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Messages - Xeda112358
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3016
« on: October 21, 2011, 01:33:35 pm »
Okay folks, here is an updated version with a few more functions and additions -The command randInt( is now in the command list and it works like it would in TI-BASIC (mostly). To get a random integer from 4 to 9, you just use randInt(4,9 -Inline Hex asm support is now included using the AsmPrgm token. For example, AsmPrgmC56069EF0745C1 will display the value of "Ans" on the homescreen However, more importantly (I think) is that now programs with the header .0: are all that get detected and this includes archived programs as well. AND, if a program is archived and you try to run it, it will be copied to a temp program called GramTemp and it is run from there. So folks, there you go and I hope you enjoy it! The next feature I need to add is a hook that allows you to run programs from the homescreen again...
3017
« on: October 21, 2011, 09:22:28 am »
@Suronome: That is the point Nobody would use .0→A, but .01→A is a possibility @Yeong: Delvar hasn't been added yet, actually @World: I am still working on the header recognition I have added a bunch of untested code, so I hope it doesn't crash! EDIT: versions compatible with the program version start with ".0:" I want the app version to be able to run those, too
3018
« on: October 21, 2011, 09:13:43 am »
Well what if a BASIC program started with .01→A or something? .0: is pretty pointless, so that is why I am going with that
3019
« on: October 21, 2011, 08:30:40 am »
Okay using the original program, there wasn't really a header needed, you could actually do "EPROG":Asm(prgmGRAMMERto run prgmPROG, but it was a lot easier for releasing to have the .0 option. Anywho, it seems to have become standard to start Grammer programs with .0:, so I will make it only show programs that start with that
3020
« on: October 21, 2011, 08:25:02 am »
Hmm, that sounds like a neat idea. If I did that, however, it would interfere with DCS7 and some other apps. Maybe I could include it as just an option?
3021
« on: October 21, 2011, 08:04:07 am »
Okay, so in the next version, I will try to add a way to mark archived programs
3022
« on: October 21, 2011, 08:01:46 am »
I just tested it on my calc and it worked! What programs do you have and which one did you try to run? What does the first few lines of code look like?
3023
« on: October 21, 2011, 07:37:18 am »
nice! I would download now, but i'm in school... -.- But I got a question: Is it the same speed?
Yes, it is the same speed EDIT:See the first post for the latest bug caught and fixed. It also has randInt( that I don't believe works yet and it has AsmPrgm as a token to run assembly programs. So be careful not to try to run programs with that as there first line and aren't Grammer programs!
3024
« on: October 21, 2011, 07:36:40 am »
grrrr, I think it is because I changed the name using WabbitEmu and then I copied it from Wabbit. Gahh, nobody can seem to tell me how to fix this problem >.< EDIT: Okay folks, see the Grammer 2 topic again (first post) for a version that is working
3025
« on: October 21, 2011, 07:34:50 am »
3026
« on: October 20, 2011, 10:45:29 pm »
Thanks folks Now can take a break for a little while
3027
« on: October 20, 2011, 10:43:37 pm »
No, it doesn't run archived programs yet, sorry
3028
« on: October 20, 2011, 10:06:26 pm »
My current avatar is a particle effect thingy I made with Grammer
3029
« on: October 20, 2011, 09:36:26 pm »
For those who want the Grammer App, here you go! http://ourl.ca/13558
3030
« on: October 20, 2011, 09:32:11 pm »
Latest Major Release Grammer v2.24.02.12 This may not be up to date (24 February, 2012), but includes documentation. Latest Minor Release In this case, same as the Latest Major Release. Normally does not include updated documentation
This is Grammer 2-- the App. When you first start it, there isn't much. The menu is by no means pretty and doesn't even give any useful hints for how to use it, but it does get the job done. The real beauty, however, comes in what it provides. Grammer 2 provides a programming language much like others, but with key differences making it fairly unique. It is an interpreted language with tons of support for graphics and math that results in games and math programs alike. If you have questions, feel free to ask Also, I made a new example for this release Enjoy! (As a note, I haven't actually tested every single command to see if they survived the conversion from program to app, so please report bugs!) EDIT: First bug found by Awalden: Bad signature. Something went awry with compiling, so the new update should work
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