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Messages - Xeda112358
Pages: 1 ... 120 121 [122] 123 124 ... 317
1816
« on: April 21, 2012, 04:26:33 pm »
Okay, I can try to answer these ![Smiley :)](https://www.omnimaga.org/Smileys/classic/smiley.gif) I have bad understood about what interrupts are (En Français, "interrupteurs" ??), it allows the prog to execute 2 code parts at the same time ?
Interrupts do not work well in Grammer, but for some short pieces of code they will work. They let you run a subroutine automatically several times per second. This feature is not finished and will change in the future. (In fact, I am going to try to change it today to make programs run a tiny bit faster and have extremely good control of the interrupts). And I don't understand too what you mean by "*By adding 8 to the Method, the data will be read as hexadecimal". Is there another mean to code sprites than hexadecimal ?
There are two ways to store sprite data. One is by making pure data, and the other is by using hexadecimal. Using hexadecimal is easier, but the data is twice as big. Thank of it like taking a hexcode and using AsmComp(. Also, using hexadecimal code requires Grammer to convert the data before drawing it. I have made a few sprite editors to help making sprite data easier.
1817
« on: April 21, 2012, 01:22:59 pm »
Hmm, that is true, I never did put those in the readme, that isn't good ![Big frown D:](https://www.omnimaga.org/Smileys/classic/bigfrown.gif) Um, important info Start with .0: I typically do .0:Return in case Grammer isn't installed or something crazy like this: .0:Disp "ERR:Grammer prgmGammer2 needed.":Return
Also, you need to exit the program some way. Grammer cannot tell if it has reached the end of the program, so you need a "Stop" to tell it. Also, I am not sure how well it will work on old OSes but I am pretty sure they should work ![Undecided :/](https://www.omnimaga.org/Smileys/classic/undecided.gif) I will try it myself, too.
1818
« on: April 21, 2012, 12:43:06 pm »
J'ai entendu que vous avez traduit le tuto, persalteas o.o Est-ce que c'est vrais?
1819
« on: April 21, 2012, 12:36:27 pm »
hmm, that is a rather old version... I started the version number as: 2.day.month.year So 2.28.11.11 == Grammer 2, revised 28 Novembre 2011 Still, that is weird that it crashes, do you have other apps installed that might conflict? Also, awesome job with translating the readme o.o I am glad you put in comment, because it will help. Do you have it uploaded somewhere? I would like to read it, too o.o EDIT: This is the latest release http://ourl.ca/15327/293492
1820
« on: April 21, 2012, 10:59:19 am »
hehe, just wanted to link here: http://ourl.ca/4195/290842That is the shifting code in question EDIT: For horizontal shifting by 4 pixels, anyways. I feel rather proud of myself for that >.>
1821
« on: April 20, 2012, 10:30:11 pm »
Cool o.o Do they make surrounding bombs explode, too?
1822
« on: April 20, 2012, 04:23:33 pm »
EDIT:Apparently, it's hitler's birthday today ![shocked O.O](https://www.omnimaga.org/Smileys/classic/shocked2.gif)
Yes. Yes it is. Also, you are 5/6 evil. And leafiness0 will be birthdaying a few days from now
1823
« on: April 20, 2012, 03:22:21 pm »
Are those bombs? o.o
1824
« on: April 20, 2012, 02:05:49 pm »
@Turiqwalrus: My brother and a coworker had their birthday anniversaries yesterday as well o.o
1825
« on: April 19, 2012, 02:27:48 pm »
Yeah, I noticed that the delay wasn't quite precise, but if you are adding that kind of delay, you should definitely make it possible to have a header that tells your programs to compile without restrictions o.o
Anywho, a few things I noticed: The compiled size is quite large compared to on calc (>400K, for the most part). Is there a way to reduce that? And is it simply because of a lot of header code or something? Also, about how easy is it to compile a source program in .8xp format to the computer executable? Is it a drag and drop kind of deal?
1826
« on: April 19, 2012, 07:22:20 am »
@Dingus: I am not sure if you are aware that brown text news means it is a fake news.
1827
« on: April 19, 2012, 06:38:24 am »
Wow, if you add PC-specific functions, that will be freaking awesome o.o I will forever be in love with Axe. I've never gotten to use this emoticon, but ![w00t :w00t:](https://www.omnimaga.org/Smileys/classic/smiley_woot.gif) Jacobly, you are awesome, I am glad you took the time to make this o.o Now that Axe is on a computer, I see it as being a really major hit and might evolve to be one of the top programming languages. Quigibo, Jacobly, amazing o.o EDIT: Also, how much do you have to slow the code down? If you have to slow it down quite a bit, then I would love it. That would mean I could run algorithms coded in a language I understand, very quickly.
1828
« on: April 18, 2012, 11:25:51 am »
I had to change your code a bit (I think you need a "Then" after your Ifs). The issue is that [B] has dimensions n-1 and you are trying to read the nth element in a row (which doesn't exist). I'll try to see if I can figure out a solution. EDIT: Here is a solution that isn't too elegant, but it works: Program: 126 bytes of code Lists: none Matrices: [A],[B],[C],[D] Real: A,B,C,D ClrHome Prompt [A] [A]→[C] dim([A] Ans(1→D For(A,1,D [A]T ;T=transpose For(B,A,D-1 rowSwap(Ans,B,B+1 End AnsT→[B] ;The Ts here are transpose. [2nd][Matrix][right][2] For(C,1,D-1 [B] For(B,C,D-1 rowSwap(Ans,B,B+1 End Ans→[D] {D-1,D-1→dim([D] det([D]→[C](C,A End End ClrHome [C]
If you don't want to use [D], then you can just zero out the last column and row and then put a 1 in the lower right corner before taking the determinant. I can't quite figure out how to do that without using another matrix, though :[ I can zero it: *row(0,*row(0,Ans T,D) T,D EDIT2: Runer optimised the transposes by putting them outside of the For( loop, also saving a byte
1829
« on: April 17, 2012, 08:57:29 pm »
Nice, Freyaday
1830
« on: April 17, 2012, 04:37:30 pm »
Say, "Hi." Hello. I know you. You are familiar. You are that person I once was. Why is it like you are a reflection of my pains? Is there some way I can help you? I cannot say bye. I need help. Advice: Laugh. Love.
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