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Messages - Xeda112358
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3046
« on: October 19, 2011, 02:07:28 pm »
That is just because of the way the hardware was set up  Also, i am working on trying to add the ! for While and Repeat loops, but I don't think it will be working  So here is what ! does. If the expression after it is 0, 1 is returned. Otherwise, 0 is returned for example, !3=4 returns 1, !3=3 returns 0. if you put it before an If statement, instead of checking if the condition (or conditions) are true, it checks if they are false. Have fun
3047
« on: October 19, 2011, 01:28:27 pm »
Okay, so I have added by request the factorial token. It pretty much means not(). I will explain in more detail later, but I have to go a few minutes ago  . Ask yeong or suronome as they were the ones that requested it  later I will add the ability for While and Repeat
3048
« on: October 19, 2011, 12:40:59 pm »
There is also a chart in the readme >.>
3049
« on: October 19, 2011, 10:57:30 am »
>.> Well, that is a pretty neat way of getting around it. I actually did something similar when I made a prime sieve using Grammer (because it is faster). However, there are actually display functions and you can transfer between OS vars and Grammer vars. Here are some examples:
.0:Asm(prgmGRAMMER Repeat A=15 ClrDraw Repeat A getKey→A End Text('0,0,A ;Use Text(' to display numbers DispGraph End Stop
Or you could do:
Repeat A=15 0:Asm(prgmGRAMMER Repeat A getKey→A End A→iA ;i is the imaginary i, here Stop Output(1,1," ;2 space here Output(1,1,A End
3050
« on: October 19, 2011, 08:00:34 am »
WOW, that is incredible fast! 
 You should tell people that there is Full command as well 
Hey people, there is a Full command.  Actually, I thought I had put that in the readme, but I apparently forgot  I added it way back in June, though  So anyhow, Full sets 15MHz, as does Full1. Full0 sets 6MHz and Full2 toggles the speed. I have it in the next readme, too, by the way EDIT: Okay, I went through and remade the MARS program to be a bit more optimised and here is what I have
3051
« on: October 19, 2011, 07:40:26 am »
Okay, so I will try to add in that Screen→Particles command sometime soon, but for now I am having fun trying to code that game to be faster  I currently have it going pretty fast (I haven't won the game yet), but it isn't complete EDIT: Here is a screenie of what I currently have
3052
« on: October 18, 2011, 11:08:53 pm »
Ah, cool, okay
3053
« on: October 18, 2011, 10:55:54 pm »
For the latter bit, what programming language where you using? (just curious)
3054
« on: October 18, 2011, 10:18:54 pm »
Hmm, I have been thinking of making it a command... If you look at my avatar, that is what I did there
3055
« on: October 18, 2011, 11:56:27 am »
Okay, I added it  It seems to have a different format after a certain point, though, and I could figure out why  Also, I put it under general tutorials.
3056
« on: October 18, 2011, 11:23:58 am »
@DJ_O: I am not sure how the reubens quest grayscale looks, so I am not sure  I do know that it does a pretty nice job with 4-level grayscale, but mostly because this uses interrupts. @yeongJIN_COOL: Wow, that is cool! I can't wait to look at the source to see how you did this! That looks really nice! @World: I have added in the requests for writing multiple bytes as well as fixing up Line('  For the last one, I used the routine Axe uses with a few of my own modifications. So to write multiple bytes to the address pointed to by B' for example: B'[1,2,3,4
And to draw a line, you can do: Line('X,Y,X',Y'
And if you want to use some other logic (like drawing the pixels off or inverted): Line('X,Y,X',Y',2 ;Draws an inverted line
EDIT:Also, what do you mean by this? (I am a little confused) EDIT: Is it possible to convert graphscreen to particles if the buffer have less than certain amount of pixel? it'll be awesome if it happens.
EDIT2: Um, I uploaded the correct version, this time, that has the line drawing routine working properly
3057
« on: October 17, 2011, 10:46:08 am »
Hmm, okay, I can add that. Which token should I use?
3058
« on: October 17, 2011, 08:32:37 am »
Not that I know of, yet. What I could do, though, is have it copy a list of data to a location. Would that work? Like A[0,1,2,3,4,5,6 where A points to the location to copy to?
3059
« on: October 17, 2011, 08:30:49 am »
@DJ: Okay, would it be okay if I instead posted the whole tutorial there and posted a link to it here? @Suronome: Yeong has it correct  @Yeong: You are getting a pretty solid understanding of the language  Thanks for helping folks out!
3060
« on: October 17, 2011, 08:26:33 am »
Hmm, I might need to temporarily make use of a routine from elsewhere  I would prefer to make my own, but it will be useful to include soon. So soon, there should be a working routine and when I get time, I will add in my own version to get a few more options (like thickness and whatnot).
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