Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Xeda112358

Pages: 1 ... 128 129 [130] 131 132 ... 317
1936
Submitted with 2 minutes to go o.o I didn't finish .__.

1937
D: For the first round?
* Xeda112358 is scared o.o

1938
!_! Okay, one last check for my Axe entry, then I need to finish my BASIC one XD

1939
Miscellaneous / Re: ClrHome seized?
« on: April 02, 2012, 02:17:34 pm »
He may not have had the time to remove it XD

1940
TI-BASIC / Re: ASMPrgm command hex codes?
« on: April 02, 2012, 01:58:11 pm »
Oh, I see, good point >.> Well the code could be created (though it would be long), so maybe if I get enough time I can create it and post the program :) The ones I have made and released the mrmprog mentioned are:
CopyProg: this one is on TICalc and is 143 bytes
GetName
CopyProg2.00 This is a combination of GetName, CopyProg, and a few other useful routines making it CopyProg on steroids. The cost is that it is about 600 bytes.

So what you can do is find a program, the name is stored to a string, so use CopyProg to copy it to a tempvar (like prgmTEMPVAR) and then execute prgmTEMPVAR. If you want an example of a shell that I started:
LSDOS

1941
Other Calculators / Re: If only it were real
« on: April 02, 2012, 01:06:13 pm »
Who says it's fake :D
The highlighted text at the bottom that links to April Fool's ? :D

1942
TI-BASIC / Re: ASMPrgm command hex codes?
« on: April 02, 2012, 01:00:35 pm »
Woo, I'm here! Can't believe I missed a hex codes topic >.>
Now as for this:
Can some one give me the hex codes for grouping/ungrouping programs, displaying sprites, getting a program list, running a user defined program, getting stats on a program or the system.
Celtic 3 can do that pretty easily. It has commands that can allow you to do all of that, and if you need help, I can help with that, too :) (I still love to use Celtic 3 because it makes life easier XD)

1943
Miscellaneous / Re: Ticalc.org fools day
« on: April 02, 2012, 07:40:19 am »
Does it mean it's real? o.o

EDIT: Or just a half joke?

EDIT2: Oh, it's red now .__.

1944
x.x Mine is 211 bytes at the moment, but it traps itself too easily :/

1945
I don't have my BASIC project entry started .__.

1946
TI-BASIC / Re: Vertical Text Sprites
« on: April 01, 2012, 05:27:09 pm »
But then you cannot get the bottom rows, right?

1947
TI-BASIC / Re: Vertical Text Sprites
« on: April 01, 2012, 05:26:19 pm »
Hmm, but that doesn't allow the user to go offscreen, right?

1948
TI-BASIC / Re: Vertical Text Sprites
« on: April 01, 2012, 03:40:22 pm »
I have a question... can one use this method to draw sprites in the top 6 pixels, or do you need horizontal sprites for that?

EDIT:
And yes, I know I necroposted :P

1949
It is 2676 bytes, though, currently .___.
...and it is already 3347 bytes D:

Mine is now over 3900 bytes, but I added another feature :P

1950
It works on my calc. Awesome o.o
My SE has 48KB, and it really works :3
In Wabbit, I have issues, though...

Pages: 1 ... 128 129 [130] 131 132 ... 317