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Messages - Xeda112358

Pages: 1 ... 188 189 [190] 191 192 ... 317
2836
TI Z80 / Re: Axe GUI Library
« on: November 16, 2011, 07:33:36 am »
Wow, this looks amazingly amazing O.O I wonder how easy it would be to drag objects? Like, if you are pressing enter and you are on an object, moving the mouse would move the object to...
This looks very pretty!

2837
Grammer / Re: Grammer 2-The APP
« on: November 15, 2011, 10:17:48 pm »
The version number goes 2.day.month.year XD

2838
Math and Science / Re: A Page of My Notes
« on: November 15, 2011, 08:54:35 pm »
Is it something fun, neat, and/or interesting? If so, then do it! If it is impossible, did you have any ideas on what might happen if it were possible?

2839
Math and Science / Re: A Page of My Notes
« on: November 15, 2011, 08:50:57 pm »
If I knew wherw I could find it I'd post my noyes on relativity in relation to newtons laws.
That would be cool O.O

2840
TI Z80 / Re: Map Editor (Grammer)
« on: November 15, 2011, 01:36:48 pm »
Cool idea and that would be easy to implement!

2841
TI Z80 / Re: Map Editor (Grammer)
« on: November 15, 2011, 01:32:59 pm »
Hmm, that might be nice... There are 16, so I could have a column of the first 8 tiles on the right, then a blank column, 8 columns of the map, a blank column, then the remaining tiles. It might slow things a bit since the tilemap draws to the full screen and I would have to do some screen shifting, but it might be nicer :)

2842
TI Z80 / Re: Map Editor (Grammer)
« on: November 15, 2011, 01:24:22 pm »
Fwahahaha, with the latest verison of Grammer, I finally added a Tilemap routine. So what did I do? I made this lovely tilemap editor. Also, I will probably have to make a tile editor as well for those who want to ab(use) this program :D

The syntax for editing is still the same, but if you want to open up the actual program and play with it, you can :D

2843
Grammer / Re: Grammer 2-The APP
« on: November 15, 2011, 01:11:10 pm »
Hey folks, here is a new update that has a rather gorgeous looking command! I have finally added in the Pt-Change( command! It currently only does one Tilemap type, but it does it well. I am going to post a new version of my tilemap editor in its topic and I hope the speed knocks your socks off. Anyway, here is the command syntax and download:
Pt-Change(0,MapLoc,TileLoc,MapWidth,MapX,MapY,TileLogic
0 is the map type (I plan to have other tilemap routines with different syntaxes)
MapLoc is a pointer to the tilemap data. Tilemaps are formed in rows first, then columns
TileLoc points to the 8x8 tile data
MapWidth is the number of tiles wide your map is. The minimum is 12.
MapX is the X offset into the map data to start reading at
MapY is the Y offset into the map data to start reading at
TileLogic is the sprite logic method to use when drawing the tiles. If you want to play with the DataSwap option, back up your sprite data and copy it to a tempvar XD

Also, sprites cannot be in hex form :/ (it would slow things down a tad)
Here is a screeny that shows off some randomly generated maps :D

2844
Grammer / Re: Grammer Q&A
« on: November 15, 2011, 01:01:33 pm »
With the latest version, you would use Input →A to let the user input a string. You can use expr( to convert the string to a value (by executing the string as code).
So for example:
Code: [Select]
Text(0,0,"Name
DispGraph
Input→A
or:
Code: [Select]
Text(0,0,"GUESS
DispGraph
expr(Input →A

The input routine isn't great, but it is rather adequate :)

2845
Grammer / Re: Grammer Q&A
« on: November 15, 2011, 12:54:44 pm »
The app version has more features and lets you run the programs from archive and whatnot. So it is more crash resistant XD

2846
Grammer / Re: Grammer Q&A
« on: November 15, 2011, 12:50:11 pm »
Adding more data to the end... there is not a command yet (I plan to eventually add that as augment(, though).
And yes, B+1 will access the second byte :)

Also, the ) and } are solely for aesthetics. Grammer doesn't actually recognise them XD

2847
Grammer / Re: Grammer Q&A
« on: November 15, 2011, 12:47:44 pm »
Well if you wanted to create a 128 byte array for temporary storage, I would create a TempProg (the prefix byte is V or 6). Since Send( will let you do this and it returns the pointer to the var, this is what you would want to do:
Code: [Select]
Send(128,"6Temp→Z     ;Z now points to the Array
Lowercase is allowed in the name and weird symbols are encouraged to avoid conflicting with preexisting programs
Now you can use Z as a pointer. There are several commands that might be useful:
Code: [Select]
int(Z,A will write the lower 8-bits of A to the memory location Z
iPart(Z,A will write A to the memory location Z in little endian
(Z will read the byte at Z
{Z will read the word (little endian) at Z
IS>(Z will read the byte at Z and then increment Z
There are also various other commands if you need other specific things done...


EDIT:Also what Yeong said ^_^

2848
Other Calculators / Re: Anti-Axe/BASIC mentality/debates
« on: November 15, 2011, 07:16:18 am »
@qazz42: This topic was also rather peaceful. I admit I skimmed through a bunch of posts, but give us evidence of your claims

2849
Math and Science / Re: A Page of My Notes
« on: November 14, 2011, 10:46:27 pm »
Awww D:
:D As a note, I have almost no scientific background, so I rarely know what I am talking about XD

2850
Other Calculators / Re: Anti-Axe/BASIC mentality/debates
« on: November 14, 2011, 06:51:10 pm »
I agree as well with parser padwan. To be honest, the one thread on TICalc was a bit out of hand, but otherwise I didn't see much that was bad. I do think that it wasn't fair what some people said on Cemetech, but they argued their points and others counter argued and it seemed like not too many people got worked up about it. I was even surprised at the openmindedness there. But otherwise, it does seem like the arguments here and ideas are generally mature and openminded, too. Some people, though... they seem to have been some of those that got worked up about this petty debate and seem to be overreacting a bit (that is just my opinion).

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