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Messages - Xeda112358

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2851
Other Calculators / Re: Anti-Axe/BASIC mentality/debates
« on: November 14, 2011, 03:34:58 pm »
JustCause, excellently put. Most languages have advantages and disadvantages to other languages and so the programmer picks the most appropriate tool for the task :)

2852
Miscellaneous / Re: Who do you know personally?
« on: November 14, 2011, 08:36:59 am »
One of my friends since 7th grade used to be active on UTI and we both learned coding together and he loved it, but he kind of got snapped at and he hasn't been active since (we still talk a lot though). He has also moved on to computers and his parents try to steer him away from programming :/

So I do know a decent BASIC programmer (probably at least as good as I am and for several calc models that I don't have XD ) and he does follow my work :)

2853
Other Calculators / Re: Anti-Axe/BASIC mentality/debates
« on: November 14, 2011, 08:11:47 am »
>.< I saw the post by merth on cemetech and I agree with him.
Quote
How is that different from any other language and library? I do a lot of programming in C#, does that mean that the only person who really did any work was the language designers and library writers? Obviously not. If there's a higher level language that exists and makes development faster and easier, I don't see any reason not to use it. Should people learn ASM? Yes. Should they have to stick to it then? No. Should it matter to anyone else what language someone else prefers to write their software in? No--as long as the language isn't getting in the way (or you have to support the code).

2854
Math and Science / Re: Extracting the Powers of 2
« on: November 13, 2011, 07:36:12 pm »
I think the fastest way would be to use loops unless you can use bit-logic :/ Is this BASIC?

2855
Introduce Yourself! / Re: Hello ALL!!
« on: November 13, 2011, 07:17:46 pm »
Hi ^-^ These are for you:
!peanuts
And I cannot help you with that, sorry D:

2856
Introduce Yourself! / Re: Hello
« on: November 13, 2011, 07:12:02 pm »
yeah, I was thinking of editing my post with "Aside from TI-BASIC"
XD
I am glad folks read my mind well >.>

2857
Introduce Yourself! / Re: Hello
« on: November 13, 2011, 07:08:29 pm »
Welcome home!
Err, *here* >.>
:D
I don't speak a good english but I can understand your message.
Cool, do you speak another language better, then?

2858
TI Z80 / Re: Mario Shotgun DEMO
« on: November 12, 2011, 05:51:16 pm »
Cool, nice job! (downloaded :D )

2859
TI Z80 / Re: Grammer Tetris
« on: November 11, 2011, 11:30:57 am »
:D Thanks! And hooray for updates :D

2860
TI Z80 / Map Editor (Grammer)
« on: November 11, 2011, 10:11:17 am »
I looked at an old Grammer program that I wrote as a concept program and I decided I would modify it a bit with new Grammer commands et voila! I have a map editor that is worth showing :D

This is still only a concept program, but you can edit a map with 96 tiles (one screen) and it remains saved to the appvar Maps. There are 16 tiles, currently, but feel free to submit more XD . Hopefully I can end up getting it to edit much larger maps, too, but even better will be when I make an actual Tilemap command XD (it is going to be Pt-Change( I just haven't gotten to it).

Anywho, I digress, so here are the commands:
+/- will toggle through the tiles
[Enter] will set the tile
[Clear] will exit the editor
Arrows move the tile

2861
TI Z80 / Re: Grammer Tetris
« on: November 11, 2011, 10:04:55 am »
I am not sure that would speed things up too  much just because of how Grammer works. Grammer treats pixel testing as reading from an array as it is, but that could still be useful... Thanks!

2862
TI Z80 / Re: Grammer Tetris
« on: November 11, 2011, 08:51:43 am »
Awesome! Cool :D Do you have an update posted? I am trying to think of what commands I can add to speed up Tetris...

EDIT: I was also wondering if I could use the Tetris screenie to show off what Grammer can do? (like when I update on TICalc and whatnot)

2863
Grammer / Re: Grammer
« on: November 11, 2011, 08:21:37 am »
Okay, I am not too clear on the last part, but saving the coordinates to an Appvar I can do:
Code: [Select]
.0:Return
Send(4,"UCoord→V
{V→X
{V+2→Y
Repeat A=15
iPart(V,X
iPart(V+2,Y
Line(X,Y,6,6,2
DispGraph
Line(X,Y,6,6,2
Repeat A
getKey→A
End
X+A=3
-A=2
-A=5
+A=6
-A=7
+A=8
If >90
X
→X
Y+A=5
+A=6
-A=7
-A=8
-A=4
+A=1
If >58
Y
→Y
End
Stop
That will move a rectangle around the screen saving the coordinates to the appvar Coord. To be honest, though, you only need two bytes for the coordinates here >.>

2864
Grammer / Re: Grammer 2-The APP
« on: November 11, 2011, 07:02:08 am »
:D Cool! That was actually yeong's creation but I asked if I could steal it >.>
I just can't wait to see what comes of this update!

2865
Grammer / Re: Grammer 2-The APP
« on: November 10, 2011, 08:42:34 pm »
Erm, I accidentally posted the update in the regular Grammer topic, so I am pretty much copying and pasting x.x

Update time!
Okay, with this version, there are some significant updates that will lend to some much needed features and that will help me add new commands.
Bug Fixes:
-Apparently I broke the sprite routines in the last version, but only for the non-hex commands. I fixed it here

Updated Commands:
-Now any variable name inputs aren't limited to named vars. For example, "DStr1" is a valid variable name (to access Str1)
-Fix has another mode for Hexadecimal mode. This makes all numbers get read as hexadecimal.

New Commands:
-Asm(
This lets you use an external, squished ASM program
-IS>(
This will use a pointer var to read variable data. It then increments the pointer var.
-Archive
-Unarchive
-Delvar
-solve(
This is actually going to be a command subset. This has currently 3 commands:
solve(0 is used to copy a var from archive or RAM to a new var
solve(1 is used to copy a piece of RAM to another location (copying forward)
solve(2 is used to copy a piece of RAM to another location (copying backwards)

I don't have any real example programs ready that display the new commands in action, but I can see these new commands as being highly useful. For example, using the IS>( command will make it fairly easy to make a parser. I actually made this because I was working on a drawing program that stored the drawing as shapes and commands as opposed to a bitmap.

I would like to add augment( and sub( to resize variables, too.

I hope this works out well for people! Hopefully I can add new sound and particle effects, sometime
I am also working on the start of an error handler, but I want to make it like a hook. Like, if you do something that will cause an error, it redirects the code to another part of the program for you to handle.

Grammer 2.10.11.11

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