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Miscellaneous / Re: I am getting a ti-89
« on: February 02, 2012, 08:23:02 pm »
Nice! And it also seems that there has been a small boost in 68K activity recently
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2371
Miscellaneous / Re: I am getting a ti-89« on: February 02, 2012, 08:23:02 pm »
Nice! And it also seems that there has been a small boost in 68K activity recently
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TI Z80 / Re: The Reign of Legends 3 Port [Grammer]« on: February 02, 2012, 07:35:44 pm »
Oh my word Three more things I want to note:
1) I found some optimisations to make it faster 2) That is 6MHz ?!!? Wow! 3) I just made a version that also lets you add more to the ring and it is smaller and faster. I also think I have a bug in one specific part of my code to compute sine and cosine, so hopefully I can have that fixed Code: [Select] 3→N
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TI Z80 / Re: The Reign of Legends 3 Port [Grammer]« on: February 02, 2012, 06:13:29 pm »
Holy crap, that is really cool! Like, wow
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Grammer / Re: Grammer Routines« on: February 01, 2012, 09:49:03 pm »
Here is a small routine for adding a 16-bit number to a 32-bit number (that does not exceed maximum or minimum value):
To add GG'+B (does not exceed FFFFFFFF): Code: [Select] G'+B→G' To subtract without going below zero:Code: [Select] G'-B→G'
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News / Re: Grammer sub-forum added« on: February 01, 2012, 09:36:23 pm »
Since it is a pronoun, I believe the G needs to be capitalised (sorry, I had to)
I really hope Yeong can finish it this year o.o It would be a big deal O: 2376
Other Calculators / Re: History of the TI community« on: February 01, 2012, 08:46:29 pm »
I would like to mention that Burr over on TIBD has made a start on this. He has a list of people and teams and he is asking the folks there for the kind of questions we should ask and if we should continue this venture.
Here is the topic: http://tibasicdev.wikidot.com/forum/t-438087/ti-basic-legends 2377
TI Z80 / Re: YAAR (Yet Another Assembly/Axe Raycaster)« on: February 01, 2012, 10:56:50 am »
Wow, I hope I can someday understand how to create a fast raycasting engine o.o This just amazing !
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News / Re: Grammer sub-forum added« on: February 01, 2012, 10:24:04 am »
ROL3, specifically (Reign of Legends). It was a fairly well respected RPG DJ_O made back when he programmed a lot o.o
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Grammer / Re: Grammer Feature Requests« on: January 31, 2012, 09:40:49 pm »1)How do I copy picture to memory address? (I'm pretty sure it can be done with Fill( command but just making sure.)1) You have a few options. If you have the data in RAM, you can use the Fill( commands. However, since that copies 768 bytes and the OS stores 756 bytes, you might want to do something like this: Code: [Select] solve(0,"GPic1","Vt→A 2) Well, I do have some 32-bit stuff in the App, but not fully available in Grammer. However, there is support for multiplication, addition, and subtraction. For example, you can take advantage of Ɵ' in a lot of cases. I know in IRC you wanted to do 32-bit addition and subtraction for things like money in a game:To perform GG'+B where G is the upper 16-bits and G' is the lower 16-bits: Code: [Select] G'+B→G' And similarly for subtraction:Code: [Select] G'-B→G'
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News / Re: Grammer sub-forum added« on: January 31, 2012, 04:40:42 pm »
Awesome :] I am still around throughout the day and I check in often, but even if I am not here to answer a question, there are some folks that can (like Sorunome or Yeong).
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Axe / Re: Routines« on: January 31, 2012, 08:56:42 am »
To make Serpinski's triangle, I am not sure if this is proper Axe code, but it is essentially how I do it in other languages where I have such fun screen access (and it does not use another buffer):
Code: [Select] 0→A That isn't nearly as fast as it could be, but I'm not too good with Axe EDIT: THe screenie isn't the above Axe program (it is in another language) EDIT2: calc84maniac gave some optimisation tricks (using For(756) and {C--} for example) 2382
ASM / Re: 68K ASM Help« on: January 31, 2012, 08:38:43 am »
Yes, I have now downloaded GCC4TI Thanks!
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ASM / Re: 68K ASM Help« on: January 31, 2012, 08:25:46 am »
I have TI-Emu and TIGCC, but they seemed to cause some conflicts with a few other programs (Wabbit seemed to get buggy, but that may have been fixed). TIGCC has an issue where if I get any warnings or errors, it uses up all of my system resources available (so it makes my computer lag), and I have to press F10 about 5 times and click okay for each pop up error And if I click outside the IDE, it does this too.
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Grammer / Re: Grammer Q&A« on: January 30, 2012, 09:12:32 pm »
Yes That is why all the other pointers are updated at the end of .M19 It is when augmenting or deleting any data.
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