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Messages - Xeda112358

Pages: 1 ... 211 212 [213] 214 215 ... 317
3181
Introduce Yourself! / Re: Yhullothar!
« on: September 17, 2011, 10:00:42 am »
Haha, howdy :D

3182
Grammer / Re: Grammer
« on: September 17, 2011, 12:28:33 am »
Okay, I think it has been long enough to post an update XD So I did manage to add in the scrolling and I made a tunnel example. Also, I have been having trouble in physics, so I decided to start a little physics simulator and a physics engine. So far it has helped, so I might continue with it :)

3183
Axe / Re: Routine for quick responce button?
« on: September 15, 2011, 12:22:08 pm »
Cool! Also, you almost have 1000 posts!

3184
Axe / Re: Routine for quick responce button?
« on: September 15, 2011, 12:14:32 pm »
I believe so... Again, I have never used any of this in Axe, so I am not sure. I just remember reading a tutorial for 2.4 or something like that and I am pretty sure that is how the math and While loops work :)

3185
Axe / Re: Routine for quick responce button?
« on: September 15, 2011, 12:11:14 pm »
Not the last one. The loop will exit if he presses the key or time runs out :)

3186
Axe / Re: Routine for quick responce button?
« on: September 15, 2011, 12:06:08 pm »
let me see...
We want to exit the loop if the key is pressed or time reaches 0.

so just do !While C=0+getKey(*key*)

C=0+getKey(*key*) is only 0 if the key isn't pressed and C is not 0
If C is 0 or the key is pressed, the result is 1
We test for C because if it is 0, it means time ran out. So we do use If C

3187
Axe / Re: Routine for quick responce button?
« on: September 15, 2011, 12:00:38 pm »
Oops, I just realised that won't work. Let me rethink this...

3188
Axe / Re: Routine for quick responce button?
« on: September 15, 2011, 11:50:48 am »
Code: [Select]
time→C                          ;example:   1000→C
!While C*getKey(*key*)
C-1→C
End
If C
   <<code if key is pressed>>
Else
   <<Code if key isn't pressed>>
End

I think this will work, again, i am not sure XD

3189
Axe / Re: Routine for quick responce button?
« on: September 15, 2011, 11:46:23 am »
Cool, thanks! I need to learn Axe sometime XD

3190
Axe / Re: Routine for quick responce button?
« on: September 15, 2011, 11:43:58 am »
I don't code in Axe, but it might be something like this:
Code: [Select]
If getKey(*key*)
Then
<<code if key is pressed>>
Else
<<code if key isn't pressed>>
End
Again, I don't know if this will work :/

3191
Grammer / Re: Grammer
« on: September 15, 2011, 11:31:05 am »
Thanks :)
Also, I didn't notice this yesterday:
I know I'm a little late to respond here, but your local Radio Shack should have a 2.5 mm to 2.5 mm male to male cable.  This is what the calc uses, and if you really want one, there's one there.
Or you can be like thepenguin: Make an 84 transfer to an 83 from the 84's usb, through a silverlink, and into the 83 to remotly fix his Certificate. O.O

My vote is for these routines to work over the I/O port.  This will ensure 83+SE and 83+ compatibility.
I actually now have a cord for the serial port, but my other calculator is on loan, now :/ I can still play around with WabbitEmu, though!

Also, I have the screen shifting working (I am using Tangent( for now). I should be able to come up with a tunnel game soon, now!

3192
Grammer / Re: Grammer
« on: September 15, 2011, 09:23:46 am »
Thanks guys :) Okay, I will see if I can add at least something today (maybe a screen scrolling method?)

3193
Grammer / Re: Grammer
« on: September 14, 2011, 05:46:54 pm »
Yeah, there were parts that I had planned to copy to RAM anyway (to TempSwapArea, though, or whatever it is called), so I will probably copy any heavily used, small routines there or just copy it like the OS does (copy the calls to RAM as needed). Thanks!

3194
Grammer / Re: Grammer
« on: September 14, 2011, 05:02:21 pm »
Yeah, I can see that and I do plan to eventually turn it into an app when I have time :) I personally am one that likes things like Grammer to be an app, but the advantage to having it as a program is for people who make games and don't want to send an app with it. When I do make the app version, I will have to change some things around (especially the SMC code :O ) and I will probably throw in a few features (like a menu to run programs from and executing archived programs).

3195
Math and Science / Re: Builderboy's Lobster Puzzle-- A geometric approach
« on: September 11, 2011, 10:30:51 am »
The solution to the first problem is 1/4 :)

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