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Messages - Xeda112358

Pages: 1 ... 160 161 [162] 163 164 ... 317
2416
Other Calculators / Re: zcontest basic judges headquarter
« on: January 27, 2012, 08:33:47 am »
Awesome! This is going to be really cool :] I've never won  a prize like this before o.o

2417
TI Z80 / Re: Ricochet
« on: January 26, 2012, 11:48:16 pm »
Hmm, I am trying to figure out what a good death trap would look like :D Also, I can make it bigger :) I can make it 2x2 pixels and it would move even faster

2418
TI Z80 / Re: Ricochet
« on: January 26, 2012, 11:42:15 pm »
Yes, that is what I do :) I have fun trying to see how many ricochets I can get :) (the screenie is my best attempt so far)

As for a game idea, I just thought of one... Maybe make barriers and give the users certain pieces. They place the piece that will redirect the (thing?) and the goal is to get it to a specific spot on the screen.

2419
TI Z80 / Re: ORG: online Z80 IDE and assembler
« on: January 26, 2012, 11:37:10 pm »
Exactly that ^ This program would get a 10/10 for convenience if I were to rate it :D And it would get a 9.5/10 for how easy and intuitive it is to use :D (Compared to a normal assembler, I would rate it at about a 12/20 for the two).

EDIT: grammar

2420
TI Z80 / Re: ORG: online Z80 IDE and assembler
« on: January 26, 2012, 07:26:12 pm »
Awesome! I'll have to give it a try at some point ! I am going to be pretty preoccupied with other life influences for a while, though XD

2421
TI Z80 / Re: The Reign of Legends 3 Port [Grammer]
« on: January 26, 2012, 06:32:43 pm »
Okay :) I might be busy, but I will try to get a look at it :)

2422
TI 68K / Re: Pokemon TI-89
« on: January 26, 2012, 04:33:14 pm »
I was pretty sure there were two ways to access the keys in C for the TI-89 (three ways for ASM). One of them probably doesn't have a delay (but I am not sure).

2423
TI 68K / Re: Pokemon TI-89
« on: January 26, 2012, 08:25:55 am »
I will say that I rather like the key layout .__. It seems more natural because Enter is used to select everything normally and ESC seems like escape.

2424
Other Calculators / Re: History of the TI community
« on: January 25, 2012, 07:15:19 pm »
Things like how people interacted, what projects were going, the story behind them (the projects), who (multiple people) lead the community, what were the big events, how sites interacted, and if there has ever been site politics.

2425
TI Z80 / Ricochet
« on: January 25, 2012, 03:29:09 pm »
Okay, I have a game idea using a program I call Ricochet. It is coded using Grammer and it relies solely on the contents of the graph screen. I have been having fun for the past few days playing with it so far, but I finally remembered to put it on my computer to upload :)

My question is, how can I turn this into an even better, more addicting game?

Also, that isn't lag or anything you see in a few spots, it is just the tail uncurling once it has been smushed XD

To edit the size, the part that says 92→N can be changed to any other number bigger than 1. The size doesn't change the speed much at all as it only worries about the start and end of the snake thing.

2426
Other Calculators / Re: History of the TI community
« on: January 25, 2012, 02:55:07 pm »
Oh dear, I don't even know where to begin. That is just like a timeline of events, right? I wanted to see if I could get into the stuff like the politics and meanings of certain events. Even if it is just little stuff like the nDoom policy here or if there is anything elsewhere.

2427
Other Calculators / Re: History of the TI community
« on: January 25, 2012, 02:23:49 pm »
Awesome! I was directed here when i made a comment that I wanted to learn the history of the calc programming community. I already PMed DJ for info earlier, but I hope this can someday be a reality o.o Even if it takes a few years, the amount of history available could make for a huge document o.o

EDIT: I necroposted >.>

EDIT2: So that I don't go off and email more people that have been contacted, has anybody contacted others for an interview or anything yet?

2428
Hopefully there are folks that can help out here! (I am Thunderbolt on UTI, by the way)

2429
TI 68K / Re: Pokemon TI-89
« on: January 25, 2012, 12:26:48 pm »
And maybe a quick save key? Like using → to save, [home] to quit with saving, [ESC] to quit without saving? It is so cool that it designed for the calc! I like how you made name input at the beginning :)

2430
TI 68K / Re: Pokemon TI-89
« on: January 25, 2012, 12:22:59 pm »
I wonder, can you make an option to auto-save when you exit?

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