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Messages - XVicarious

Pages: 1 ... 15 16 [17] 18 19 ... 33
241
Miscellaneous / Re: post your website url
« on: July 11, 2011, 07:55:13 pm »
DAMMIT YUNHUA98!

242
Gaming Discussion / Re: Winning
« on: July 11, 2011, 07:11:29 pm »
Lol I love how no one likes to win by just having a fun time playing a game lol.

243
Web Programming and Design / Re: juju.qc.to URL shortener
« on: July 11, 2011, 07:10:18 pm »
Of course Juju :P You one up me. Your multi-site support is amazing as well.
juju.qc.to
    xvic.tk

my url is shorter :P, too bad I don't have an awesome url shortener like you tho lol.

244
Gaming Discussion / Re: Winning
« on: July 11, 2011, 05:48:35 pm »
I think this should be in general gaming.
and i like either beating npcs or levels, because depends on the game.

245
TI Z80 / Re: Spanky Emprise Series
« on: July 11, 2011, 01:57:27 am »
Ah runer112, that is true. I forgot about that.

edit, which my game will have tons of tiles in a row, but this isn't my game. but this game appears to have same tiles in a row as well. think of the ground.

246
TI Z80 / Re: Spanky Emprise Series
« on: July 10, 2011, 09:23:21 pm »
No it shortens it into hex. Really I think it would be over kill to employ both methods. I'm not quite sure with RLE on nibbles though. I have really never used RLE.

247
TI Z80 / Re: Spanky Emprise Series
« on: July 10, 2011, 09:06:20 pm »
No it isn't. They are two different things. Nibbles are just half bytes. RLE actually compresses it.

248
Miscellaneous / Re: post your website url
« on: July 10, 2011, 08:55:00 pm »
http://xvicarious.tk/  -- Personal website, news on my games and cool stuff
http://xvic.tk/ -- URL shortener at root, pastebin at /paste/

249
TI Z80 / Re: Spanky Emprise Series
« on: July 10, 2011, 08:51:45 pm »
Okay. Nibbles work like this, a normal tilemap would look something like this:

Code: [Select]
010101
010001
010101

01 and 00 are tiles. Each is a byte.
A nibble is a half byte. The same map would look like this:

Code: [Select]
111
101
111

That is half the size of the other map.

When reading from the GDB with nibbles you use nib{} instead of {} and you need to multiply GDB by 2, but just GDB so do it like this nib{V*8+H+(GDB0*2)}, or however you have your tilemapper set up with the variables.

250
TI Z80 / Re: Spanky Emprise Series
« on: July 10, 2011, 02:56:32 am »
How many tiles do you have? If you have 15 or less you can use nibbles. or half bytes.

251
TI Z80 / Re: Rott RPG Engine
« on: July 09, 2011, 11:11:28 pm »
Rott RPG Engine updated. Tilemapper working. Thank you A TON Runer112! Moving forward!
Changes to the repository, no .txt files, only no extension text files, and added in the tokenized 8xp files as well.

edit: quick note, the sprites right now are NOT in an appvar just for testing purposes right now, when I get farther into the engine, with room switching and things, the info will be in an appv!

252
Web Programming and Design / Re: XVic.tk URL Shortener and Pastebin
« on: July 08, 2011, 10:09:02 pm »
I did. I made the website. I didn't actually make the scripts and such, altho I do plan to write my own.

253
Web Programming and Design / Re: XVic.tk URL Shortener and Pastebin
« on: July 08, 2011, 09:37:09 pm »
Well It was made for Omnimaga. So Omnimaga and Omnimaga go hand in hand. As do Omnimaga and RickRolls.

254
Web Programming and Design / Re: XVic.tk URL Shortener and Pastebin
« on: July 08, 2011, 09:35:33 pm »
When I write my own.  I'm not to well versed in PHP right now, but I can find my way around it.  Shady URLs are cool. Maybe I'll write one.

edit: juju: no fair because www is in my url.

255
Web Programming and Design / Re: XVic.tk URL Shortener and Pastebin
« on: July 08, 2011, 09:33:14 pm »
Damn yunhua98, you got me.

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