so besides being a pokemon fanboy what kind of calculator interests do you have on omnimaga?
Note: Just because somebody likes Pokémon doesn't mean he's a fanboy. A fanboy is someone who worships something as perfect and bash anything else such as Digimon or Neopets, for example, and someone who call other people names for liking something different than them.
no, that would be a bigot. Fanboy is a term used to describe a male who is highly devoted and biased in opinion towards a single subject or hobby within a given field. It's not a bad term unless you make it one, and Enu_N said he was a huge fan in his intro, dj
perhaps you haven't noticed but he does hold pokemon in quite significantly high regard. I've heard him talk of little else.
The bold part is what DJ_O described. samebull, if you just want to argue, don't do it here.
I can name all of the pokemon for the first three series... And I own almost every game. Have a nice time at Omnimaga btw, maybe work on some simple games before you try to make a pokemon clone
I'm thinking just ASCII, but really the tilemapper and movement engine would really be the only things that need to be tweaked to make it compatible with normal sprites, since all the text is, is letter and symbol shaped sprites.
As some of you may know, I have been working on an RPG engine in Axe, which will be completely open sourced. It is ASCII based. I started this engine because 1) I always wanted to do a text-based RPG, and 2) Inspired by DJ_O's Illusiat 6 (and above).
The Rott RPG Engine has the following features planned (suggest more!): -- Loading of "chapters" from appvars, chapters include maps and strings. And other stuff that I haven't exactly thought of -- Loading of resources from the external appvar appvROTTDATA. appvROTTDATA includes resources that are constant throughout all of the chapters, such as text sprites, leveling, enemies, and items -- Menu screen, including items, stats, possibly a map showing your area (just a lit up pixel on a grid). -- Normal RPG stuff, MAYBE magic. If I have time before the end of summer magic is a must! -- Levels, but not levels. You gain EXP but you don't have a level number. You simply get skill points which you put towards skills (Attack, Defence, Quickness, Health Points, and Mana Points). You start off with 2 attack, 1 defence, and the minimum Quickness (actually I think I called it Swiftness in my notes) of 5. No enemy will have below a 5 Quickness just so battles don't take forever.
Stats For Engine
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Attack Defense Swiftness Health Points Mana Points
Items Planned for Engine
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Consumable Items
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Minor Health Potion Health Potion Major Health Potion Minor Mana Potion Mana Potion Major Mana Potion Scroll of Last Chances Skill Book Fruit
Equip-able Items
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Short Sword Great Sword King's Sword (or Sword of Kings?) Leather Armour Iron Armour Steel Armour Wooden Bow Great Bow Yew Bow Magic Staff Accursed Staff Staff of Zed (or Zed's Staff?) Spike Ring Freeze Ring Lite Ring
DwMap() -- draws the map DwHud() -- draws the hud DtCol() -- collision detection DwDat() -- draws the hud data CMP() -- clears the map area, the 10x8 area on the left. Will be renamed to ClrMP(). SlMnu() -- (I think I got the name right) the selection for the menu SlSav() -- need to rewrite, got cleared and it was quite a bitch to write. Selects the items in the "SAV" part of the menu. DwMnu() -- draws the menu DwInf() -- draws the "IFO" page of the menu DwSav() -- draws the "SAV" part of the menu
ROTTROUX
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Contains yet more routines for the engine, they are as follows:
DwBtl() -- draws the battle screen SlBtl() -- selects the menu items on the battle screen
This is programmed with Axe Parser and I started coding on the calc, then moved to tiDE, and now am using TokenIDE, while tiDE solves some issues, because it doesn't even convert the Axe to a source *.8xp yet. But whatever. I hope to do this on my own, so no team. I will probably be asking for help with somethings, and it might take awhile due to my lack of concentration and the attention span of a dog...
git clone http://xvicario.us/git/rott-rpg.git It says other open source license, but I may change it. I kinda wrote one of my own. I might just add an SVN repo to my website for simplicity, and kill the project on Google Code. Nothing too impressive right now.
Suggesting are always welcome! I might not add something right away or at all, but after I finish the initial engine and finish the game I am making this for, I probably will be adding most of the suggestions to the engine!