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Messages - Xeda112358

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3061
Grammer / Re: Grammer Tutorial
« on: October 16, 2011, 09:34:14 am »
yes, it is.
Awesome, I wasn't sure so thanks for letting us know that! Um, also, here is a more complete tutorial XD

3062
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!
« on: October 14, 2011, 02:54:36 pm »
Is this an optimisation? I get the feeling that there is a reason it doesn't end in an ret and that it uses a jr...

Code: (Old Code: 7 bytes, 30 or 38 cycles) [Select]
p_DecWord:
.db 7
ld a,(hl)
dec (hl)
or a
jr nz,$+4
inc hl
dec (hl)
Code: (New Code: 6 bytes, 29 or 36) [Select]
p_DecWord:
.db 6
ld a,(hl)
dec (hl)
or a
ret nz
inc hl
dec (hl)

EDIT Yep, suspicion confirmed XD

3063
Grammer / Re: Grammer
« on: October 14, 2011, 12:07:15 pm »
Oh, oops... Hmm, my calc must not have the most up to date version XD

3064
Grammer / Re: Grammer
« on: October 14, 2011, 12:04:39 pm »
Ah, okay :D
* Xeda112358 still needs to fix the formatting a little >.>

3065
Grammer / Re: Grammer
« on: October 14, 2011, 12:02:50 pm »
Hooray for Read-mes! I'll give it a look see on my days off this coming week. =)
Cool :D It might be a bit dry, though, just as a heads up XD

yea. Sprite datas like Circle(......Circle(   kinda looked weird
Oh, do you mean how the page separates it? I need to fix that... I was too excited to release it XD

3066
Grammer / Re: Grammer
« on: October 14, 2011, 11:55:57 am »
They do indeed :) I figured it was worth while to add because it would make it easier for people :)

3067
Grammer / Re: Grammer
« on: October 14, 2011, 11:53:07 am »
I finally have completed the readme/command index/ tutorial after quite a while of procrastination. I hope this helps, folks, and now I can upload the updated version to TICalc :D

Thanks for your patience and for pushing me to finish this XD (oxymoronic?)

3068
Grammer / Re: Grammer
« on: October 14, 2011, 08:55:25 am »
>.> OKay, I will add those to the readme, but I will just make a note that they could be dangerous if misused :)

EDIT: Tutorial part finished, no to updating command info.

3069
Grammer / Re: Grammer
« on: October 14, 2011, 08:28:03 am »
It is indeed :)
Also, here is an update on how I am coming along with the readme/tutorial

I still need to add in the updated commands and whatnot, but with the tutorial part, I have finished the topics of:
Code: [Select]
Terminology (pointers, strings, pointer vars)
How numbers work in Grammer
How math works in Grammer
How logic expressions work
If blocks
Loops (repeat, while, for)
Labels
Code flow (Goto, Return, prgm)
Strings
I am still working on Sprites,Subroutines, Output, Interrupts, and Data.

Is there anything else I should add? Once I finish it, I plan to upload it to TICalc :)

3070
Grammer / Re: Grammer
« on: October 13, 2011, 09:53:57 pm »
That is probably the best option.
And thanks much for the compliment, awalden0808! I am working on the readme still and I am changing the setup. I will have a tutorial and a "how things work" at the beginning and then an updated list of features and commands and then any other random info (like key codes, changelog, thanks, et cetera).
Also, thanks much y'all!

[unrelated-ish]
Try to find the easteregg in the next version >.> :D

[/unrelated-ish]

3071
Grammer / Re: Grammer
« on: October 13, 2011, 05:06:25 pm »
This is so cool!  If only I knew how to use it...

You need to fix Doors CS 7 compatibility. I've made a Grammer program and ran it in Doors and it reset my RAM. Lucky for me Doors is awesome and can run archived programs.
Hmm the readme explains how to use it somewhat, but not that well. And I am not sure why it isn't working with DCS7 :/


That is just immature.
But AWESOME
You could make a beautiful waterfall screensaver.. or a fire screensaver..
So many possibilities...
Bloody gashes in cutscenes
Haha, nice :D I'm not sure about fire or cutscenes, but...

:D

3072
Grammer / Re: Grammer
« on: October 13, 2011, 03:39:11 pm »
:D Is there a place to upload examples like this? Here is a vomiterizer thing that you requested >.>

3073
Grammer / Re: Grammer
« on: October 13, 2011, 03:04:22 pm »
Oi, yes it can :) But now it can create them, too!

Also, here is a mini graphic I am proud of that I want to make my avatar >.>

3074
ASM / Re: Interrupt Questions
« on: October 13, 2011, 02:16:12 pm »
Yeah, I am currently setting a flag to do it, but that takes up more memory. I was thinking of setting or resetting the upper bit of the r register and using the s flag in some way.

3075
ASM / Re: Interrupt Questions
« on: October 13, 2011, 02:06:07 pm »
Is there a way to check if an interrupt is currently being executed, though?

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