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Messages - Xeda112358

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2986
Introduce Yourself! / Re: Haven't gotten around to introducing myself!
« on: October 24, 2011, 06:02:18 pm »
Aww, I love the card game! But I do play the video games enough that I know what I am doing. I usually try to beat the elite four in 9 hours or less and I know how to train Pokémon :D I had a Rayquaza with 423 attack >.>
* Xeda112358 EV trains and looks for pokemon with specific IVs...

2987
TI Z80 / Re: Wormy!
« on: October 24, 2011, 05:58:56 pm »
Hmm, maybe I should add the ability to just in general define the directions for all particles. Right now, particles move in an order of precedence. I could probably easily add a way to call up down and all that jazz... I will probably also rewrite the particle engine to allow for some other options.

I just remember the difference in speed the particle effects get when translated to assembly, so it would be cool to fill up the screen with worms :D

2988
TI Z80 / Re: Grammer Run
« on: October 24, 2011, 05:54:10 pm »
D: Okay, I guess we will have to wait...

2989
Introduce Yourself! / Re: Haven't gotten around to introducing myself!
« on: October 24, 2011, 05:53:11 pm »
Well howdy :D I am sure you will enjoy Omnimaga! You say you battle competitively... is that with cards or video games? (Or real pokémon O.O)

2990
TI Z80 / Re: zStart - an app that runs on ram clears
« on: October 24, 2011, 05:44:39 pm »
In the next version, I will add in these entries:
4085h - This will execute the program named in OP1 if it is a Grammer program.
408Bh - This will check if the program named in OP1 is a Grammer program. It loads in a small call at 8101h, too. It returns nz if it isn't a Grammer program, z if it is (it takes care of checking if it is archived or not)
4088h - This will take care of loading the var to RAM if needed, then it will begin interpreting the code.

So it will probably be more useful to do
Code: [Select]
   call 408Bh
   jr nz,NotGrammerProg
     <<Take care of stuff if it needs to be taken care of>>
     jp 4088h
NotGrammerProg:
   <<Rest of code>>
Will this be helpful, or did you mean something else? And are there any other entries I should add?

2991
TI Z80 / Re: Grammer Run
« on: October 24, 2011, 05:10:39 pm »
Hey yeong, when is this going to be available on TICalc? XD I will probably write a review for it >.>

2992
TI Z80 / Re: Grammer Tetris
« on: October 24, 2011, 05:09:03 pm »
Oh, I meant shifting the whole block so when a row gets deleted, the ones above can be shifted down :)

2993
Grammer / Re: Grammer 2-The APP
« on: October 24, 2011, 05:06:25 pm »
Oh, right, sorry! I actually have a version I forgot to upload XD I wanted to add some more before releasing it though, but I do really have a version that has those features finished!

I plan to add worm particles and possibly a few more particle options sometime soon...

2994
TI Z80 / Re: Wormy!
« on: October 24, 2011, 05:00:35 pm »
If you do, we'll see : pipe game :D
Exactly what I was thinking :D
And is that a lowercase program I see?
'Tis indeed! I realised yesterday that Grammer doesn't error out when a program has a weird name, so Grammer programs can use weird symbols! Also, for the interested, thepenguin77 tested zStart and zStart does the same thing!

2995
TI Z80 / Wormy!
« on: October 24, 2011, 08:19:09 am »
So I was fooling around with Grammer when I made this little proggy ^-^

It is pretty much a little wormy that follows a set of rules. The head moves down if there is a way to move down. If there isn't, it then tries left and right (it selects the first direction to try, randomly). if that still doesn't work, it moves up.

And with that, you get a wormy!

I wonder if I can add this as a type of particle in Grammer...

2996
Grammer / Re: Grammer Tutorial
« on: October 23, 2011, 10:32:22 pm »
So here is a little note on programming when it comes to creating a variable. When you want to use some RAM for long term (like saving scores and data and whatnot), you should store to an appvar or a program with a weird name. This way, it wont be as easy to access the data for inexperienced calc users.

However, if you only need the data for the duration of the game, you should use Temporary Programs because these get deleted automatically by the OS. This means it won't eat up RAM with useless data and it does a few other useful things (Send( will not delete an existing var, so if the var exists at 17 bytes and you need 47, you will have an issue).

Also note that if you do this, you will want to name it something weird, that way you can be sure no program will have that name. For example, creating a temp prog with a name BuF-1 is good since programs don't use lowercase letters or the inverse power under normal circumstances.

So to create an ___ variable named BuF with 7 bytes:
Code: [Select]
Send(7,"UBuF     ;Creates an AppVar
Send(7,"EBuF     ;Creates a Program
Send(7,"FBuF     ;Creates a Protected Program
Send(7,"VBuF     ;Creates a Temp Program
So I hope this helps!

2997
TI Z80 / Re: Grammer Run
« on: October 23, 2011, 09:55:11 pm »
O.O It's already scary as it is ! Maybe have a hard/normal/easy mode?

2998
TI Z80 / Re: Grammer Run
« on: October 23, 2011, 09:53:29 pm »
I just want to say, that is going to get pretty dang addictive and great job with the sprite!

2999
TI Z80 / Re: Grammer Run
« on: October 23, 2011, 09:50:56 pm »
Yep, apparently there is a bug in the newer versions that needs to be teased out. I think it is with the pxl-Text( code I rewrote, but in any event, here is a screenie and this looks really cool! Great job, Yeong!
 :thumbsup:

3000
TI Z80 / Re: Grammer Run
« on: October 23, 2011, 09:33:42 pm »
Yes, it isn't working :/

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