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Messages - Xeda112358

Pages: 1 ... 116 117 [118] 119 120 ... 317
1756
Introduce Yourself! / Re: ::Wut up?::
« on: April 27, 2012, 12:47:49 am »
ohithur!
more musix are definitely welcome here. =)

oh, and in case the last few weren't enough, here are some more peanuts:

* Xeda112358 has seizure
:P
Thanks shmibs, now mine aren't special D: :P
Hi ::CMG (UTOPIA)::, nice to meet you :D
!peanuts

1757
1083 for me. I'll be a young one for a looong time o.o

1758
Wait, so your TICalc ID is >9000? Makes sense >.>

1759
TI Z80 / Re: Dev Team for Zelda
« on: April 26, 2012, 09:58:28 pm »
I just want to put this out there: I won't have internet this summer, so other people can claim the spot for writing the AI ^_^

1760
Grammer / Re: Grammer Feature Requests
« on: April 26, 2012, 06:32:28 pm »
persalteas gave a great idea to add the ability to use Omnicalc fonts. I've been looking for an idea for the fourth font option and I think this is the best one :) This also means that it will work with BatLib fonts, too :) As a note, you must use an offset of 11 for Omnicalc fonts (they have extra data at the beginning). So for example, I have an Omnicalc font called prgmBOLD:

Code: [Select]
Output(3,11+Get("EBOLD
And now Omniacalc fonts can be used in your Grammer programs :) This is very helpful since there are tons of Omnicalc fonts available :)

1761
Good night, and thank you!

1762
Grammer / Re: Grammer 3-Concepts, ideas, requests
« on: April 26, 2012, 05:53:27 pm »
Hmm, that is a good idea to be able to at least unload certain variables from a group (I've been working on the code to do that, actually, but for another project. I can add it to Grammer, too :D)

Also, Grammer has access to TempVars. You can even copy a program from archive to a temp var and run it as a Grammer program, currently:
Code: [Select]
solve(0,"EPROG","VTemp1→A
prgmA

--OR--

prgmsolve(0,"EPROG","VTemp1

Also, I am almost finished adding in Omnicalc fonts :)

1763
Grammer / Re: Grammer 3-Concepts, ideas, requests
« on: April 26, 2012, 05:39:15 pm »
2 page App ? :(
It will have to be D: (Omnicalc is two pages ^^')

Could Grammer 3 load Omnicalc fonts, for example ?
Yes, I can definitely add that. Do you mean load them for use in the Grammer program or in the OS?
(If it is loading them for the Grammer program, I can actually add that right now to Grammer 2).

1764
ClrDraw does not clear the LCD, just the graph buffer.
ClrHome lets you clear the homescreen in case you want to (sometimes I don't like the screen scrolling up afeter running a program >7 times)

There is actually a buffer for the homescreen, it is 128 bytes.

5) Fill(4,x draws a byte using OR logic to every byte of the buffer.I cannot easily explain, but you can test it (all values are safe)
6) Fill(14,x:
     Uses the whole screen like a sprite. Copies it with OR logic, X pixels down on the graph screen. X should be 0 to 62.
7) Yes, it fills it with empty bytes
8)
9) AsmPrgmassembly-hex-code

1765
TI Z80 / Re: Dev Team for Zelda
« on: April 26, 2012, 05:20:57 pm »
Yes, this would be a great idea and I am sure people would not mind at all having to have a few KB of RAM free for a game like this :)

1766
TI Z80 / Re: Basic project : CalcLand
« on: April 26, 2012, 05:19:46 pm »
It looks cool, I like your choice of using "/" in the map, too. Good luck to you! I need to start mine a well XD

1767
Grammer / Re: Grammer 2-The APP
« on: April 26, 2012, 05:17:20 pm »
Yes, the F4 bug might have been because I did not add it to that version yet (even though I had the menu). And version 2.26.02.12 is exactly 2 months old now o.o

1768
ASM / Re: MenuHook Findings
« on: April 26, 2012, 05:14:55 pm »
Yeah, the reason why I was avoiding that was because the menu was going to need 255 elements. I figured that it would be easier to draw the tokens based on a formula.

1769
3rd question: What is the pattern with the "Circle(" command ?
The pattern is the bit pattern. If the value you input has an ON bit, the pixel won't be drawn in the circle. For example, if you want every other pixel drawn in the circle:
Code: [Select]
Circle(Y,X,R,1,E10101010     ;The E is [2nd][,]
If you want 2 pixels off, two pixels on, use E10011001 (which is 153). Remember, the 1s mean to skip the pixel, 0s mean to draw it.

4th question: What is the difference between ClrDraw and ClrHome ?
ClrDraw clears the graph screen
ClrHome clears the home screen

1770
ASM / Re: MenuHook Findings
« on: April 26, 2012, 04:54:36 pm »
Hmm, I assume you copied the table to RAM? I was looking at avoiding that :/ Or is automatically copied to RAM? I haven't checked yet.

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