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TI Z80 / Re: [2012 apocalypse contest] The War of the Elements (Demo)
« on: November 25, 2012, 06:53:46 pm »She's not a bro, she's a braWell, I guess that is one way to say it >.>
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1516
TI Z80 / Re: [2012 apocalypse contest] The War of the Elements (Demo)« on: November 25, 2012, 06:53:46 pm »She's not a bro, she's a braWell, I guess that is one way to say it >.> 1517
TI Z80 / Re: [2012 apocalypse contest] The War of the Elements (Demo)« on: November 25, 2012, 06:44:46 pm »
No problem, I hope it helps!
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TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000« on: November 25, 2012, 06:02:51 pm »
Good luck on them! I have two essays this week and then next week presentations, then final exams for four classes
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TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000« on: November 25, 2012, 06:00:15 pm »
Thanks I have about 40 weapons and armor things planned, so I will try to add all that in this week (I had a four day vacation from school, but now we are in our last two weeks for the semester).
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TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000« on: November 25, 2012, 05:57:37 pm »
Nothing yet, but it will be the blacksmith/weapons smith. Basically, you give the person a little money and the required material and after a while, they will have your weapons/armor created.
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TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000« on: November 25, 2012, 05:47:14 pm »
Now for an update I made a few editors to help me speed up map making and I made a few other miscellaneous adjustments Now you get to see all the shtuff in action >.>
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TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000« on: November 25, 2012, 05:39:37 pm »
Yes, that is probably the best way to do those.
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News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest« on: November 25, 2012, 05:38:38 pm »
So far, all four competitors are doing it for fun Somebody should keep a tab on this so they know what time of year to do a contest again
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TI Z80 / Re: [2012 Apocalypse contest] CATACLYSM« on: November 25, 2012, 05:36:38 pm »
Cool, I can't wait
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TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000« on: November 25, 2012, 05:34:11 pm »
The code is smaller and a little faster, plus it has the advantage that you can store all of your sprites in a list (or as some other kind of number).
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News / Re: 2012 Apocalypse TI-83+/TI-84+ Programming Contest« on: November 25, 2012, 01:47:32 pm »
Yeah, the same goes for me I'm having quite a bit of fun with this, actually
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TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000« on: November 25, 2012, 01:44:13 pm »
Yes, except it is done in 8 digit chunks. Also, the routine I gave copies the binary backwards, just as a heads up.
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TI Z80 / Re: [2012 apocalypse contest] The War of the Elements (Demo)« on: November 25, 2012, 01:41:09 pm »
Hehehe, that shall be some fun code, then Regardless of whether or not you use a tilemap, I suggest keeping two other buffers, one for collision detection and the other for enemy detection. This way, when you are walking, all you need to do is pxl-Test( on each buffer the area you are occupying. If there is an ON pixel in the collision buffer, it means you cannot occupy that location, if there is one in the enemy buffer, you take damage. Here are some relevant posts:
http://ourl.ca/15540/291634 http://ourl.ca/15469/291847 1529
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000« on: November 25, 2012, 01:27:28 pm »
Oh, I am not going digit by digit, I am using the whole number. For example:
2172731964=10000001100000010100001000111100 1530
TI Z80 / Re: [2012 Apocalypse Contest] Battle 4000« on: November 25, 2012, 01:22:42 pm »
Well, it isn't hex. Basically, the code is converting the decimal number to binary, but it is being copied to the graph screen where 1 is pixel on and 0 is pixel off.
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