1981
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: March 29, 2012, 09:30:30 pm »Here in lies the reason this is tagged NSFWyup
sorry .__.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1981
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: March 29, 2012, 09:30:30 pm »Here in lies the reason this is tagged NSFWyup sorry .__. 1982
General Calculator Help / Re: Some limitations of platformers using pxl-test« on: March 29, 2012, 09:26:11 pm »
This is from my MazeChase game and it features dynamic tilemapping:
Pretty much, it stores the tilemap as a 64x96 black and white picture. I pixel test a spot and then I pixel test the surrounding pixels. Depending on the surrounding, the tile changes. For example, pretend o is pixel off and x is pixel on. We are looking at the center: o x o 0 x x 0 0 0 For the maze game, since the pixel above is black, I will use a tile with an opening upward and since the tile to the right is black, I use a tile that is also opening right. This way, each bit can be one of 6 tiles It makes it verrry easy to draw tilemaps and pipes and whatnot without the user having to cycle through tiles. Also, I noticed this method on my Advanced Wars 2 game (for the GBA). You can also apply this method to do multiple types of tiles as well (like mountains and trees that vary depending on the surrounding). For that, you will need more layers. EDIT: As a note, when the program in the screenie is in map editor mode, all it is really doing is turning a pixel on or off on the map and then checking the surrounding pixels to see what changes. The method allows for easy editing and scrolling 1983
ASM / Re: Ok, I'm a noob« on: March 29, 2012, 09:19:49 pm »
Okay, next week I don't have much work, so I can try Thank you!
1984
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: March 29, 2012, 03:36:06 pm »Quote [13:25:41] <+OmnomIRC> (O)<JoeyBelgier> Dude, grammer looks pretty amazingo.o 1985
TI Z80 / Re: Snakecaster: a 3D Nibbles game, sort of« on: March 29, 2012, 03:28:29 pm »
This is the most awesome snake game I have seen ever o.o I cannot believe I had not seen this before now o.o
1986
Other Calculators / Re: TI-Concours, a french programming contest for 68k/z80« on: March 29, 2012, 02:40:22 pm »* Xeda112358 waits o.o <--My eyes I had coffee today because I have to write a paper due tomorrow (I have not had time). So maybe, if I finish early, I will be up all night programming. Sleep deprived programming is the best o.o <--- still my eyes 1987
Grammer / Re: Grammer Q&A« on: March 29, 2012, 02:38:27 pm »(Started playing around with Send( and Get( with programs, and when I make a program with 768 bytes, and look at it in the PRGM menu, the menu is kind of messed up. I scroll up to see the bottom of the page, and the first programs' names overlap the last ones... Otherwise it's working fine. Question marks all the way through, so must be stored as token data!)That is weird, do you have a screenie and some code? Ok, I probably am to lazy to search it, but what's the best Grammer tutorial?There is one with the download that I wrote, but it isn't really good. That is currently the only Grammer tutorial that I know of I have to rewrite it sometime .___. 1988
Casio Calculators / Re: Who Wants to Help With a TI83+ Emulator?« on: March 29, 2012, 06:21:16 am »
As a quote from the link JosJuice provided:
Quote • Sixteen 32-bit general registers (eight banked registers)There are a few I am not sure what permissions are like on certain registers, though :? (I probably have easy access to the sixteen and the others might be more difficult). Also, I really like this instruction set o.o 1989
Other Calculators / Re: TI-Concours, a french programming contest for 68k/z80« on: March 29, 2012, 06:17:13 am »
@aeTIos: It was 1.1.2, but it is also prevalent in probably all of the Axe versions since the start.
I have no idea where to start I hadn't ever played TRON myself until two days ago.Same But I have ideas >.> 1991
TI Z80 / Re: Anisprite« on: March 28, 2012, 09:32:54 pm »
This is awesome I saw it on TICalc and showed it off to people. I had know idea it was Freyaday that made it o.o I just found it here I can't wait for the next version
1992
Introduce Yourself! / Re: hellow- Geek in training« on: March 28, 2012, 07:12:22 pm »
Howdy And good luck on your geek training o.o
For energy, here you go! 1993
Other Calculators / Re: TI-Concours, a french programming contest for 68k/z80« on: March 28, 2012, 07:03:20 pm »
So we can use...
* Xeda112358 poofs to find that graphics library...
1994
Other Calculators / Re: TI-Concours, a french programming contest for 68k/z80« on: March 28, 2012, 03:40:18 pm »
Yeah, I was thinking of the same Axiom, probably, but since I already have most of it already programmed in, I am fine
1995
General Calculator Help / Re: Detailed Modulus Discussion« on: March 28, 2012, 02:33:48 pm »
Hmm, in mathematics, when we look at -1 mod 5, that is 4, not sure if that helps...
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