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Messages - Xeda112358

Pages: 1 ... 134 135 [136] 137 138 ... 317
2026
TI-BASIC / Re: My Digital Clock
« on: March 23, 2012, 10:37:37 am »
This is the proper subforum:
http://www.omnimaga.org/index.php?board=193.0
That is where projects go :)

This subforum is where questions go (usually). Also, I like that your program lets you enter the time and date and stuff :)

2027
TI Z80 / Re: Actually this is my TI-concours entry :)
« on: March 23, 2012, 10:33:22 am »
Here is a better screenie (with better grayscale settings) :D
Also, I like how the snake opens its mouth when it is about to chomp down on a piece :D

2028
TI Z80 / Re: Snake (Zeda)
« on: March 23, 2012, 10:26:11 am »
It speeds up, but I have only gotten to 4 speed ups XD After that, it was too fast for me .-. <-- (upside down face)

2029
ASM / Re: Ok, I'm a noob
« on: March 23, 2012, 10:24:59 am »
It can be in either :)

2030
TI Z80 / Snake (Zeda)
« on: March 23, 2012, 10:23:57 am »
Since aeTIos has released his snake game, I think I should release mine >:D (slightly modified)

What you do is use the arrows to change the direction of the snake. You can eat the 2x2 blocks to grow 1 unit and you can watch it digest O.O Bumping into yourself or a wall will kill you (so don't do it!) and after every 20 units you grow, (you start with 4), a counter will count down as your snake shrinks. Once it hits zero, the game will speed up a little. There are 6 speed sa=tages, after that, it cannot get faster. Every time you eat a fruit, another spawns randomly on the map. Did I mention the map was made of 4x4 tiles and is 64x96 tiles? It scrolls so that you can see it all, don't worry :P Oh, also, there are about a bazillion fruits on the map at all times, so you won't have to hunt far for another fruit. There is a score system (but not a highscore saving system).

Finally, the program is 3128 bytes :) Enjoy!

2031
ASM / Re: Ok, I'm a noob
« on: March 23, 2012, 10:16:40 am »
Try adding this:
Code: [Select]
#define   B_CALL(xxxx)    .db $EF \ .dw xxxx

2032
Grammer / Re: Grammer Font Request
« on: March 23, 2012, 10:13:59 am »
If you want :) Some of them, I just could not fit in 4x6, so I left them empty. There is this:
http://tibasicdev.wikidot.com/83lgfont
That shows the large font in order (but it uses hex for the numbers).

2033
Grammer / Re: Grammer Font Request
« on: March 23, 2012, 09:55:08 am »
To the right of the letter, it shows which char you are editing as well as the number of it. Below, it shows the size and current cursor coordinates. Does that help? (Here is a screenshot that I posted above):

2034
TI Z80 / Re: Actually this is my TI-concours entry :)
« on: March 23, 2012, 09:38:06 am »
Wow, I like it O.O Your snake is really nice, you have different speeds and levels, and the splash screen is nice as well :D

2035
Miscellaneous / Re: Buttsfredkin = LincolnB
« on: March 23, 2012, 09:36:38 am »
Nuuuu!
* Xeda112358 said Legend of Zeda

:P

2036
Grammer / Re: Grammer Font Request
« on: March 23, 2012, 09:35:24 am »
If you were referring to "coincidence," you did spell it correctly :) (you could also say "coincidentally" in this case)

Also, I hope it works ! If you finish the font, you can upload the appvar called Font, too :)

2037
Grammer / Re: Grammer Font Request
« on: March 23, 2012, 09:27:25 am »
Wow, yes I recognise you O.O I just didn't know if it was another Steven from Belgium O.O Wow, welcome here XD Also, you will need the Grammer app on your calc for it to work (and you will need to install it).

EDIT: The latest is here http://www.omnimaga.org/index.php?action=dlattach;topic=10961.0;attach=12238

2038
Grammer / Re: Grammer Font Request
« on: March 23, 2012, 09:14:54 am »
You mean which char? It does show you for the ones created in the little font... (The little font is almost complete, but not some of the chars).


2039
Axe / Re: Use Getcalc() and hacked variables
« on: March 23, 2012, 09:13:40 am »
That shouldn't actually work to my knowledge...

2040
Miscellaneous / Re: Buttsfredkin = LincolnB
« on: March 23, 2012, 09:12:26 am »
We shall call him... Linc!
And he shall be in the Legends of Zeda!

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