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Introduce Yourself! / Re: Yhullothar!
« on: September 17, 2011, 10:00:42 am »
Haha, howdy
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 3182
Grammer / Re: Grammer« on: September 17, 2011, 12:28:33 am »
Okay, I think it has been long enough to post an update So I did manage to add in the scrolling and I made a tunnel example. Also, I have been having trouble in physics, so I decided to start a little physics simulator and a physics engine. So far it has helped, so I might continue with it
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Axe / Re: Routine for quick responce button?« on: September 15, 2011, 12:22:08 pm »
Cool! Also, you almost have 1000 posts!
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Axe / Re: Routine for quick responce button?« on: September 15, 2011, 12:14:32 pm »
I believe so... Again, I have never used any of this in Axe, so I am not sure. I just remember reading a tutorial for 2.4 or something like that and I am pretty sure that is how the math and While loops work
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Axe / Re: Routine for quick responce button?« on: September 15, 2011, 12:11:14 pm »
Not the last one. The loop will exit if he presses the key or time runs out
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Axe / Re: Routine for quick responce button?« on: September 15, 2011, 12:06:08 pm »
let me see...
We want to exit the loop if the key is pressed or time reaches 0. so just do !While C=0+getKey(*key*) C=0+getKey(*key*) is only 0 if the key isn't pressed and C is not 0 If C is 0 or the key is pressed, the result is 1 We test for C because if it is 0, it means time ran out. So we do use If C 3187
Axe / Re: Routine for quick responce button?« on: September 15, 2011, 12:00:38 pm »
Oops, I just realised that won't work. Let me rethink this...
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Axe / Re: Routine for quick responce button?« on: September 15, 2011, 11:50:48 am »Code: [Select] time→C ;example: 1000→C I think this will work, again, i am not sure 3189
Axe / Re: Routine for quick responce button?« on: September 15, 2011, 11:46:23 am »
Cool, thanks! I need to learn Axe sometime
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Axe / Re: Routine for quick responce button?« on: September 15, 2011, 11:43:58 am »
I don't code in Axe, but it might be something like this:
Code: [Select] If getKey(*key*) Again, I don't know if this will work
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Grammer / Re: Grammer« on: September 15, 2011, 11:31:05 am »
Thanks
Also, I didn't notice this yesterday: I know I'm a little late to respond here, but your local Radio Shack should have a 2.5 mm to 2.5 mm male to male cable. This is what the calc uses, and if you really want one, there's one there.I actually now have a cord for the serial port, but my other calculator is on loan, now I can still play around with WabbitEmu, though! Also, I have the screen shifting working (I am using Tangent( for now). I should be able to come up with a tunnel game soon, now! 3192
Grammer / Re: Grammer« on: September 15, 2011, 09:23:46 am »
Thanks guys Okay, I will see if I can add at least something today (maybe a screen scrolling method?)
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Grammer / Re: Grammer« on: September 14, 2011, 05:46:54 pm »
Yeah, there were parts that I had planned to copy to RAM anyway (to TempSwapArea, though, or whatever it is called), so I will probably copy any heavily used, small routines there or just copy it like the OS does (copy the calls to RAM as needed). Thanks!
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Grammer / Re: Grammer« on: September 14, 2011, 05:02:21 pm »
Yeah, I can see that and I do plan to eventually turn it into an app when I have time I personally am one that likes things like Grammer to be an app, but the advantage to having it as a program is for people who make games and don't want to send an app with it. When I do make the app version, I will have to change some things around (especially the SMC code :O ) and I will probably throw in a few features (like a menu to run programs from and executing archived programs).
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Math and Science / Re: Builderboy's Lobster Puzzle-- A geometric approach« on: September 11, 2011, 10:30:51 am »
The solution to the first problem is 1/4
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