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Messages - Xeda112358

Pages: 1 ... 166 167 [168] 169 170 ... 317
2506
ASM / Re: ASM Command of the Week
« on: January 18, 2012, 03:55:32 pm »
Building off of what calc said, NEG is like CPL \ INC A, except NEG will modify the c flag.

2507
ASM / Re: ASM Command of the Week
« on: January 18, 2012, 03:39:03 pm »
CPL is a great command for logic. Pretty much, it inverts the A register. The most common thing I use it for, is with drawing sprites and pixels with erasing logic. For example, to display a sprite by erasing, take the sprite data and invert it with cpl, then use AND logic on the screen. Also, you can use it to invert the graph buffer:
Code: [Select]
     ld hl,9340h
     ld bc,3
       ld a,(hl)
       cpl
       ld (hl),a
       inc hl
       djnz $-4
       dec c
       jr nz,-7
     ret

2508
Other / Re: Knex Ball Machine Catastropha
« on: January 18, 2012, 03:14:53 pm »
Wow, cool o.o So I should put aside about $700 dollars to buy the pieces here in the US... :D I've only gotten about 3 or 4 kits and made mini projects. For example, I made a tank/plow thing that could push a 15kg box of books across a smooth floor (otherwise, parts would fly off from the strain) :D I once made a 1:1200 gear ration and I put a piece between two gears and it snapped o.o
* Xeda112358 ♥ k'nex

EDIT: Wow, I was really destructive, wasn't I?

2509
Other / Re: Knex Ball Machine Catastropha
« on: January 18, 2012, 03:06:24 pm »
Wow, holy crap that is freaking awesome! All those lifts and tracks were really cool and I cannot wait to get back home in a few months to play with my collection again! So that I can set aside a budget, around how much did this endeavor cost you?

2510
Other / Re: Knex Ball Machine Catastropha
« on: January 18, 2012, 02:44:28 pm »
I'll check the details at another date, but I am watching the video, now :)

2511
Grammer / Re: Grammer 2-The APP
« on: January 18, 2012, 11:46:56 am »
@Sorunome: Grammer will see that as Str1000, but only the LSB is used. so in hex, 1000=3E8h, so it uses E8h which is 232 in decimal. So Str000 is the same as Str232
@Art_of_camelot: I am working on an up to date readme, but what I have so far is included in this post.

@Alll: If anybody has a better way to organise the readme and make it more understandable, feel free to give ideas!


@Yeong: I remembered to save the list of Prefix bytes for different variable types, this time :)

2512
Grammer / Re: Grammer Feature Requests
« on: January 18, 2012, 11:28:09 am »
Oh, I meant only 46 chars can be used. The text can be any size (as long as it and its compressed form fit in RAM).
The characters include punctuation, uppercase letters, numbers, and a few other chars.

2513
Grammer / Re: Grammer Feature Requests
« on: January 18, 2012, 07:54:47 am »
That could be tough and it depends .__. The text compressor only works with 46 chars and works using some stats on the most common appearances of letters. Of course, making a general routine that scans any data would probably be neat, too :)

2514
TI-Nspire / Re: Rush Hour
« on: January 18, 2012, 01:07:06 am »
I think he means not to create an impossible level that is included XD But yeah, if the user wants to create a custom level that is impossible, let 'em :D

2515
Grammer / Re: Grammer Feature Requests
« on: January 18, 2012, 01:03:41 am »
Okay, two things:
1) Thanks for voting on the poll! It so far looks mixed. I plan in any event to add text compression to Grammer 3 :)
2) I have a few new updates based on this thread-- I added yeong's request (including a request via IRC) and I added in more variable support (such as Str133, GDB67, et cetera). On top of that, I added support for storing Grammer strings to OS strings.

See EDIT2 on this post for details and the download is on that post, too :)

2516
ASM / Re: Mad DJNZ Hacks
« on: January 17, 2012, 10:36:29 pm »
It is one of those things that may not be used for a long time, but when it happens, somebody is going to feel special XD

2517
Grammer / Re: Grammer Feature Requests
« on: January 17, 2012, 10:28:09 pm »
Do you mean using iPart(C,ㅠ01FF? Otherwise, I can add [[ for two-byte values and [( for just straight hex.

2518
TI Z80 / Re: [Grammer(xlib first)] The Reign of Legends 3 Port
« on: January 17, 2012, 09:43:56 pm »
Hopefully you can connect your computer to your calc soon, that way we can take a look at what's buggy.

2519
Miscellaneous / Re: End of activity peak?
« on: January 17, 2012, 08:30:04 pm »
BGMG=Board Game Makers Guild
What happened is that it appeared that a few of us all thought of the same board games at the same time, so a bunch of board games have recently been made in Lua, Grammer, and I believe Axe has a few. As a joke, we mentioned Board Game Makers Guild, and maybe it will stick :)

2520
Miscellaneous / Re: End of activity peak?
« on: January 17, 2012, 07:44:08 pm »
* Xeda112358 starts porting more mini games to Grammer/ASM
Also, do we have an Axe BGMG coder?

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