Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - XVicarious

Pages: 1 ... 17 18 [19] 20 21 ... 33
271
Gaming Discussion / Re: Pokemon Rights Movement
« on: July 04, 2011, 01:06:48 pm »
so besides being a pokemon fanboy what kind of calculator interests do you have on omnimaga?
Note: Just because somebody likes Pokémon doesn't mean he's a fanboy. A fanboy is someone who worships something as perfect and bash anything else such as Digimon or Neopets, for example, and someone who call other people names for liking something different than them.

no, that would be a bigot. Fanboy is a term used to describe a male who is highly devoted and biased in opinion towards a single subject or hobby within a given field. It's not a bad term unless you make it one, and Enu_N said he was a huge fan in his intro, dj

perhaps you haven't noticed but he does hold pokemon in quite significantly high regard. I've heard him talk of little else.

The bold part is what DJ_O described. samebull, if you just want to argue, don't do it here.

272
TI Z80 / Re: Dimension Shift: Contest Entry 2011
« on: July 04, 2011, 12:50:57 am »
Add an extra dimension.

273
I don't believe it is just games. It includes movies and I believe media as a whole, unless properly licensed to do so.

274
Hell streaming video games period doesn't make companies lose money. Which is what they are going for with this.

275
TI Z80 / Re: Rott RPG Engine
« on: July 03, 2011, 06:37:46 pm »
First post edited,
source uploaded to Google Code for time being.

276
Gaming Discussion / Re: What are Pokemon to you?
« on: July 02, 2011, 09:47:35 pm »
I know, its amazing.

277
Gaming Discussion / Re: What are Pokemon to you?
« on: July 02, 2011, 09:46:08 pm »
Ahaha nice Copy-pasta SirCmpwn.

278
Miscellaneous / Re: Post Your Cave
« on: July 02, 2011, 09:25:43 pm »
Cave:

279
The Axe Parser Project / Re: Axe Parser
« on: July 02, 2011, 02:20:28 pm »
nice quigibo! can't wait. like i really can't hurry up :P

280
Introduce Yourself! / Re: Hi! Enu/N here! (Pokemon Reference)
« on: July 02, 2011, 01:42:47 am »
Oh hello.

I can name all of the pokemon for the first three series... And I own almost every game. Have a nice time at Omnimaga :P
btw, maybe work on some simple games before you try to make a pokemon clone :P

281
TI Z80 / Re: Rott RPG Engine
« on: July 02, 2011, 12:10:18 am »
I'm thinking just ASCII, but really the tilemapper and movement engine would really be the only things that need to be tweaked to make it compatible with normal sprites, since all the text is, is letter and symbol shaped sprites.

282
TI Z80 / Rott RPG Engine
« on: July 02, 2011, 12:02:00 am »
As some of you may know, I have been working on an RPG engine in Axe, which will be completely open sourced.  It is ASCII based. I started this engine because 1) I always wanted to do a text-based RPG, and 2) Inspired by DJ_O's Illusiat 6 (and above).

The Rott RPG Engine has the following features planned (suggest more!):
-- Loading of "chapters" from appvars, chapters include maps and strings. And other stuff that I haven't exactly thought of
-- Loading of resources from the external appvar appvROTTDATA. appvROTTDATA includes resources that are constant throughout all of the chapters, such as text sprites, leveling, enemies, and items
-- Menu screen, including items, stats, possibly a map showing your area (just a lit up pixel on a grid).
-- Normal RPG stuff, MAYBE magic. If I have time before the end of summer magic is a must!
-- Levels, but not levels.  You gain EXP but you don't have a level number. You simply get skill points which you put towards skills (Attack, Defence, Quickness, Health Points, and Mana Points). You start off with 2 attack, 1 defence, and the minimum Quickness (actually I think I called it Swiftness in my notes) of 5. No enemy will have below a 5 Quickness just so battles don't take forever.

Stats For Engine
Spoiler For Spoiler:
Attack
Defense
Swiftness
Health Points
Mana Points

Items Planned for Engine
Spoiler For Spoiler:
Consumable Items
Spoiler For Spoiler:
Minor Health Potion
Health Potion
Major Health Potion
Minor Mana Potion
Mana Potion
Major Mana Potion
Scroll of Last Chances
Skill Book
Fruit
Equip-able Items
Spoiler For Spoiler:
Short Sword
Great Sword
King's Sword (or Sword of Kings?)
Leather Armour
Iron Armour
Steel Armour
Wooden Bow
Great Bow
Yew Bow
Magic Staff
Accursed Staff
Staff of Zed (or Zed's Staff?)
Spike Ring
Freeze Ring
Lite Ring

Mockup of Battle Screen
Spoiler For Spoiler:
Code: [Select]
****************
*HP          HP*
*  g        1  *
*              *
****************
*  ATK    ITM  *
*  MAG    RUN  *
****************

Current Bestiary
Spoiler For Spoiler:
Code: [Select]
G  --  Goblin
g  --   Little Goblin
i  --  Imp
R  --  Rouge
S  --  Veteran Soldier
s  --  Novice Soldier

Current Files in RoTTRPG Engine:
Spoiler For Spoiler:
ROTTDMO:
Spoiler For Spoiler:
The main file for the program, the one you compile.  Contains some drawing routines for the player and menu cursors.
ROTTDATA:
Spoiler For Spoiler:
Temporary program to store data for the engine in, will be replaced by an appvar in the future.
ROTTROUT:
Spoiler For Spoiler:
Routines for the game. They are as follows (in no particular order, and not a complete list as of now calculator is acting up):
Code: [Select]
DwMap()  --  draws the map
DwHud()  --  draws the hud
DtCol()  --  collision detection
DwDat()  --  draws the hud data
CMP()  --  clears the map area, the 10x8 area on the left.  Will be renamed to ClrMP().
SlMnu()  --  (I think I got the name right) the selection for the menu
SlSav()  --  need to rewrite, got cleared and it was quite a bitch to write.  Selects the items in the "SAV" part of the menu.
DwMnu()  --  draws the menu
DwInf()  --  draws the "IFO" page of the menu
DwSav()  --  draws the "SAV" part of the menu
ROTTROUX
Spoiler For Spoiler:
Contains yet more routines for the engine, they are as follows:
Code: [Select]
DwBtl()  --  draws the battle screen
SlBtl()  --  selects the menu items on the battle screen

This is programmed with Axe Parser and I started coding on the calc, then moved to tiDE, and now am using TokenIDE, while tiDE solves some issues, because it doesn't even convert the Axe to a source *.8xp yet. But whatever. I hope to do this on my own, so no team. I will probably be asking for help with somethings, and it might take awhile due to my lack of concentration and the attention span of a dog...



Please tell me what you think! Code here: http://xvicario.us/git/rott-rpg.git
Code: [Select]
git clone http://xvicario.us/git/rott-rpg.git
It says other open source license, but I may change it. I kinda wrote one of my own. I might just add an SVN repo to my website for simplicity, and kill the project on Google Code. Nothing too impressive right now.

Suggesting are always welcome! I might not add something right away or at all, but after I finish the initial engine and finish the game I am making this for, I probably will be adding most of the suggestions to the engine!

283
The Axe Parser Project / Re: Axe Parser
« on: July 01, 2011, 08:56:00 pm »
WHY!? WHY DO YOU PLAY US LIEK THAT!?

284
OmnomIRC Development / Re: New topics
« on: July 01, 2011, 05:06:49 pm »
Oh lol. Before I think when a new topic was made is just said the first. Did Netham45 try to update it again?

(and 200th post :D)

285
TI Z80 / Re: DT's 2011 contest entry (hopefully)
« on: July 01, 2011, 05:05:06 pm »
Aw pfft. I knew it looked familiar! Kinda like p2's avatar correct?

Pages: 1 ... 17 18 [19] 20 21 ... 33