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Messages - Xeda112358

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2356
Computer Usage and Setup Help / Re: lol $29.99 Intel Core i7 computer?
« on: February 04, 2012, 09:02:52 am »
"THIS ITEM IS CURRENTLY UNAVAILABLE"
XD

2357
Grammer / Re: Grammer Feature Requests
« on: February 04, 2012, 12:25:59 am »
This does not handle 32-bit inputs via math or numbers, but it will display 32-bit numbers by using two variables in a row. For example, if B was FF0Fh and B' was 7BACh, you can display FF0F7BAC by doing this:
Code: [Select]
Text('0,0,BB'
(that will display 4279204780 if my math is correct)

Because of how I coded this, Grammer actually stores intermediate values as 32-bit numbers (but the upper 16-bits are all zeroes). This means that I might need to modify the Fix command to allow for one more mode-- 32 bit mode.

EDIT: Luckily nobody downloaded before I found a bug that I forgot to fix... I forgot to change a byte in the For( command because I changed the routine for locating a variable. It is now fixed :)

2358
Other Calculators / Re: History of the TI community
« on: February 03, 2012, 09:32:20 pm »
I'm turning old in a few months D: I will be twenty !_! I will have been alive for two decades D: My life is already over a quarter over D:

2359
Other Calculators / Re: History of the TI community
« on: February 03, 2012, 06:45:11 pm »
I was 4 years old back then o.o This has been going on since I was just a little little kid o.O

2360
Grammer / Re: Grammer 2-The APP
« on: February 03, 2012, 05:26:41 pm »
I wish I was good with 3D stuff D: Somebody on TIBD had a great idea... That flingfisch might be interested in >:D

2361
Other Calculators / Re: History of the TI community
« on: February 03, 2012, 05:24:54 pm »
I believe Brandon said he was *the* person that brought the beginning of assembly programming to the TI calculators.

2362
TI Z80 / CODEM4
« on: February 03, 2012, 03:25:46 pm »
Okay, this a program I made a while ago (two or three years ago) that may still be useful to folks. It is a cheat code program based off of a program called CODEM that I made for an RPG (about 5 years ago). What the original did was it would take two strings (the name of the codes and the actual codes). It would then let the user select codes to use through a fancy-shmancy menu and then it would perform the codes.
The drawbacks:
Names were 16 chars, codes were 8 chars-- always
The undrawbacks:
The menu was really nice o.o It let you scroll through large numbers of codes (the program I made this for had 89 codes or something like that)


So why is CODEM in any way something you might want? Imagine this scenario:
You make a great game
You spread said game around your friends/school/internet/world
Some said folks try to cheat by modifying source codes and/or savefiles if they can figure it out
Said folks fail
Said folks break program
Said folks make an D: face and flood you with questions on how to fix it


So you might want to make the codes for them... After a few years I learned about Celtic 3 and that was when I made CODEM4 (there were a few versions before). Codem4 was a project in itself because I made a file system, code editing screen, error handling of almost any possible error (there were a few I could not do). I made all the code compressed, easy to select. It wasn't a graphical wonder, but it did have a lot of neat features that a programmer would appreciate (if not a regular person). Plus, I made it spit out a program that had everything precalculated (instead of converting codes on the fly) so running the cheat code could be done quickly and seamlessly without modifying any other variables.

Anyways, features:
If there are no code databases found, you will be prompted to create one.
You can add a description to it
if the name is already taken, you will be prompted again for a name
If you select a database with no codes, you will be prompted to add codes or not (selecting yes will take you to the code input screen).
When you select your codes and finish, the program (locked) CODEM will be created.

Now to run your cheats, you can just run prgmCODEM upon a special keypress or what have you. Of course, it is necessary that your program allows CODEM4 XD

2363
Other Calculators / Re: History of the TI community
« on: February 03, 2012, 02:13:27 pm »
On IRC, Brandon W mentioned these guys:
Magnus Hagander
Bill Nagel

2364
Grammer / Re: Grammer Animations
« on: February 03, 2012, 09:26:14 am »
Hmm, maybe, actually >.> The lovely thing is that all they do is XOR a buffer with itself one pixel down. This can be easily modified to make it occur in different directions or on just one part of a screen. I made some posts a while back showing Sierpinski's Triangle in its full glory :3 Here is an alternate version (that somebody thought was platformer at first glance when they saw me with it) :)

2365
Grammer / Grammer Animations
« on: February 03, 2012, 07:55:11 am »
I couldn't figure out where to put this because it is an animation that while it looks cool, probably isn't too useful for games and such. So, I figured I would make a general topic :) Plus, I have a few other animations I can dig up from a program I made a while ago called PsychaD... So the first one is interactive and based on a program Yeong made:

Controls:
Arrows move
[F1] shrinks it
[F2] makes it grow
[2nd] speeds it up
[Alpha] slows it down
[ +] adds more lines
[-] removes lines
[4] shifts the point right
[6] shifts the point left
[8] shifts the point up
[2] shifts the point down

Lots of options :3
EDIT: Okay, here is another thingy to watch .___.

2366
Grammer / Re: Grammer 2-The APP
« on: February 02, 2012, 11:41:31 pm »
Okay folks, I fixed up the line routine which has been a little buggy and I also modified the sine and cosine routine to be faster and more accurate. if you want it, I think it is a useful update :) also, I made this proggie (see the screenie).

EDIT: An added stat: The sine and cosine routines are twice as fast and it only used a few extra bytes :) It is about 3 times as fast as the original routine x.x


2367
TI Z80 / Re: Ricochet
« on: February 02, 2012, 11:24:39 pm »
No, I've made no progress .___. (just like most of my project starts)

2368
News / Re: 2 years of Axe Parser
« on: February 02, 2012, 11:18:51 pm »
yay merry Axe Day! !peanuts

2369
Grammer / Re: Grammer Feature Requests
« on: February 02, 2012, 09:05:07 pm »
I can do that, I think. Is there any other better tokens to use?

2370
Grammer / Re: Grammer Feature Requests
« on: February 02, 2012, 09:00:53 pm »
I can definitely do that, but what command should I use to signify a 32-bit number? (I might use it in other areas, too, such as 32-bit math)

EDIT:Rather, what token?

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