into "missingno" , and "missingno" is colored) -- /facepalm command (*XVicarious facepalms at Juju ) -- Update the filter list (stored on a webserver) without reloading the plugin with "/irmage update filter" -- See the update log of the script with "/irmage log"
Upcoming Features: -- Update the script with "/irmage update script" -- Add configurations for servers and channels!
IrmageBoard adds some features you see on imageboards on the internet like that of 4chan. These features are completely useless, and just for fun! This document gives you an overview of the syntax for the plugin and its configuration files.
------------ REQUIREMENTS ------------ X-Chat with the Python Plugin Python 2.7 PyYaml
-------- COMMANDS -------- Note the command is in the brackets
[irmage] -- See the introduction text [irmage log] -- See the changelog for the script [irmage about] -- See an about screen [irmage update <filter/script>] -- Updates the filters or script [irmage add server] -- Adds the server you are currently on (where you executed the command) to the configuration file [irmage add channel] -- Adds the current channel you are on to the server you are on to the configuration file [irmage set filter <0/1>] -- Sets the filter on or off for the channel you are on [irmage set filter-url <url>] -- Sets the location of the filter file to the configuration file of the channel you are currently on [irmage set greentext <0/1>] -- Sets greentext on or off for the channel you are currently on
------------- FILTER FORMAT ------------- The filters use YAML for replacing certain words.
<word-to-replace> : <word to replace with>
Super easy to set new filters. Just save it as a *.yml file and upload it somewhere!
-------------------- CONFIGURATION FORMAT -------------------- The configuration uses YAML for adding servers and channels and options as well. Please note that the script can automagically add new servers and channels to this list from a simple command!
So I am writing a plugin for XChat and I have come to the conclusion that urllib is somehow preventing greenText() from being executed... What is going on ?
I decided I should cross post this here from MinecraftForum.net
MCLauncher is a tool where you can launch any version of Minecraft (as long as you have the JAR) without having to set up a completely new environment.
There is a list view of all the JARs you have in the JAR folder. You select on and press "Launch". this will launch minecraft and you play that version.
"minecraft.jar" (the launcher) will automagically download if it is not in the folder when you open the application. You will also need to place your (or another) .minecraft folder inside the root of the program. Finally you need a folder called "jar" where the actual game jars are located.
So last month I started making UserStyles for Facebook. UserStyles are CSS style sheets loaded into your browser to modify the look of certain websites.
So I made Facebook UserStyles!
My first one is called SmoothRed. It started off modifying a theme of some pink userstyle for Facebook after looking for a red theme. I realized that modifying this style was going to be more of a pain in the ass than to just completely make my own theme. So that is what I did.
It seems like it is getting more popular (close to 7000 installs since it's debut). Not quite a popular as some themes but more popular that most themes.
I would like to apologize to the community about what happened on the night of 5 September. I made some comments that were not meant to offend or harm anyone. They were simply meant to explain why I did something in an assignment I shared, hoping to get constructive criticism. I did get constructive criticism, but I explained why I did what I did in the assignment. I understand that I did go over the line when saying I don't give a "flying fuck", and I realize now I should not have said it like that, or at all. I tried to stop the situation by going any further by saying that I wanted to stop because I had strong views on the subject and I didn't want it to turn into something bad like we all know what happened not so long ago. Sadly it was too late for that, even though then and looking through the logs afterward it really didn't seem like it. I'd also like to apologize to DJ_O, the sarcastic comments I posted when you were yelling on IRC weren't really supposed to be sarcastic at all, I really and truly thought you were joking. I hope you realize I really didn't want or mean to offend anyone with what I said. I'd also like to apologize about the “ragequit” post. As you can imagine I was mad, and really should not have said it like that. Overall, to the whole Omnimaga community, I'd like to apologize. You don't have to welcome me back with open arms, all I ask is please take this apology to heart and know I didn't mean to offend anyone by my actions. I would like to try to earn my respect back from all of you. I know it will take time, and effort on my part, and hopefully this is the first step in my regaining your trust and respect.
Postby XVicarious » 31 Aug 2011 16:28 Okay I have been writing a script in Python for XChat over the past few days... I have gotten everything to work through trial and error, except one thing, replacing incoming text. That just seems to not want to work!
def _unicode_urlencode(params): """ A unicode aware version of urllib.urlencode. Borrowed from pyfacebook :: http://github.com/sciyoshi/pyfacebook/ """ if isinstance(params, dict): params = params.items() return urllib.urlencode([(k, isinstance(v, unicode) and v.encode('utf-8') or v) for k, v in params])
def _run_query(args): """ takes arguments and optional language argument and runs query on server """ data = _unicode_urlencode(args) sock = urllib.urlopen(api_url + '?' + data) result = sock.read() if result.startswith(codecs.BOM_UTF8): result = result.lstrip(codecs.BOM_UTF8).decode('utf-8') elif result.startswith(codecs.BOM_UTF16_LE): result = result.lstrip(codecs.BOM_UTF16_LE).decode('utf-16-le') elif result.startswith(codecs.BOM_UTF16_BE): result = result.lstrip(codecs.BOM_UTF16_BE).decode('utf-16-be') print result return json.loads(result)
def set_app_id(new_app_id): global app_id app_id = new_app_id
def translate(text, source, target, html=False): """ action=opensearch """ if not app_id: raise ValueError("AppId needs to be set by set_app_id") query_args = { 'appId': app_id, 'text': text, 'from': source, 'to': target, 'contentType': 'text/plain' if not html else 'text/html', 'category': 'general' } return _run_query(query_args)
def lang_cmd(word, word_eol, userdata): global myhook global myLang global theirLang bold = "\033[1m" stop = "\003[0;0m" if word[1] == "off": xchat.unhook(interceptHook) xchat.unhook(printHook) print "\0034XTranzlator is now off, to turn on, type /LANG on\003" if word[1] == "on": myLang = "en" theirLang = "fr" print "\0034The langauges have been set to default values (myLang = \"en\" and theirLang = \"fr\"!\003" interceptHook = xchat.hook_command("",intercept) printHook = xchat.hook_print("Channel Message", transall) print "\0034XTranzlator is now on, to turn off, type /LANG off\003" if word[1] == "my": if len(word[2]) < 2: print "\0034Sorry, that isn't a vaild 2 letter language code!\003" else: myLang = word[2] print "\0034Your langauge is now ", myLang, "\003" if word[1] == "their": if len(word[2]) < 2: print "\0034Sorry, that isn't a vaild 2 letter language code!\003" else: theirLang = word[2] print "\0034You are now speaking in ", theirLang, "\003" if word[1] == "supported": print " \002ar\002 Arabic \n \002cs\002 Czech\n \002da\002 Danish\n \002de\002 German \n \002en\002 English \n \002et\002 Estonian \n \002fi\002 Finnish \n \002fr\002 French \n \002nl\002 Dutch \n \002el\002 Greek \n \002he\002 Hebrew \n \002ht\002 Haitian Creole \n \002hu\002 Hungarian \n \002id\002 Indonesian \n \002it\002 Italian \n \002ja\002 Japanese \n \002ko\002 Korean \n \002lt\002 Lithuanian \n \002lv\002 Latvian \n \002no\002 Norwegian \n \002pl\002 Polish \n \002pt\002 Portuguese \n \002ro\002 Romanian \n \002es\002 Spanish \n \002ru\002 Russian \n \002sk\002 Slovak \n \002sl\002 Slovene \n \002sv\002 Swedish \n \002th\002 Thai \n \002tr\002 Turkish \n \002uk\002 Ukrainian \n \002vi\002 Vietnamese \n \002zh-CHS\002 Simplified Chinese \n \002zh-CHT\002 Traditional Chinese" return xchat.EAT_ALL
xchat.hook_command("LANG", lang_cmd, help="/LANG <my/their> <lang> Changes your langauge (my) to <lang> or their langauge (their) to <lang>")
I have traced it back to the transall function, but I can not seem to figure out what is wrong. That one piece of code crashes XChat when someone else says something. Please please help me .
edit: got it not to crash, but line seems to not get run through translate... And I get a traceback "TypeError: must be string, not None"
NOTE: You need a Bing App ID, I am not going to provide mine so they don't think I'm just spamming it.
XTranzlator is a translation plugin for XChat. It is written in Python, and its pretty neat (well I made it... So I think its neat).
XTranzlator translates the message you send, into another language. For example if you are on #omnimaga-fr, and you send a message with my plugin, your message gets translated automatically to French.
The plugin uses Bing Translate API, and BingTrans. For now please install BingTrans from https://github.com/bahn/bingtrans in the future there will be another version that has the API in it, but for now there isn't. This gives people to install BingTrans to see what they can do with it in their own projects!
Okay. So some of you know my program BNDSRM that helps you manage ROMs and stuff. So I have been planning on changing the listboxes to DataGridViews so I can have information in multiple columns. I have an idea how I am going to set it up and how I was going to fill the boxes and stuff, but its like an information overload kinda thing. I can see how I am going to do it, but I just stop and am like... How... How... I don't know.
I am using Visual Basic .NET I started this program in it and I am planning to finish it all the way until v1.0.0 in VB.NET and then rewrite it in C# .NET.
I need help with taking information and filling the DataGridView (4 columns), with the number of the ROM, the Name (of the file minus extension), the size, and the type of file it is (taken from the extension). I have For loop setup to list files in a listbox, looking at it, it looked like I could reuse most of the code but I just gave up after stalling (I have a tendency to do that).
Private Sub ListFiles(ByVal folderPath As String, ByVal exten() As String) ListBox1.Items.Clear() For Each fileEX As String In exten Dim fileNames = My.Computer.FileSystem.GetFiles(folderPath, FileIO.SearchOption.SearchTopLevelOnly, fileEX) For Each filename As String In fileNames Dim inSlash As Long Dim arry = 0 inSlash = InStrRev(filename, "\") filename = Mid(filename, inSlash + 1) ListBox1.Items.Add(filename) Dim array(0 To 9999) As String array(arry) = filename arry += 1 Next Next End Sub
In Omnom, when you switch channel tabs the PMs between users clear. And possibly making a PM tab persistent until you log out or go somewhere other than Omni, intsead of the tab closing when you switch pages on the forums.
Come one, come all. All of you Omnimaga people, I know you love your Pastebin and URL Shorteners. Well I have a website created specifically for you guys. xvic.tk. XVic.tk is both a URL Shortener and a pastebin. You can access the shortener from http://www.xvic.tk/ and the pastebin from http://www.xvic.tk/paste/. I hope you guys like these services I am providing, because I did it just for you. Even if you don't use it, well... It'll be there.
As some of you may know, I have been working on an RPG engine in Axe, which will be completely open sourced. It is ASCII based. I started this engine because 1) I always wanted to do a text-based RPG, and 2) Inspired by DJ_O's Illusiat 6 (and above).
The Rott RPG Engine has the following features planned (suggest more!): -- Loading of "chapters" from appvars, chapters include maps and strings. And other stuff that I haven't exactly thought of -- Loading of resources from the external appvar appvROTTDATA. appvROTTDATA includes resources that are constant throughout all of the chapters, such as text sprites, leveling, enemies, and items -- Menu screen, including items, stats, possibly a map showing your area (just a lit up pixel on a grid). -- Normal RPG stuff, MAYBE magic. If I have time before the end of summer magic is a must! -- Levels, but not levels. You gain EXP but you don't have a level number. You simply get skill points which you put towards skills (Attack, Defence, Quickness, Health Points, and Mana Points). You start off with 2 attack, 1 defence, and the minimum Quickness (actually I think I called it Swiftness in my notes) of 5. No enemy will have below a 5 Quickness just so battles don't take forever.
Stats For Engine
Spoiler For Spoiler:
Attack Defense Swiftness Health Points Mana Points
Items Planned for Engine
Spoiler For Spoiler:
Consumable Items
Spoiler For Spoiler:
Minor Health Potion Health Potion Major Health Potion Minor Mana Potion Mana Potion Major Mana Potion Scroll of Last Chances Skill Book Fruit
Equip-able Items
Spoiler For Spoiler:
Short Sword Great Sword King's Sword (or Sword of Kings?) Leather Armour Iron Armour Steel Armour Wooden Bow Great Bow Yew Bow Magic Staff Accursed Staff Staff of Zed (or Zed's Staff?) Spike Ring Freeze Ring Lite Ring
DwMap() -- draws the map DwHud() -- draws the hud DtCol() -- collision detection DwDat() -- draws the hud data CMP() -- clears the map area, the 10x8 area on the left. Will be renamed to ClrMP(). SlMnu() -- (I think I got the name right) the selection for the menu SlSav() -- need to rewrite, got cleared and it was quite a bitch to write. Selects the items in the "SAV" part of the menu. DwMnu() -- draws the menu DwInf() -- draws the "IFO" page of the menu DwSav() -- draws the "SAV" part of the menu
ROTTROUX
Spoiler For Spoiler:
Contains yet more routines for the engine, they are as follows:
DwBtl() -- draws the battle screen SlBtl() -- selects the menu items on the battle screen
This is programmed with Axe Parser and I started coding on the calc, then moved to tiDE, and now am using TokenIDE, while tiDE solves some issues, because it doesn't even convert the Axe to a source *.8xp yet. But whatever. I hope to do this on my own, so no team. I will probably be asking for help with somethings, and it might take awhile due to my lack of concentration and the attention span of a dog...
git clone http://xvicario.us/git/rott-rpg.git It says other open source license, but I may change it. I kinda wrote one of my own. I might just add an SVN repo to my website for simplicity, and kill the project on Google Code. Nothing too impressive right now.
Suggesting are always welcome! I might not add something right away or at all, but after I finish the initial engine and finish the game I am making this for, I probably will be adding most of the suggestions to the engine!