This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - Xeda112358
Pages: 1 ... 87 88 [89] 90 91 ... 317
1321
« on: December 15, 2012, 12:12:42 pm »
That is really weird o_O Is that the latest version of Grammer? I used an earlier version and a later version when I tested it and both worked. Maybe it was a bug in that specific version and it got fixed?
1322
« on: December 15, 2012, 09:34:27 am »
Oh, actually coding it to read the data from 16x16 sprites will be a pain for scrolling. I'll probably eventually do it, but it will require a decent amount of motivation for me I also have that issue where I like to make sure the program is efficient, so I will need to set aside several days where I can focus on perfecting it I'd probably also prefer to do that in actual assembly code.
1323
« on: December 15, 2012, 08:37:06 am »
Oh, haha, now I see Still, it looked kind of like a spoon
1324
« on: December 15, 2012, 07:51:20 am »
Thanks! I will say that it will be slightly more of a pain to use 16x16 tiles, but I think we can use 8x8 tiles to look like 16x16. I wish I was better at spriting and finding good timing for animation
1325
« on: December 15, 2012, 07:46:33 am »
Xeda, your example could be great if the problem was just to exit the program, but it's more complex
Ah, okay. Well, I also like to do this: Repeat <<stuff>> ;main loop <<don't change A>> Repeat A>0: and A≠B A→B getKey→A End <<don't change A>> End
And, I am sorry, but this:
.0:Pause "Grammer Required":Return doesn't work. The program is Paused or crashes when Grammer is installed.
It works when I do it Grammer should skip that line and go to the next one if it is installed (because any line starting with '.' is read as a label name).
1326
« on: December 15, 2012, 07:35:02 am »
Wow, when it is on "Spoon", is it showing a picture of a spoon o.o If so, that is awesome!
1327
« on: December 14, 2012, 12:41:07 pm »
Apparently I am going to be visiting family earlier than planned and longer than planned, so I may not have internet until December 30th, after this Monday It looks like I have this weekend to finish up I'll submit whatever I have on Monday, even if it isn't done.
1328
« on: December 14, 2012, 12:17:32 pm »
Yes, that is what I mean "The"→Str1 "game"→Str2 "is"→Str3 "lost"→Str4 ... Data(Str1^r,Str2^r,Str3^r,Str4^r,...→GDB1
Then, if your log looked like 0102030400 (to end the message, I am using 00) and was stored in L3: L3→A Text(0 While {A++} Text {*2+GDB1-2}ʳ,' '▸Char End Text '.'▸Char
That will display the string at (0,0). EDIT: Edited some syntax as per Jacobly insistence EDIT2: I didn't know that 'Text ' is different from Text( >.>
1329
« on: December 14, 2012, 11:54:31 am »
I would try to store the message in such a way that a number corresponds to a certain word or expression so that the save file size is much smaller. This will also help with concatenation of strings, too. For example, if Str1 points to a list of pointers of words/expressions, to concatenate "the" and "game" you would just need to put the two numbers next to each other in the text file.
I am not sure of a good method in Axe to resize buffers or variables, though.
1330
« on: December 14, 2012, 10:03:11 am »
I modified the code I have to use potential sprites (instead of the simple circles). Unfortunately, I messed up on a few frames, so it doesn't look too nice for the tall grass, but I'll leave the spriting to others Remember, this will work on the TI-83+ since it is still 6MHz I also was too lazy to finish the map, so I filled it with 0s >.> I should really make use of TileCat or something (I'll probably have to make an on-calc map editor again). Also, as you can see, it uses 8x8 tiles, though a bunch of the tiles are part of a complete 16x16 tile. I have made plans for a tilemap routine that could handle variable size tiles (so you could have 5x5, 11x11, 8x8 , 16x7 tiles all in the same map, for example), but scrolling was too complicated for me to add that in It also requires a decent amount of extra RAM (about 200 bytes).
1331
« on: December 14, 2012, 08:19:00 am »
Ah, thanks much Matrefeytontias I wonder why there are 11 extra bytes? o_O It's probably to identify it as an Axe App.
1332
« on: December 14, 2012, 07:50:35 am »
Very cool, Matrefeytontias This will make it much easier for people to use Apps I am curious, though, do Axe apps not start at 4080h? (I think when I tested it, it was 408Ch or something .__.) @V1mes: I am pretty sure you can It won't cause any problems
1333
« on: December 14, 2012, 07:43:03 am »
Looks interesting, and that fire animation at the start fits really well.
Yes, I thought that was a rather awesome use of fire
1334
« on: December 14, 2012, 07:41:19 am »
Aww Post a screenie, though?
1335
« on: December 14, 2012, 07:40:00 am »
Wow, that looks pretty cool 0.0 I don't have much technology except my computer and calculators, so I won't be able to try it, but a free CAS is pretty awesome o.o
Pages: 1 ... 87 88 [89] 90 91 ... 317
|