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TI Z80 / Re: LytsOut
« on: November 02, 2011, 09:30:22 pm »
Wait, are you and yeong brothers?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2912
TI Z80 / Re: LytsOut« on: November 02, 2011, 09:19:48 pm »
>.>
<.< Yes. Also, I don't have any time planned out or put aside for this for a while, so an update might not come about too quickly 2913
TI Z80 / Re: LytsOut« on: November 01, 2011, 10:13:56 pm »
I made this game a long while ago in BASIC, then BatLib, then ReCode, then an early version in Grammer way back when
EDIT: I should note that I made this this morning when I woke up at 8:00 I finished at 8:30 2914
TI Z80 / Re: LytsOut« on: November 01, 2011, 09:33:44 pm »
Yeah, but I think he means I should make actual maps to use (not randomly generated ones)
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TI Z80 / Re: LytsOut« on: November 01, 2011, 05:33:58 pm »
Ah, good point Yeah, I understand that... I guess >.>
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TI Z80 / Re: LytsOut« on: November 01, 2011, 05:31:11 pm »
Why don't you like it?
I guess I could add a feature that uses premade playing boards. Hopefully when I have time to work on this, I will add that 2917
TI Z80 / Re: LytsOut« on: November 01, 2011, 05:28:54 pm »
Well it is possiblt to change, but I don't know that I can change the name of the topic I think I will leave it how it is, though
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TI Z80 / Re: LytsOut« on: November 01, 2011, 05:27:11 pm »Also, I alrdy wrote this in IRC, but you might not have seen it, so you should have named the program LightOutNo, I didn't see that, but I didn't really think too hard on the name If you are going to do a larger board, it might be easyer too see of how much squares a large area with a single color is.I am not sure I understand... Do you mean if I have an 8x8 board, check to see if a 5x5 region is all one color or something? 2919
TI Z80 / Re: LytsOut« on: November 01, 2011, 05:08:17 pm »
I don't know how I would make the achievements, either And the levels are randomly generated
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TI Z80 / Re: LytsOut« on: November 01, 2011, 05:05:39 pm »
I don't know how to make different levels, but I could add in a timer
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First: The name is spelled this way because LIGHTSOUT is 9 chars and programs must be 8 chars
Second: This is a Grammer program So pretty much, this is a spinoff of the classic Lights Out game. With this version, you select a location with the cursor and by pressing enter, you invert the location as well as those around it. The goal is to color the whole board black. Things I can add: Turning the board one color is a win (all black or all white) Adding a score (The board is made in 17 steps, so this will grade based on best time) Adding a highscore Adding difficulties (larger playing board, for example, or a block that doesn't change) So what do y'all think? I should also note that the program is currently 352 bytes Controls: Enter inverts surrounding blocks Clear exits the program Arrows move the cursor 2922
Grammer / Re: Grammer 2-The APP« on: October 31, 2011, 09:45:26 pm »
Hmm, well you can use Grammer to access picvars, if you want. You can also use it to copy picvars to a program or appvar and use to recall later.
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Miscellaneous / Re: Happy Halloween!!!« on: October 31, 2011, 05:10:53 pm »
I'm not going trick or treating The village doesn't allow college students to trick or treat (there was an incident some years back). So tonight, I think I will just celebrate my 1-year anniversary at Omnimaga by coding or studying for a test that I have tomorrow
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Axe / Re: axe v.s. BASIC« on: October 30, 2011, 01:40:26 pm »
This is a document that almost every Axe coder has, so this is a bit of a redundant post
It is also rather outdated... 2925
Hmm, well in Axe language, I am not sure.... I guess it depends on how you wish to create a menu. What I sometimes do is make a list of options and then highlight options with an inverted rectangle. I am sure somebody with actual Axe coding experience will give a better response
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