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Messages - Xeda112358

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2971
TI Z80 / Re: Grammer Run
« on: October 25, 2011, 10:07:46 pm »
I was the first with the version with a menu, but not with the version with scores >.>
And I have my rate button ready :D
THis really is addicting, I was actually playing a game in class and I never do that O.O

2972
Grammer / Re: Grammer 2-The APP
« on: October 25, 2011, 10:04:46 pm »
O.O I hope it works out!

2973
Other Calculators / Re: Guess the news!
« on: October 25, 2011, 01:38:45 pm »
Je ne sais pas D:

2974
TI Z80 / Re: Wormy!
« on: October 25, 2011, 12:46:47 pm »
Thanks ! I am now planning out a pipe game using this program >.>

2975
TI Z80 / Re: Wormy!
« on: October 25, 2011, 12:28:31 pm »
Okay, so I am now one step closer to adding in the Worm Particle in Grammer (I tried earlier, unsuccessfully). Anywho, I was looking at the code for Wormy and I realised two things:
1) Assembly is much faster at shifting data than writing the code purely in Grammer
2) I added inline ASM support to Grammer not too long ago

So now we have the next version of Wormy! Now it can quickly handle very large worms, but the downside is that it can't handle too many all that quickly :/ For example, a worm of length 245 was handled faster than 9 worms of length 5. Still, enjoy!

2976
Grammer / Re: Grammer 2-The APP
« on: October 25, 2011, 08:52:56 am »
You would use Get("UNAME
This returns 0 if it exists and if it is archived, it returns a value less than 32768.

2977
Grammer / Re: Grammer 2-The APP
« on: October 25, 2011, 07:59:38 am »
Okay, I will after I make these changes:
Adding the Worm particles
Adding in the rectangle routine from BatLib. Apparently the border routines cause the calc to freeze D: At least the BatLib ones will work and it will give you two more methods (shifting the pixels down or up)

2978
TI Z80 / Re: Grammer Run
« on: October 24, 2011, 09:30:27 pm »
(because the sprite looks fucking badass)
My sentiments exactly.
* Xeda112358 goes to +1 some posts...

2979
Grammer / Re: Grammer 2-The APP
« on: October 24, 2011, 09:29:27 pm »
No, not those features, sorry XD Just the ones Sorunome was talking about :/

2980
TI Z80 / Re: Grammer Run
« on: October 24, 2011, 09:15:04 pm »
!_! I don't know D:

2981
TI Z80 / Re: Wormy!
« on: October 24, 2011, 08:58:09 pm »
I plan to add them as particle forms, so once I add that to Grammer... Yes, a bucket o' worms :)

2982
TI Z80 / Re: Grammer Run
« on: October 24, 2011, 07:27:08 pm »
Awesome job! I am really loving this! I rarely put games on my actual calc because I use it just for math and programming, but this has been on my calc since the first version!
Anywho, here is a screenie... I really want to see if my score was 666 for the Supersonic run O.O

(Also, I put the Emulator at 25% just so I could play supersonic mode XD I'm not actually that good...)

2983
TI Z80 / Re: Wormy!
« on: October 24, 2011, 06:27:13 pm »
I just remember the difference in speed the particle effects get when translated to assembly, so it would be cool to fill up the screen with worms :D
Ooh, a suggestion: multiple worms! :D Having them hit each other would get interesting.
>.>
<.<
You mean like these? I should call it Fighting Worms :D Look at them tumble over each other like that :D

2984
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 24, 2011, 06:20:44 pm »
Cool :) Yeah, it happens to be inline, anyway (the code there looks like "call CompatCall \ jp SelectedProg"

2985
TI Z80 / Re: Wormy!
« on: October 24, 2011, 06:14:58 pm »
Oh, wow XD That doesn't sound healthy for your calc O.O

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