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Messages - Xeda112358

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1471
Computer Projects and Ideas / Re: Tower Engineer
« on: December 03, 2012, 05:21:44 pm »
Well I think she didn't mean "for the engine on calc, use Zedd (or a Nspire derivative)" but more "if Zedd runs on a z80, your game runs on an Nspire" ;)
Yes, that is more what I meant. I can definitely see how rotational inertia could be pretty intense, but I can think think of a way to test collision detection and energy transfer. I think actually drawing the rotated boxes would be the most cpu intensive part of it x.x

1472
TI Z80 / Re: solidFRAME - a 3D engine for the TI-83+ (SE Recommended)
« on: December 03, 2012, 05:17:51 pm »
Cool o.o How do you determine the lighting for each face?

1473
Axe / Re: copy to Pic0 - Pic9
« on: December 03, 2012, 05:15:24 pm »
I think he means an arbitrary picture, not a specific one. I am not sure if there is Axe code for that, but this should work:
Code: [Select]
<<shtuff>>
V
Asm(652E60227984AF327B84D7EB2323
→P
That should store a pointer to the picture data. That code assumes that the picture exists and is in RAM, by the way.

1474
Portal X / Re: Portal X (Prelude) Bugs
« on: December 03, 2012, 05:10:59 pm »
I think that is intentional, stevon8ter (at least it seemed intentional).

1475
TI Z80 / Re: ORG: online Z80 IDE and assembler
« on: December 03, 2012, 04:57:19 pm »
It occurs when I have a long piece of code (so it all doesn't fit on the screen). I can use the arrow keys to move the cursor, but if I try to click and drag the scrolly bar (for the code, not the page) or if I click the arrows to move it down, or anything like that, it scrolls back up, automatically. I have the latest version of Chrome, by the way. I reset a few things (like the cache, via instructions from Deep Thought), but that still didn't help.

1476
Computer Projects and Ideas / Re: Tower Engineer
« on: December 03, 2012, 09:20:43 am »
Hey, remember, Builderboy made Zedd for the 83+/84+/SE calcs and it handled physics like this very quickly and smoothly. It handled conservation of energy, energy transfer, gravity, buoyancy, and rope physics. I think I think I remember seeing that Lua had some pretty good physics support as well :D

1477
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000
« on: December 03, 2012, 08:02:35 am »
I was going to post a screenie, but I found a bug that I accidentally made yesterday >.> If you go into battle with no health, you automatically win :P Anyways, I also rewrote the saving routine yesterday, so now it takes about 10 seconds to save a game. I created an all BASIC routine to convert L1 to Str1 (appending the data), and so I now store the save file internally. The save file is about 200 to 300 bytes this way, and the code for converting the list is about 300 bytes, so the net savings for this is 1112-300-225=512 bytes (I added in a progress bar and some other things). I am also working on adding in the player sprite (it is currently all zeroes), and the editor for it. Size is looking like it will start to be a problem since I have about 5000 more bytes that I will probably add for all of the weapons, armor, and spells, but all the programs combined are >9000 bytes, now D: I am probably going to need to use more assembly to handle memory troubles like this o.o Probably TPROG or COPYPROG (the old version) should do the trick. I will do something like this:

Create a launcher program, keep the main program and battle engine (and probably a few other subprograms) in archive.
Copy the main program to a tempvar, execute it. When a battle or some other event occurs, exit the program, passing a value to Ans
Convert the value to figure out which program needs to be loaded, then load that program from archive and run it.
When it is finished, copy the main program back to RAM and relaunch.

The only issue that I see with this is that I will need to devise some method of entering a program in an appropriate place (If I just enter the main program, it will reload from the last save state, so I will need to edit one of the first lines of code to jump to a different label) o_O This is making my brain get loopy.


Oh, in other news, I have a story that I am still working on:

It is the eve of December 21st, 2012. You know the whole Mayan calendar thing and you know the details, so you are quite sure that nothing is going to happen--it is a laughable matter, actually. You close your eyes and you fall asleep into a deep dream. You find yourself in a different world, but you see a path, so you go to step on it. You hear a sound behind you, though, so you turn and you see it a house. There is an old lady standing in the doorway and she says, "You be careful now, child, lest one of the Twisted find you." She turns around and walks through the door-- you realise she was a ghost. You are a bit shocked, but you walk down the path-- you can see a fence in the distance. Before you can get there, though, you are attacked. You know this is a dream, so you fight back-- you instinctively know what this creature is and you know what your strengths and weaknesses are. You know you can use some magic and you know you are trained in fighting. After defeating your attacker, you take some of their stuff that you need-- you have a long journey ahead and they won't be needing it. You then get the feeling that you are surrounded by assailants, they hinder you, but do not stop you. You find another house, this time you see that it is a store, so you enter and purchase some items to help you recover from your injuries and feed yourself. When you exit the shop, there is a person in a mask, waiting. The person speaks a simple phrase, with no introduction, then fades away: "When Samocal wins, you will never wake up and Earth will fall."

Does this sound like a good story?

1478
News / Re: solidFRAME v1.0b released
« on: December 03, 2012, 06:57:56 am »
That sounds really cool, tr1p1ea o.o

1479
TI Z80 / Re: [Axe] [2012 Apocalypse Contest] Zero44's entry : One Day Left
« on: December 03, 2012, 06:54:09 am »
Cool! I still have to add in my scenario and story to mine :D

1480
News / Re: Portal Prelude released
« on: December 02, 2012, 06:57:23 pm »
Yeah, I still need to download the latest version, but I was noticing the keypress thing (I was specifically trying to make it bug because I am quite familiar with the keypress issue). And I am currently at level 21 >.> Keep trying dinosteven :D

1481
We've already had "most online today" at over a thousand o_O

1482
News / Re: solidFRAME v1.0b released
« on: December 02, 2012, 07:38:31 am »
I'm trying to make a model, but I don't know how to change the number of vertices and faces. Does anyone know how?
I've no clue, are you using a computer utility or is it on calc?

1483
News / Re: Portal Prelude released
« on: December 02, 2012, 07:35:40 am »
I thought I had fixed the signing issue last night? o.O Unless 're-signing' is different than 'signing' and I'm missing something?  I originally uploaded an unsigned version near the very begining, and later reuploaded the signed version, maybe you downloaded it right away?  If so, try the latest version and see if that works.
I dragged it over the batch file named "DRAG APP OVER ME" and it told me that it resigned the app. I downloaded it almost immediately, too, but it is on my calculator now :) I've never played Portal before, and I have to say that it is quite fun!

1484
TI Z80 / Re: [AXE] electricity simulator
« on: December 01, 2012, 08:59:51 am »
Something like this:
Code: [Select]
Text(0,0,A/100>Dec
Text(".")
Text(A^100>Dec

EDIT: Accidentally hit post before XD

1485
News / Re: Portal Prelude released
« on: December 01, 2012, 08:41:26 am »
Grr, I figured out the problem--- You forgot to resign the app :P I just resigned it and instead of being 192KB, the file is now a little over 38KB and sends to the calc properly.

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