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Messages - XVicarious
Pages: 1 ... 4 5 [6] 7 8 ... 33
76
« on: November 06, 2011, 08:38:24 pm »
Updated first post. Added readme for the next version. v0.7.0 is aimed for Friday, 11 November 2011! (not working at all this week, will have LOTS of time!)
(and please give me more ideas for features)
77
« on: November 01, 2011, 04:24:49 pm »
I am running Firefox Nightly 10.1... That might be. Lemme check on my desktop.
EDIT: works on firefox stable... hum. might try on my netbook when I get back (and install Flash on it)
78
« on: November 01, 2011, 04:05:07 pm »
The thing about the code blocks is... I Don't know if its just my computer, but I don't see words... I just see a white box.
79
« on: November 01, 2011, 04:02:25 pm »
Nice. I did notice the new code blocks.
80
« on: October 30, 2011, 06:09:07 pm »
Wow! Thanks! Could you give another example on the Text( thing and the !If M-2 will that work with !If M-1 and M-3 etc?
81
« on: October 30, 2011, 05:13:57 pm »
Noone? Well I have started the process of merging the menu and stuff... So expect more monday!
82
« on: October 30, 2011, 05:08:20 pm »
Windows 7 Ultimate 32bit/Windows 8 3gb ram Pentium 4 1tb WD Caviar Black Nvidia 8400GS Stock sound card Laptop: Win 7 Home Premium 64bit/Linux Mint Debian Edition 4gb ram some intel gfx card some intel snd card i3 processor 320gb hdd Netbook: Gentoo (3.0.6) 2gb ram standard gfx and sound intel atom
83
« on: October 26, 2011, 11:12:34 pm »
In case you are interested in the new menu code. Optimizations welcome. Except Runer112, because it has to be readable by humans. .MENU
1→I→M "**Ro|pRPG**"→Str1 "*Engine*"→Str2
Fix 1:FixFix5
Repeat getKey(15)
If (M=1) If getKey(1) and (I<3) I+1→I End If getKey(4) and (I>1) I-1→I End If getKey(54) If (I=1) 1→I+1→M End If (I=3) Goto Exit End End End
If (M=2) If getKey(1) and (I<6) I+1→I End If getKey(4) and (I>1) I-1→I End If getKey(54) If (I=6) 1→I→M End End End
.Start drawing the menu ClrDraw
If (M=1) Text(18,8,Str1) Text(24,16,Str2) Text(36,32,"Play") Text(36,40,"Help") Text(36,48,"Quit") Text(30,(I+3)*8,">") Text(60,(I+3)*8,"<") End
If (M=2) Text(36,8,"Sav1") Text(36,16,"Sav2") Text(36,24,"Sav3") Text(36,32,"Copy") Text(36,40,"Kill") Text(36,48,"Back") Text(30,I*8,">") Text(60,I*8,"<") End
End
Lbl Exit Fix 0:Fix 4 ClrHome:ClrDraw
Generated by the BBify'r (http://clrhome.tk/resources/bbify/)
84
« on: October 26, 2011, 10:42:13 pm »
Last commit was Sept 16th
85
« on: October 26, 2011, 08:09:50 pm »
Yay! And even better its an engine, built to be super simple to make your own game with. You don't need to change any of the code in the engine to build your own game! You just need to create your own appvars of "chapters" with my special format to make a game.
86
« on: October 26, 2011, 02:57:31 pm »
New update! The change has not been committed yet because it is still on my calculator (And I have work in an hour). It features a completely reworked menu (hell, the original menu wasn't even in the recent builds on the repo). Its like 99% done, all written today . I just need to fix the keys from firing too fast. I'll submit this tomorrow or Friday after I 1) get it onto the computer, and 2) actually merge it with the engine (right now its a separate program, the engine has no menu right now) edit: To give an idea of what the initial startup screen looks like I made an OTF screenshot with Homer:
87
« on: October 25, 2011, 12:08:53 am »
I'm thinking about starting a torrent with album art track info and stuff correctly labelled, or update the dj.omnimaga.org
Um... I kinda made individual torrents of each album with a playlist and jpg covers. All tags applied. chekc the music showcase.
89
« on: October 24, 2011, 09:25:32 pm »
Wow... That looks awesome. I know that there is a version in Axe (kinda), it looks nowhere near as good as this, so honestly I think Boot should make a version that looks more like this. (because the sprite looks fucking badass)
90
« on: October 24, 2011, 12:20:00 am »
holy shit this is cool.
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