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Messages - Xeda112358
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2971
« on: October 25, 2011, 11:40:55 pm »
There are currently two particle types, but I am working on adding a few more (including the worm particle I have been promising). And strings cannot be edited like in TI-BASIC, so I am assuming they work similarly to Axe.
2972
« on: October 25, 2011, 10:07:46 pm »
I was the first with the version with a menu, but not with the version with scores >.> And I have my rate button ready  THis really is addicting, I was actually playing a game in class and I never do that
2973
« on: October 25, 2011, 10:04:46 pm »
 I hope it works out!
2974
« on: October 25, 2011, 01:38:45 pm »
Je ne sais pas
2975
« on: October 25, 2011, 12:46:47 pm »
Thanks ! I am now planning out a pipe game using this program >.>
2976
« on: October 25, 2011, 12:28:31 pm »
Okay, so I am now one step closer to adding in the Worm Particle in Grammer (I tried earlier, unsuccessfully). Anywho, I was looking at the code for Wormy and I realised two things: 1) Assembly is much faster at shifting data than writing the code purely in Grammer 2) I added inline ASM support to Grammer not too long ago So now we have the next version of Wormy! Now it can quickly handle very large worms, but the downside is that it can't handle too many all that quickly  For example, a worm of length 245 was handled faster than 9 worms of length 5. Still, enjoy!
2977
« on: October 25, 2011, 08:52:56 am »
You would use Get("UNAME This returns 0 if it exists and if it is archived, it returns a value less than 32768.
2978
« on: October 25, 2011, 07:59:38 am »
Okay, I will after I make these changes: Adding the Worm particles Adding in the rectangle routine from BatLib. Apparently the border routines cause the calc to freeze  At least the BatLib ones will work and it will give you two more methods (shifting the pixels down or up)
2979
« on: October 24, 2011, 09:30:27 pm »
(because the sprite looks fucking badass)
My sentiments exactly. * Xeda112358 goes to +1 some posts...
2980
« on: October 24, 2011, 09:29:27 pm »
No, not those features, sorry  Just the ones Sorunome was talking about
2981
« on: October 24, 2011, 09:15:04 pm »
!_! I don't know
2982
« on: October 24, 2011, 08:58:09 pm »
I plan to add them as particle forms, so once I add that to Grammer... Yes, a bucket o' worms
2983
« on: October 24, 2011, 07:27:08 pm »
Awesome job! I am really loving this! I rarely put games on my actual calc because I use it just for math and programming, but this has been on my calc since the first version! Anywho, here is a screenie... I really want to see if my score was 666 for the Supersonic run  (Also, I put the Emulator at 25% just so I could play supersonic mode  I'm not actually that good...)
2984
« on: October 24, 2011, 06:27:13 pm »
I just remember the difference in speed the particle effects get when translated to assembly, so it would be cool to fill up the screen with worms  Ooh, a suggestion: multiple worms! Having them hit each other would get interesting.
>.> <.< You mean like these? I should call it Fighting Worms  Look at them tumble over each other like that
2985
« on: October 24, 2011, 06:20:44 pm »
Cool  Yeah, it happens to be inline, anyway (the code there looks like "call CompatCall \ jp SelectedProg"
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