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Messages - Xeda112358
Pages: 1 ... 155 156 [157] 158 159 ... 317
2341
« on: February 04, 2012, 06:35:01 pm »
There are folks that want a flight simulator and they think Grammer can do it after seeing this They are serious about this, by the way o.o for you
2342
« on: February 04, 2012, 06:28:05 pm »
I almost said some inappropriate, non-PG things That is freaking awesome! Do you mind if I play with that to see if I can do some 3D stuff? EDIT: Also, instead of doing prgmLbl "CIRCO, I would do something like Lbl "CIRCO→K before the mainloop when you are initialising variables and then use prgmK
2343
« on: February 04, 2012, 04:17:34 pm »
Stemming from my attempt in Grammer, I ported my automata generator to assembly. This version takes an input through Ans for the rule set (0 to 255) and modifies the graph screen accordingly. it starts at the top of the screen and makes its way to the bottom. Oh, and the program 114 bytes EDIT: I added a picture of rule 57 because it looks so cool!
2344
« on: February 04, 2012, 01:41:50 pm »
Right now, the conversion from binary is pretty fast. Converting from an arbitrary base could be pretty slow, though I mean, it is doable, but I would prefer to use some other token so that binary can be read fast.
2345
« on: February 04, 2012, 01:38:23 pm »
Thanks Now I am off to see if I can do this in assembly, too... Maybe an Automata explorer?
2346
« on: February 04, 2012, 01:37:07 pm »
Yes, exactly I am trying to think of what else to add
2347
« on: February 04, 2012, 11:57:06 am »
Yes, I mentioned it here: Also, it messes up usually at the bottom-right because it is "testing" off screen pixels which are always zero I want to make an assembly version sometime, too
Also, here is a screenie of what happens if I add 3 to N after every row (another suggestion by Spyro543
2348
« on: February 04, 2012, 11:39:59 am »
So Spyro543 managed to get me to create a cellular automata generator after he saw my program AUTOCELL. It isn't nearly as fast, but it works! I am going to experiment some more with this, too. Like, after scanning down, scan in the reverse! So, to change the pattern, open up the program and modify the xx→N to a number from 0 to 255 for your favorite automata Also, it messes up usually at the bottom-right because it is "testing" off screen pixels which are always zero I want to make an assembly version sometime, too
2349
« on: February 04, 2012, 10:42:33 am »
Another feature added and also some minor fixes: you can now use the exponential E ([2nd][,]) to prefix a binary result. This does return 32-bit values for text output and maybe for future use with 32-bit math.
2350
« on: February 04, 2012, 10:30:52 am »
Wow, they look similar o.o I wonder if I can do it... I don't know how efficient it will be, though
2351
« on: February 04, 2012, 10:28:01 am »
No .___. It follows that same algorithm: draw a pixel at (0,0) Xor the screen with itself one pixel down draw a pixel at (0,1) Xor the screen with itself one pixel down draw a pixel at (0,2) ... Once the top row is filled, it can just xor itself one pixel down and creates the appearance of motion I've no clue what that rule, is, though
2352
« on: February 04, 2012, 10:24:40 am »
I've no clue All I do is xor a section of the screen with itself 1 pixel lower. Also, I draw a new pixel on the top row (or bottom row) incrementing the x coordinate each step (until it reaches 96)
2353
« on: February 04, 2012, 10:21:24 am »
I am not sure what the trouble is... Um, do you have TI-connect or some other inking software? If so, I think all you need to do is send the program to your calc and run it using Asm( before the program name. (Asm( can be found in the catalog by pressing [2nd][0] and scrolling down a little)
2354
« on: February 04, 2012, 09:33:35 am »
Hmm, I wonder if there could be a way to copy multiple lines...? You would need to find a way to show what was selected, though, probably
2355
« on: February 04, 2012, 09:10:13 am »
Holy, crap, my guess was off by a long shot That is a lot of pieces!
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