2326
Grammer / Re: Grammer 2-The APP
« on: February 07, 2012, 02:17:30 pm »
Hmm, maybe Note( since the commands really play a note or series of notes?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2326
Grammer / Re: Grammer 2-The APP« on: February 07, 2012, 02:17:30 pm »
Hmm, maybe Note( since the commands really play a note or series of notes?
2327
TI Z80 / Re: GraMusic (Grammer)« on: February 07, 2012, 02:16:11 pm »
There isn't a Grammer section Also, apparently this still needs a bit of work >.> It works and I found it to work nicely, but it isn't overly amazing
2328
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]« on: February 06, 2012, 11:02:44 pm »
I have made similar effects like that in xLIB code by XORing parts of the screen. I am sure Grammer could do that pretty quickly if I could figure out the source...
2329
TI Z80 / Re: GraMusic (Grammer)« on: February 06, 2012, 07:16:12 pm »
Thanks And it interprets the data, too (it doesn't compile anything yet), and it still works quickly I found out that prgmTEST1 is a part of "Ode to Joy" and apparently I have a few notes off
2331
TI Z80 / GraMusic (Grammer)« on: February 06, 2012, 05:14:55 pm »
So I made this music player in Grammer >.> The download includes two quick samples. I'll be back in a few hours if anybody has questions
2332
Grammer / Re: Grammer 2-The APP« on: February 06, 2012, 04:43:02 pm »
Okay, here is the next update There are a few new commands and updates including the ability for Text( to display 32-bit numbers, a token for binary input, and even better, conj( has finally been set in stone with this update. The syntax for conj( is:
conj(Note,Octave,Duration Note is 0 to 11 Octave is 0 to 6 Duration is the number of 64th times to play. so to do a quarter note, use 16 (16/64 = 1/4) With this, I have made a music player in Grammer that should be ready for a first release soon Hopefully I didn't upload wrong files again >.> 2333
TI Z80 / Re: Cellular Automata (Assembly)« on: February 06, 2012, 04:29:51 pm »
That was in my top 6 favorites along with 57,99,105,129,161
EDIT: Here is the Game of Life program on TICalc (by Tr1p1ea, too o.O) 2334
TI Z80 / Re: Cellular Automata (Assembly)« on: February 06, 2012, 04:09:07 pm »
haha, but if I do the 256-bit method, I can allow for some superior rulesets for mathematical study. However, making a Game of Life is interesting... I may be mistaken, but I believe a very good version of it is on TICalc (I think it was a MirageOS program).
2335
Grammer / Grammer Examples« on: February 05, 2012, 09:13:36 pm »
Okay, so at request, I started this topic for example codes I will try to post a link in this post when I add new codes. The first one is a bouncing circle:
Code: [Select] .0:Return
2336
TI Z80 / Re: Cellular Automata (Assembly)« on: February 05, 2012, 08:47:34 pm »
Using the ruleset method I came up with, I would need to use a 256 bit input I could definitely give it a try, but user input would be a bit more complicated
2337
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]« on: February 05, 2012, 08:30:15 pm »* Xeda112358 thinks yeong already has much of it finished
2338
TI Z80 / Re: Cellular Automata (Assembly)« on: February 05, 2012, 08:29:32 pm »
What is 2D cellular automata?
2339
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!« on: February 05, 2012, 10:21:19 am »
So I got this to look at the equates and whatnot, but I am now very much enjoying listening to the songs Very cool, yeong! You got various +1s out of me!
2340
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]« on: February 05, 2012, 09:51:47 am »
All I did was modify yeongs code, I had no clue how to go about this on my own o.o Also, side note, the number of posts you have made is now divisible by integers 1 through 10 (and is the smallest such integer with this property)
|
|