1966
Computer Projects and Ideas / Re: My new NXT game, about a jumping square (need help!)
« on: March 31, 2012, 02:38:21 pm »
Wow, that looks so much more natural, great!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1966
Computer Projects and Ideas / Re: My new NXT game, about a jumping square (need help!)« on: March 31, 2012, 02:38:21 pm »
Wow, that looks so much more natural, great!
1967
News / Re: TI-Story: the entire TI community history documentation in one place« on: March 31, 2012, 02:37:33 pm »
I like the way it is currently I like the Omni page very much, too
1968
Computer Projects and Ideas / Re: My new NXT game, about a jumping square (need help!)« on: March 31, 2012, 02:35:29 pm »
Yes That would indeed be cool (I have the others already downloaded and saved >.> )
1969
Computer Projects and Ideas / Re: My new NXT game, about a jumping square (need help!)« on: March 31, 2012, 02:32:07 pm »
So I am curious now about how well bouncing works I am glad to have helped
EDIT: For the curious, since it was discussed on IRC, to bounce, instead of making velocity==0 on impact, do -V→V. However, that will keep bouncing, so to make a dampening effect, do -V/2→V or use some other number to make a more or less dampened effect 1970
News / Re: TI-Story: the entire TI community history documentation in one place« on: March 31, 2012, 01:13:47 pm »
And even though it is not very complete, there is already a bunch of info already up. For those who don't know, Burr introduced TI-Story on his forum a few weeks ago and invited people to help him. When I looked, he had already started and done most of the research on what teams there were, sites, and other info.
EDIT: I added some info about TIFT, too, though it could be better written. 1971
Computer Projects and Ideas / Re: My new NXT game, about a jumping square (need help!)« on: March 31, 2012, 11:04:26 am »
Awesome o.o I still have to test if the one I wrote in Grammer will do that (I have not added enemies). Other engines that I made never used collision detection
1972
Computer Projects and Ideas / Re: My new NXT game, about a jumping square (need help!)« on: March 31, 2012, 11:01:52 am »
Cool Do enemies also do this? (like if an enemy lands on an enemy)?
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Computer Projects and Ideas / Re: My new NXT game, about a jumping square (need help!)« on: March 31, 2012, 11:00:07 am »
Enemies and players, sorry.
1974
Computer Projects and Ideas / Re: My new NXT game, about a jumping square (need help!)« on: March 31, 2012, 10:58:45 am »
Like if one block falls on another, does it go through it or stay on top?
1975
Computer Projects and Ideas / Re: My new NXT game, about a jumping square (need help!)« on: March 31, 2012, 10:56:36 am »
Hehe, if you really want to challenge yourself, you could make it bounce, too. You could also add in loss of energy to make them stop bouncing at some point. Also, will they run into each other and stop?
1976
Computer Projects and Ideas / Re: My new NXT game, about a jumping square (need help!)« on: March 31, 2012, 10:53:45 am »
Wow, that actually moves very nicely and fast. Nice!
1977
Computer Projects and Ideas / Re: My new NXT game, about a jumping square (need help!)« on: March 31, 2012, 10:51:10 am »
So... I hear you have some progress <.<
You got gravity working? >.> Screenie? 1978
TI Z80 / Re: Impromptu Programming Challenge« on: March 30, 2012, 07:32:27 pm »
Wow, that is still really great o.o
1979
Other Calculators / Re: TI-Concours, a french programming contest for 68k/z80« on: March 30, 2012, 04:12:13 pm »
Yeah, wow o.o
All I have left to complete my Axe programme is using the Pic0~Pic9 .___. However, I have lots of other goodies planned It is 2676 bytes, though, currently .___. 1980
Other Calculators / Re: TI-Concours, a french programming contest for 68k/z80« on: March 30, 2012, 02:15:02 pm »
yay, classes are over! It's the weekend! I can code!
* Xeda112358 needs sleep
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