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Messages - Xeda112358
Pages: 1 ... 177 178 [179] 180 181 ... 317
2671
« on: December 30, 2011, 06:12:41 pm »
Haha, thanks! I am still working on this sporadically, but this is like many of my other projects-- I start it and then I work on a few of the other projects I started and never finished. I'll try to spit out an update soonish.
2672
« on: December 30, 2011, 09:14:54 am »
Now I need to see what I can come up with for this coming year
2673
« on: December 30, 2011, 09:13:53 am »
If you can, that would be cool, but it isn't necessary
2674
« on: December 30, 2011, 09:09:54 am »
Ironically, I have that half working It will work if it goes off the right side and bottom portion of the screen. I will see what I can do...
2675
« on: December 29, 2011, 08:52:45 pm »
For number 2, you can do that if it is in RAM, but any labels that come after that will need to be recalibrated.
For number 3, if you have a token for it, that is already possible, but I am thinking I can add in the RecallPic and StoPic commands that access all 256 pictures and maybe a solve( command to play with strings and GDBs and whatnot.
2676
« on: December 29, 2011, 07:52:53 pm »
Okay, I made the topic and the first post should have the program that works.
2677
« on: December 29, 2011, 07:52:06 pm »
In any event, the safest way is just to do the code I showed. You can do some really neat things, though, like jumping to labels in other programs.
2678
« on: December 29, 2011, 07:48:58 pm »
This is where y'all can drop your ideas and requests. I make no promises, but it is good to have everything in one place, right? So the first request was by yeong and that was to have a way to incorporate BASIC and Grammer together with Grammer 2 (it was possible in the first Grammer). So here is a program that should make that possible. Just start a line with .0:Asm(prgmGRAMMER and the code up until a Stop will be run as Grammer code. At the Stop, the code will be read as BASIC. You can do this as often as you like in a program, too Lemme know if it doesn't work .__.
2679
« on: December 29, 2011, 07:27:11 pm »
Hmm, I am not sure what you mean... I think you mean allow BASIC and Grammer to be mixed? I could try to whip something up for you You will need to have a program in RAM to do it, but yes. Also, I will make a Feature Request topic as you requested on IRC
2680
« on: December 29, 2011, 07:16:12 pm »
I have always wanted to make an assembler syntax that would take B→A and translate that to 78 (for ld a,b) and other such basicised assembly. Now I can do that!
2681
« on: December 29, 2011, 01:46:05 pm »
Erm, that is not intentional in the least and I believe what it is doing is finding the RAM of the program (it isn't erased when archived).
2682
« on: December 29, 2011, 01:44:09 pm »
Hmm, well I was planning on making a smoothscrolling tilemap engine built in, anyway. It will be nice to see the comparison of Grammer smooth scrolling versus Assembly smooth scrolling
2683
« on: December 29, 2011, 01:42:36 pm »
Hmm, oops, I forgot that 0... Still, it works nicely! Also, maybe macros can have mandatory parentheses like bcall( ? That might help.
2684
« on: December 29, 2011, 11:40:50 am »
I made my first ASMDREAM program! It was a simply "HOWDY WORLD" program, but I got it to work! I haven't even tried making my own macros, but I like that idea with LD A,?,B,?,C,?... Cool!
So what I have learned so far: -Instructions use a space first then the instruction -Labels do not start with a space -.db statements start with a . instead of a space
I like it!
Here is an example code:
→SRC prgmƟROM1 prgmƟROM2 prgmƟMACROS AsmPrgmHELLO NOSTUB LD HL,HELLO BCALL(/PUTS) RET HELLO ."HOWDY WORLD! End
2685
« on: December 29, 2011, 10:49:35 am »
Meh, ASMComp is nothing compared to ASMDREAM. I am not even going to attempt things like macros EDIT: Just downloaded!
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