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Grammer / Re: Grammer 2-The APP
« on: May 01, 2012, 11:27:47 pm »
Yeah, I realised that in hindsight It does get confusing I will definitely do it that way for Grammer 3
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1711
Grammer / Re: Grammer 2-The APP« on: May 01, 2012, 11:27:47 pm »
Yeah, I realised that in hindsight It does get confusing I will definitely do it that way for Grammer 3
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TI-BASIC / Re: Strange/Rnd domain err.« on: May 01, 2012, 10:23:22 pm »
I just saw this, I have an idea Is it right after your program RecallPics? If so, it is because that modifies the Y variable. Not sure if that is what is actually causing it or not, though
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Grammer / Re: Grammer 2-The APP« on: May 01, 2012, 09:42:06 pm »
Hmm, new update here. I have added in a better ability to change specific modes using Fix and you can now use StorePic and RecallPic. Even better, though, is the updated particle command ^_^. It now gets about 5.66 FPS with Partex2 and 2048 particles instead of 3.60 and you can customise the rules a little For example:
Code: [Select] P?Ry(2,"D,LR,U That sets the rule to check the down direction first, if it cannot move down, try left and right, if that fails, check up
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Grammer / Re: Latest Grammer Updates« on: May 01, 2012, 09:25:40 pm »
Version 2.01.05.12
I have updated the readme with new info for the new functions. Fix now returns the current state of the modes and you can now use bitlogic to set or reset certain modes. For example, to reset a certain modes, get their mode number and do something like this: Fix and not(n ;Example, n=6 to enable ON and make the graph screen update normally To set certain modes, do this: Fix or n ;Example, n=6 to disable ON and make the screen update inverted You can also now use RecallPic and StorePic Finally, the particle engine has been updated! It is now faster (2048 particles in PARTEX2 now is done at 5.66 FPS instead of 3.60 ) and the rules can be changed There are two ways to customise the rules, the easy way being something like this: Code: [Select] P▶Ry(2,"D,LR,U That sets the rule to check the down direction first, if it cannot move down, try left and right, if that fails, check up Any comments or suggestions can go in the appropriate topic 1715
Grammer / Re: Grammer Feature Requests« on: May 01, 2012, 05:19:15 pm »
Okay, so I am adding in some custom particle effects, but I need input on how I should have the ruleset stored. Should I do it as a number or like this:
P>Ry(3,"D,LR That will make it try to go down first, then if it can't, it will try left or right. Currently, I have it number input like this: P>Ry(3,5632 In binary, 5632=0001 0110 0000 0000. I would like to know if I should reverse this so numbers are smaller? For example, 0110 0001 which is 97? Also, the particle engine is faster ^_^ EDIT: Ended up doing both 1716
TI-BASIC / Re: [CHALLENGE]Logic and Optimization« on: May 01, 2012, 05:07:59 pm »
Hehe awesome I attempted to make it almost exactly that one line code until I realised the string would be backwards.
Code: [Select] 0 27 bytes
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TI-BASIC / Re: [CHALLENGE]Logic and Optimization« on: May 01, 2012, 04:21:33 pm »
So, binary base to base 10 conversion, who's up for it? ^_^
Input: Str1 is the binary string Output: Decimal value in Ans (not a string). My first attempt is 30 bytes >.> (of code) EDIT: Also, the string should work like this: 101=5 000101=5 101000=40 EDIT2: I should show the code >.> Code: [Select] 0
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TI-BASIC / Re: TI-BASIC 3D« on: May 01, 2012, 01:48:47 pm »
Hmm, the latest update is an app. It was released a few days ago and has a tutorial and documentation included:
http://ourl.ca/15327/298891 The app version is faster and has a lot more functions, too EDIT: By faster, I mean usually around 2 to 3 times faster, and that is even at 6MHz. 1719
TI Z80 / Re: Pic-Hexer« on: May 01, 2012, 01:45:48 pm »
I take it that was BASIC? This is what the screen dump program does (check the screenie). As a note, the program I linked to before does have the opcode with it...
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Correlation / Re: Correlation Resumed At a Slower Pace« on: May 01, 2012, 10:54:46 am »
Good luck
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News / Re: Ponies invading your Prizm!« on: April 30, 2012, 05:00:28 pm »
hehe, in the four minutes before I had to leave for class this morning, I downloaded it and put it on my calc to show off It is not bad and the graphics are really nice
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Grammer / Re: Find the error in a beginner's program« on: April 30, 2012, 03:31:00 pm »
Hehe 'Tis okay, you are using Return properly, which is great (Return is really fast, by the way, especially compared to using labels).
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Other Calculators / Re: Round 2 : TRON (gifs ti-concours)« on: April 30, 2012, 03:28:47 pm »
Haha, I think the only one I will win was my first one
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Grammer / Re: Find the error in a beginner's program« on: April 30, 2012, 03:26:01 pm »
@persalteas: If you press Enter, it is executing again from the homescreen, not relooping. Your code is looking for the [Clear] key.
[clear]=15 [enter]=9 If you want, try to put a Pause 20 in there before the Repeat loop and see what happens @Yeong: I think it doesn't work because I programmed If, Repeat, and While to not affect Ans |
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