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Messages - Xeda112358

Pages: 1 ... 100 101 [102] 103 104 ... 317
1516
TI Z80 / Re: [2012 apocalypse contest] The War of the Elements (Demo)
« on: November 25, 2012, 06:53:46 pm »
She's not a bro, she's a bra
Well, I guess that is one way to say it >.>

1517
TI Z80 / Re: [2012 apocalypse contest] The War of the Elements (Demo)
« on: November 25, 2012, 06:44:46 pm »
No problem, I hope it helps!

1518
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000
« on: November 25, 2012, 06:02:51 pm »
Good luck on them! I have two essays this week and then next week presentations, then final exams for four classes x.x

1519
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000
« on: November 25, 2012, 06:00:15 pm »
Thanks XD I have about 40 weapons and armor things planned, so I will try to add all that in this week (I had a four day vacation from school, but now we are in our last two weeks for the semester).

1520
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000
« on: November 25, 2012, 05:57:37 pm »
Nothing yet, but it will be the blacksmith/weapons smith. Basically, you give the person a little money and the required material and after a while, they will have your weapons/armor created.

1521
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000
« on: November 25, 2012, 05:47:14 pm »
Now for an update :D I made a few editors to help me speed up map making and I made a few other miscellaneous adjustments :) Now you get to see all the shtuff in action >.>

1522
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000
« on: November 25, 2012, 05:39:37 pm »
Yes, that is probably the best way to do those.

1523
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest
« on: November 25, 2012, 05:38:38 pm »
So far, all four competitors are doing it for fun :P Somebody should keep a tab on this so they know what time of year to do a contest again XD

1524
TI Z80 / Re: [2012 Apocalypse contest] CATACLYSM
« on: November 25, 2012, 05:36:38 pm »
Cool, I can't wait :D

1525
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000
« on: November 25, 2012, 05:34:11 pm »
The code is smaller and a little faster, plus it has the advantage that you can store all of your sprites in a list (or as some other kind of number).

1526
News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest
« on: November 25, 2012, 01:47:32 pm »
Yeah, the same goes for me XD I'm having quite a bit of fun with this, actually :D

1527
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000
« on: November 25, 2012, 01:44:13 pm »
Yes, except it is done in 8 digit chunks. Also, the routine I gave copies the binary backwards, just as a heads up.

1528
TI Z80 / Re: [2012 apocalypse contest] The War of the Elements (Demo)
« on: November 25, 2012, 01:41:09 pm »
Hehehe, that shall be some fun code, then >:D Regardless of whether or not you use a tilemap, I suggest keeping two other buffers, one for collision detection and the other for enemy detection. This way, when you are walking, all you need to do is pxl-Test( on each buffer the area you are occupying. If there is an ON pixel in the collision buffer, it means you cannot occupy that location, if there is one in the enemy buffer, you take damage. Here are some relevant posts:
http://ourl.ca/15540/291634
http://ourl.ca/15469/291847

1529
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000
« on: November 25, 2012, 01:27:28 pm »
Oh, I am not going digit by digit, I am using the whole number. For example:
2172731964=10000001100000010100001000111100

1530
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000
« on: November 25, 2012, 01:22:42 pm »
Well, it isn't hex. Basically, the code is converting the decimal number to binary, but it is being copied to the graph screen where 1 is pixel on and 0 is pixel off.

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