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Messages - Xeda112358

Pages: 1 ... 165 166 [167] 168 169 ... 317
2491
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: January 18, 2012, 11:29:52 pm »
2578: You know the differences in hardware between calculators of the same model that have no bearing on what the calculator is meant to do (like 128KB vs 48KB and different LCDs :P)

2492
Miscellaneous / Re: What is your avatar?
« on: January 18, 2012, 10:34:23 pm »
Thanks! That is the one I liked, too :)

2493
Miscellaneous / Re: What is your avatar?
« on: January 18, 2012, 10:33:04 pm »
Which one should I use?

2494
Axe / Re: Flames tutorial
« on: January 18, 2012, 09:57:00 pm »
yes, most of the RNGs that I have used or seen do have a pattern that you can see when you bring it to the graph screen. I like it on one level, but I don't like it when I need to use it for a game XD

2495
Grammer / Re: Grammer 2-The APP
« on: January 18, 2012, 09:07:11 pm »
Cool!
@Anybody that wants it:
The Grammer Feature Requests page currently has a version with the ln( command that lets you jump forward or backwards a given number of lines.

2496
Axe / Re: Flames tutorial
« on: January 18, 2012, 08:42:21 pm »
Oh, jee, I finally figured it out. I accidentally some of my code when I went to fix the random number generator last time XD. Sorry about that, here is a better screenie :)

Also, the code to actually do the flames is written in assembly and I just use the AsmPrgm command, but the other parts were in Grammer.


EDIT: Source:
(beware, it is mostly hex)
Code: [Select]
.0:Return
ClrDraw
ㅠ8800[(0102040810204080
ㅠ86ED[(4C931140930103F4CD0888B612231310F70D20F4060CAF121310FCC9
ㅠ8808[(E5D52AFE87ED5F86230F86230FAE230F0F22FE87E60716885F1AD1E1C9
Repeat getKey(15
AsmPrgm21      ;normally don't ever do this >.>
DispGraph
End
Stop

2497
Grammer / Re: Grammer Feature Requests
« on: January 18, 2012, 08:29:12 pm »
Okay, wonderful idea and here is your update! As a note, ln(0 will jump forward 65536 lines. Here are some examples:
Code: [Select]
ln(3                 ;jumps to the line with "Yeah!
"Hi
"Whaddup?
"Yeah!             ;The code jumps here
Code: [Select]
Lbl "ScrollMenu→Z
prgmZ            ;StartOfLoop
DispGraph
If getKey(15
ln(-3              ;jumps back to prgmZ

Again, thanks for the token idea, especially! I made a version for ReCode that used other tokens (and was conditional) and I have wanted to add it to Grammer as well, very much. Thanks!  :thumbsup:

2498
TI Z80 / Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« on: January 18, 2012, 06:47:05 pm »
There isn't much that I can see at a glance except for a few end parentheses :) Nice job!

2499
TI Z80 / Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« on: January 18, 2012, 06:31:05 pm »
Maybe I uploaded a bad version of Grammer? I have had similar issues and I fix them and forget to mention them or that I fixed them :/

2500
TI Z80 / Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« on: January 18, 2012, 06:28:53 pm »
Hmm, well the menu was working for me... I got to the forest and I pressed Alpha, the menu came up, then I put it away and kept walking around. Also, nice job! The maps are working nicely and it moving isn't too fast.

EDIT: Maybe I just uploaded a bad version of Grammer :/

2501
Axe / Re: Flames tutorial
« on: January 18, 2012, 06:16:25 pm »
Oh, oops, I accidentally forgot to mask the upper 5 bits of the random number I produced XD Now the fire isn't working nicely :( (I have about 3/8 of the columns all white)

2502
TI Z80 / Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« on: January 18, 2012, 06:08:16 pm »
okay .__. What are they?

2503
Axe / Re: Flames tutorial
« on: January 18, 2012, 06:07:43 pm »
I used an RNG that thepenguin77 offered. It appears to be much more evenly distributed...

2504
Axe / Re: Flames tutorial
« on: January 18, 2012, 06:02:54 pm »
Okay, here is a Grammer version, so this shows your tutorial here is easily ported to other languages :D

2505
Axe / Re: Flames tutorial
« on: January 18, 2012, 05:47:21 pm »
Awesome o.o This was short and simple and very easy to port to assembly o.o

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