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Messages - Xeda112358

Pages: 1 ... 195 196 [197] 198 199 ... 317
2941
Introduce Yourself! / Re: I never introduced myself!
« on: October 27, 2011, 10:13:14 pm »
How do I give you !peanuts? D:

EDIT: Oh :D

2942
TI Z80 / Re: Grammer Tetris
« on: October 27, 2011, 08:56:07 pm »
Actually, I could make that a command. Seriously. I was thinking of including subprograms directly in the App data.

2943
TI Z80 / Re: Grammer Tetris
« on: October 27, 2011, 08:55:09 pm »
7, actually >.>
(not really!)

2944
Grammer / Re: Grammer
« on: October 27, 2011, 08:54:33 pm »
It isn't available yet, but it is possible... >.>

2945
TI Z80 / Re: Grammer Tetris
« on: October 27, 2011, 08:45:08 pm »
I kind of want to see just how fast and optimised I can make it... >.>

2946
TI Z80 / Re: Grammer Tetris
« on: October 27, 2011, 08:22:12 pm »
Well you can download the beta...

2947
TI Z80 / Re: Grammer Tetris
« on: October 27, 2011, 07:00:02 pm »
Um, the way he had it was one I designed as a workaround... It had to use another buffer doing some fancy masking. The next version should have a new method, though, that is a Grammer rectangle routine that shifts a section of the screen.

I think the speed issue is all of the If statements and pixel tests, though x.x

@yeong: Which version is that? Is that the 5000 byte version?

2948
Miscellaneous / Re: So what is everyone up to?
« on: October 27, 2011, 06:46:15 pm »
His first post in this topic. Apparently activity slowed down quite a bit when I left to go back home >.>

2949
Miscellaneous / Re: So what is everyone up to?
« on: October 27, 2011, 06:43:03 pm »
Yes :) 12 days ago, so the day before DJ's post, I believe.

2950
Miscellaneous / Re: So what is everyone up to?
« on: October 27, 2011, 06:41:06 pm »
Family illness, getting married, school work, programming... That pretty much sums up my past few weeks :)

2951
Grammer / Re: Grammer 2-The APP
« on: October 27, 2011, 06:17:49 pm »
Well, I found the first bug, I think x.x I forgot that I changed a piece of the pixel routine that was used by a few routines, so the circle drawing routine doesn't work in that version D: Sorry if anybody needs to redownload x.x

2952
Grammer / Re: Grammer
« on: October 27, 2011, 05:57:04 pm »
When using the program version of Grammer, you can stick Grammer code in a BASIC program. Anything after the Stop is read as BASIC code and you start the Grammer code with a number in Ans then Asm(prgmGRAMMER. This won't work so much with the APP version, yet, but if you use the program I released somewhere around here, it will... Sorry, I am highly distracted at the moment XD

2953
Grammer / Re: Grammer 2-The APP
« on: October 27, 2011, 03:19:15 pm »
Yes, the readme is included :) It is in PDF form...

2954
Grammer / Re: Grammer 2-The APP
« on: October 27, 2011, 03:16:43 pm »
:D I rewrote the end part of Tetris that takes care of shifting the screen and it worked, by the way (cutting out another chunk of bytes). I just used:
Code: [Select]
If H=10
Then
For(H,0,3
Line(4,0,O*4,40,11
End
End

2955
Grammer / Re: Grammer 2-The APP
« on: October 27, 2011, 03:12:16 pm »
-ClrHome is fixed so that it now writes all spaces to the homescreen instead of the 3x3 square char.
-There is particle data that will probably crash, so avoid using undocumented particles! (well, particle 2 is okay, 3 causes a crash)
-I fixed up the Line( command because some coordinates were bad and caused the calc to freeze. I just took the one I wrote for BatLib instead, so now there are two more rectangle methods that Sorunome might like! These two will shift a part of the graph screen up or down, so you can now use this in the Tetris program to save a few more bytes!
-pxl-Test( returns 0 if it is off screen
-rectangles are now handled better if they go off the screen (not drawn if their coordinate go below 0 and shortened if part of it goes offscreen)

So now what I need to add:
-Font and Parser hooks
-an Input routine that handles strings
-expr(
-a routine that copies data from one location to another

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