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Messages - Xeda112358
Pages: 1 ... 164 165 [166] 167 168 ... 317
2476
« on: January 21, 2012, 10:06:05 am »
This is still cool o.o Is there also some way where I can make very specific names? Like I know when I was making Grammer, for a while in development it was called GRAMMER until I figured out how to use a Brass command to change it to Grammer.
EDIT: Also, BatLib uses weird symbols
2477
« on: January 21, 2012, 10:01:12 am »
Wow, this is great! I am just curious... is there any possibility in the future to include these features:
-Compiling to an APP -Making shared projects (so several members of a team could work on it)
That would raise the level of epicness in my book to astounding o.o
2478
« on: January 21, 2012, 09:43:41 am »
Yes, the calc screen is quite lovely
2479
« on: January 20, 2012, 10:29:31 pm »
I had a random piece that I found once that had a USB tip on one end and a charging tip on the other (round). I use that often to keep my calc operating when I need to charge my batteries and still use my calc. All I do is cram a wire inside and wrap another wire on the outside and those go to the two terminals on my calc.
2480
« on: January 19, 2012, 10:15:09 pm »
Oh, jeez, nevermind, I know what it is .__. Here is the fix. I noticed it yesterday when I was making the flame animation and I fixed it and did not even think to upload the fix here. For ASM programmers, I originally needed an extra POP to exit the routine, but then I rearranged it to not need that, but I left the POP in.
2481
« on: January 19, 2012, 09:52:01 pm »
Awesome, thanks!
2482
« on: January 19, 2012, 09:26:53 pm »
Haha, cool! Is there some source I could play around with while I try to learn?
2483
« on: January 19, 2012, 09:18:34 pm »
2585: Your calculator has the mentality that "book burners" like the SOPA bill should be burned
2484
« on: January 19, 2012, 08:03:37 pm »
bombs Make it so you can throw bombs and after a certain amount of time it explodes and destroys zombies in proximity
2485
« on: January 19, 2012, 07:57:12 pm »
Okay, so he asked me a few days ago if I could program it to do stuff and I said I would look into it. So now I am curious about how I can go about programming for it, because this kind of thing looks neat!
2486
« on: January 19, 2012, 07:50:47 pm »
Wow, nice! I have to look into this "Mindstorm" thing It looks like it could be fun to code! What language did you code that in? EDIT: Wow, one of my friends has one right next door (we are in the same building)
2487
« on: January 19, 2012, 07:35:56 pm »
I think in the next update, I will just remove the hook for { and [. And why can't you put a "[" in a string? It should still show up as [ when it is displayed...
2488
« on: January 19, 2012, 10:47:48 am »
2582: You make your avatars from calculator programs ^^
2489
« on: January 19, 2012, 08:24:51 am »
Awesome I know some folks who might want in on a project like this if I start one...
2490
« on: January 19, 2012, 08:17:18 am »
Thanks, DJ I also made an effect last night for making a picture appear in the fire, but I crashed my calc. Pretty much, I had 4 buffers-- one with the picture, one with the currently shown image, one with the fire (graph screen), and an intermediate step. Go to the intermediate buffer, copy the picture, and then AND it with the graph screen. Go to the shown image and OR the intermediate step onto it. Now go to the Fire screen and OR the last result on top and you will have an image coming out of the fire I then went on to add the particle effects, too, so the image forms, then melts, then forms, et cetera
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