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Messages - XVicarious
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421
« on: March 08, 2011, 07:55:25 pm »
Can't wait for the txt -> 8xp And when that comes out, would it be okay for me to use this in a text editor made in Python? Specifically for Axe/TIBasic? You would obviously get credit.
422
« on: March 08, 2011, 03:22:44 pm »
I'll donate as much as I can if you get the Kickstart up. I just have to look for a job
423
« on: March 06, 2011, 12:28:08 am »
Yeah, only the Dev version has the touchscreen. The Normal just buttons.
424
« on: March 05, 2011, 03:18:59 pm »
Well I'd be more than happy to help start up a repo for the project paradise. Well the IDE can be any ide, and compiler just use like GCC or G++ and compile for ARM.
425
« on: March 04, 2011, 04:07:51 pm »
Eh. But still... I wouldn't like that idea... Any.
426
« on: March 04, 2011, 04:02:59 pm »
Yeah, but I'd think that would be really messy I'd prefer to use a normal 84 keypad on an 84 be it an emulator or the actual thing, not some mismatched mapped keypad.
427
« on: March 04, 2011, 03:47:24 pm »
With the support for PK3 files, I'd trade time for free space...
428
« on: March 03, 2011, 11:32:19 pm »
Well. I just read 7 pages. I AM GOING TO BUY THIS. Every single edition, I think you might have mentioned 3? Standard, Pro, and Hacker? Or just 2? Well I'm buying, and will give you a little extra money with my purchase. I love things like these. Just the thought of someone like me making something that could rival major companies! Keep up the work. I'm getting a job tomorrow so I can save for this
429
« on: March 02, 2011, 02:03:45 pm »
A pk3 and pk7 file are just zip and 7zip files but a different name. They were not supported by the original doom, but most source ports these days support them because of compression rates. Its just that WAD files are really big for the Nspire, it might just be beneficial to support pk3 and pk7 files.
430
« on: March 01, 2011, 09:44:37 pm »
I don't know how possible it would be to add like pk3 or pk7 support, because... WADs are really massive... And pk7 is tiny. For example... doom.wad (complete doom, including Episode 4): 12,408,292 bytes doom.pk3 (same, in a pk3 file): 5,423,396 bytes doom.pk7 (same, in a pk7 file): 3,463,772 bytes
If possible... That would be fantastic, if not, well I'd have to deal with it lol.
431
« on: February 28, 2011, 10:44:35 pm »
It doesn't look to me like he updated it, oh well. I know now
432
« on: February 28, 2011, 10:40:45 pm »
Ohh.... Okay. I should have read more, but I didn't wanna read 8 pages lol
433
« on: February 28, 2011, 10:35:58 pm »
Sir, I'll take D and F! I have two computers!
434
« on: February 01, 2011, 06:57:52 pm »
I was about to make a game involving falling objects too builderboy. nice. This is gonna help. God... I wish i could redo this marking quarter in Physics. Screwed me over... 69...
435
« on: January 28, 2011, 09:40:07 pm »
Okay. I've finally got a chance to install the toolchain on my laptop. The toolchain supports C and C++, so we can use the Windows version of Wabbit and port that to the iPhone since it is newer and well... Better.
And any ideas on how the rom thing will work? iFile would work, but not everyone wants to monkey with the filesystem.
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