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Messages - Xeda112358
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2851
« on: November 14, 2011, 06:51:10 pm »
I agree as well with parser padwan. To be honest, the one thread on TICalc was a bit out of hand, but otherwise I didn't see much that was bad. I do think that it wasn't fair what some people said on Cemetech, but they argued their points and others counter argued and it seemed like not too many people got worked up about it. I was even surprised at the openmindedness there. But otherwise, it does seem like the arguments here and ideas are generally mature and openminded, too. Some people, though... they seem to have been some of those that got worked up about this petty debate and seem to be overreacting a bit (that is just my opinion).
2852
« on: November 14, 2011, 03:34:58 pm »
JustCause, excellently put. Most languages have advantages and disadvantages to other languages and so the programmer picks the most appropriate tool for the task
2853
« on: November 14, 2011, 08:36:59 am »
One of my friends since 7th grade used to be active on UTI and we both learned coding together and he loved it, but he kind of got snapped at and he hasn't been active since (we still talk a lot though). He has also moved on to computers and his parents try to steer him away from programming  So I do know a decent BASIC programmer (probably at least as good as I am and for several calc models that I don't have  ) and he does follow my work
2854
« on: November 14, 2011, 08:11:47 am »
>.< I saw the post by merth on cemetech and I agree with him. How is that different from any other language and library? I do a lot of programming in C#, does that mean that the only person who really did any work was the language designers and library writers? Obviously not. If there's a higher level language that exists and makes development faster and easier, I don't see any reason not to use it. Should people learn ASM? Yes. Should they have to stick to it then? No. Should it matter to anyone else what language someone else prefers to write their software in? No--as long as the language isn't getting in the way (or you have to support the code).
2855
« on: November 13, 2011, 07:36:12 pm »
I think the fastest way would be to use loops unless you can use bit-logic  Is this BASIC?
2856
« on: November 13, 2011, 07:17:46 pm »
Hi  These are for you:  And I cannot help you with that, sorry
2857
« on: November 13, 2011, 07:12:02 pm »
yeah, I was thinking of editing my post with "Aside from TI-BASIC"  I am glad folks read my mind well >.>
2858
« on: November 13, 2011, 07:08:29 pm »
Welcome home! Err, *here* >.>  I don't speak a good english but I can understand your message.
Cool, do you speak another language better, then?
2859
« on: November 12, 2011, 05:51:16 pm »
Cool, nice job! (downloaded  )
2860
« on: November 11, 2011, 11:30:57 am »
 Thanks! And hooray for updates
2861
« on: November 11, 2011, 10:11:17 am »
I looked at an old Grammer program that I wrote as a concept program and I decided I would modify it a bit with new Grammer commands et voila! I have a map editor that is worth showing  This is still only a concept program, but you can edit a map with 96 tiles (one screen) and it remains saved to the appvar Maps. There are 16 tiles, currently, but feel free to submit more  . Hopefully I can end up getting it to edit much larger maps, too, but even better will be when I make an actual Tilemap command  (it is going to be Pt-Change( I just haven't gotten to it). Anywho, I digress, so here are the commands: +/- will toggle through the tiles [Enter] will set the tile [Clear] will exit the editor Arrows move the tile
2862
« on: November 11, 2011, 10:04:55 am »
I am not sure that would speed things up too much just because of how Grammer works. Grammer treats pixel testing as reading from an array as it is, but that could still be useful... Thanks!
2863
« on: November 11, 2011, 08:51:43 am »
Awesome! Cool  Do you have an update posted? I am trying to think of what commands I can add to speed up Tetris... EDIT: I was also wondering if I could use the Tetris screenie to show off what Grammer can do? (like when I update on TICalc and whatnot)
2864
« on: November 11, 2011, 08:21:37 am »
Okay, I am not too clear on the last part, but saving the coordinates to an Appvar I can do:
.0:Return Send(4,"UCoord→V {V→X {V+2→Y Repeat A=15 iPart(V,X iPart(V+2,Y Line(X,Y,6,6,2 DispGraph Line(X,Y,6,6,2 Repeat A getKey→A End X+A=3 -A=2 -A=5 +A=6 -A=7 +A=8 If >90 X →X Y+A=5 +A=6 -A=7 -A=8 -A=4 +A=1 If >58 Y →Y End Stop
That will move a rectangle around the screen saving the coordinates to the appvar Coord. To be honest, though, you only need two bytes for the coordinates here >.>
2865
« on: November 11, 2011, 07:02:08 am »
 Cool! That was actually yeong's creation but I asked if I could steal it >.> I just can't wait to see what comes of this update!
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