241
Miscellaneous / Re: post your website url
« on: July 11, 2011, 07:55:13 pm »
DAMMIT YUNHUA98!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 242
Gaming Discussion / Re: Winning« on: July 11, 2011, 07:11:29 pm »
Lol I love how no one likes to win by just having a fun time playing a game lol.
243
Web Programming and Design / Re: juju.qc.to URL shortener« on: July 11, 2011, 07:10:18 pm »
Of course Juju You one up me. Your multi-site support is amazing as well.
juju.qc.to xvic.tk my url is shorter , too bad I don't have an awesome url shortener like you tho lol. 244
Gaming Discussion / Re: Winning« on: July 11, 2011, 05:48:35 pm »
I think this should be in general gaming.
and i like either beating npcs or levels, because depends on the game. 245
TI Z80 / Re: Spanky Emprise Series« on: July 11, 2011, 01:57:27 am »
Ah runer112, that is true. I forgot about that.
edit, which my game will have tons of tiles in a row, but this isn't my game. but this game appears to have same tiles in a row as well. think of the ground. 246
TI Z80 / Re: Spanky Emprise Series« on: July 10, 2011, 09:23:21 pm »
No it shortens it into hex. Really I think it would be over kill to employ both methods. I'm not quite sure with RLE on nibbles though. I have really never used RLE.
247
TI Z80 / Re: Spanky Emprise Series« on: July 10, 2011, 09:06:20 pm »
No it isn't. They are two different things. Nibbles are just half bytes. RLE actually compresses it.
248
Miscellaneous / Re: post your website url« on: July 10, 2011, 08:55:00 pm »
http://xvicarious.tk/ -- Personal website, news on my games and cool stuff
http://xvic.tk/ -- URL shortener at root, pastebin at /paste/ 249
TI Z80 / Re: Spanky Emprise Series« on: July 10, 2011, 08:51:45 pm »
Okay. Nibbles work like this, a normal tilemap would look something like this:
Code: [Select] 010101 01 and 00 are tiles. Each is a byte. A nibble is a half byte. The same map would look like this: Code: [Select] 111 That is half the size of the other map. When reading from the GDB with nibbles you use nib{} instead of {} and you need to multiply GDB by 2, but just GDB so do it like this nib{V*8+H+(GDB0*2)}, or however you have your tilemapper set up with the variables. 250
TI Z80 / Re: Spanky Emprise Series« on: July 10, 2011, 02:56:32 am »
How many tiles do you have? If you have 15 or less you can use nibbles. or half bytes.
251
TI Z80 / Re: Rott RPG Engine« on: July 09, 2011, 11:11:28 pm »
Rott RPG Engine updated. Tilemapper working. Thank you A TON Runer112! Moving forward!
Changes to the repository, no .txt files, only no extension text files, and added in the tokenized 8xp files as well. edit: quick note, the sprites right now are NOT in an appvar just for testing purposes right now, when I get farther into the engine, with room switching and things, the info will be in an appv! 252
Web Programming and Design / Re: XVic.tk URL Shortener and Pastebin« on: July 08, 2011, 10:09:02 pm »
I did. I made the website. I didn't actually make the scripts and such, altho I do plan to write my own.
253
Web Programming and Design / Re: XVic.tk URL Shortener and Pastebin« on: July 08, 2011, 09:37:09 pm »
Well It was made for Omnimaga. So Omnimaga and Omnimaga go hand in hand. As do Omnimaga and RickRolls.
254
Web Programming and Design / Re: XVic.tk URL Shortener and Pastebin« on: July 08, 2011, 09:35:33 pm »
When I write my own. I'm not to well versed in PHP right now, but I can find my way around it. Shady URLs are cool. Maybe I'll write one.
edit: juju: no fair because www is in my url. 255
Web Programming and Design / Re: XVic.tk URL Shortener and Pastebin« on: July 08, 2011, 09:33:14 pm »
Damn yunhua98, you got me.
|
|