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Messages - Xeda112358

Pages: 1 ... 154 155 [156] 157 158 ... 317
2326
Grammer / Re: Grammer 2-The APP
« on: February 07, 2012, 02:17:30 pm »
Hmm, maybe Note( since the commands really play a note or series of notes?

2327
TI Z80 / Re: GraMusic (Grammer)
« on: February 07, 2012, 02:16:11 pm »
There isn't a Grammer section D: Also, apparently this still needs a bit of work >.> It works and I found it to work nicely, but it isn't overly amazing XD

2328
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]
« on: February 06, 2012, 11:02:44 pm »
I have made similar effects like that in xLIB code by XORing parts of the screen. I am sure Grammer could do that pretty quickly if I could figure out the source...

2329
TI Z80 / Re: GraMusic (Grammer)
« on: February 06, 2012, 07:16:12 pm »
Thanks :D And it interprets the data, too (it doesn't compile anything yet), and it still works quickly :) I found out that prgmTEST1 is a part of "Ode to Joy" and apparently I have a few notes off D:

2330
Grammer / Re: Grammer 2-The APP
« on: February 06, 2012, 07:13:09 pm »
Yes, thank you much :D

2331
TI Z80 / GraMusic (Grammer)
« on: February 06, 2012, 05:14:55 pm »
So I made this music player in Grammer >.> The download includes two quick samples. I'll be back in a few hours if anybody has questions :)

2332
Grammer / Re: Grammer 2-The APP
« on: February 06, 2012, 04:43:02 pm »
Okay, here is the next update :) There are a few new commands and updates including the ability for Text( to display 32-bit numbers, a token for binary input, and even better, conj( has finally been set in stone with this update. The syntax for conj( is:
conj(Note,Octave,Duration
Note is 0 to 11
Octave is 0 to 6
Duration is the number of 64th times to play. so to do a quarter note, use 16 (16/64 = 1/4)

With this, I have made a music player in Grammer that should be ready for a first release soon :)

Hopefully I didn't upload wrong files again >.>

2333
TI Z80 / Re: Cellular Automata (Assembly)
« on: February 06, 2012, 04:29:51 pm »
That was in my top 6 favorites along with 57,99,105,129,161 :D

EDIT: Here is the Game of Life program on TICalc (by Tr1p1ea, too o.O)

2334
TI Z80 / Re: Cellular Automata (Assembly)
« on: February 06, 2012, 04:09:07 pm »
haha, but if I do the 256-bit method, I can allow for some superior rulesets for mathematical study. However, making a Game of Life is interesting... I may be mistaken, but I believe a very good version of it is on TICalc (I think it was a MirageOS program).

2335
Grammer / Grammer Examples
« on: February 05, 2012, 09:13:36 pm »
Okay, so at request, I started this topic for example codes :) I will try to post a link in this post when I add new codes. The first one is a bouncing circle:
Code: [Select]
.0:Return
1→X→Y→B→C
Repeat getKey(15
Circle(Y,X,12,1   ;Draws a circle of radius 12 using pxl-On
DispGraph
ClrDraw
X+B→X
If >95            ;Since negative numbers are really big (>32768), this tests if it is negative, too
-B→B
Y+C→Y
If >63
-C→C
End
Stop

2336
TI Z80 / Re: Cellular Automata (Assembly)
« on: February 05, 2012, 08:47:34 pm »
O.O Using the ruleset method I came up with, I would need to use a 256 bit input O.O I could definitely give it a try, but user input would be a  bit more complicated >:D

2337
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]
« on: February 05, 2012, 08:30:15 pm »
* Xeda112358 thinks yeong already has much of it finished

2338
TI Z80 / Re: Cellular Automata (Assembly)
« on: February 05, 2012, 08:29:32 pm »
O.O What is 2D cellular automata?

2339
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: February 05, 2012, 10:21:19 am »
So I got this to look at the equates and whatnot, but I am now very much enjoying listening to the songs O.O Very cool, yeong! You got various +1s out of me!

2340
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]
« on: February 05, 2012, 09:51:47 am »
All I did was modify yeongs code, I had no clue how to go about this on my own o.o Also, side note, the number of posts you have made is now divisible by integers 1 through 10 (and is the smallest such integer with this property)

Pages: 1 ... 154 155 [156] 157 158 ... 317