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Messages - Xeda112358
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3376
« on: April 18, 2011, 08:35:37 pm »
EDIT: @calc84 might it be possible to make the greyscale calibrated with thepenguin's (or a similar) method? I was playing SML and almost the whole time there was this splotch of diagonal lines, kind of distracting
Hmm, I haven't noticed a problem with splotches of diagonal lines in SML and I've playing throughout the day... I wonder if it is a calc model thing? I know on the regular 84+ I noticed graphics weren't rendered properly like on the 84+SE
3377
« on: April 18, 2011, 08:20:28 pm »
Sure, that is fine with me I am sure there will be plenty of happy programmers if you do that
3378
« on: April 18, 2011, 12:14:25 pm »
Is that allowed (not sure). Um, otherwise, I was just playing Super Mario Land and I love it!
3379
« on: April 18, 2011, 11:44:12 am »
So now after adjusting the walking engine and the talking routine, I have also started work on the battle engine. I am glad I made a backup of my work, too, because I decided to try to take apart Brie and I ended up clearing my RAM I still need to resend the monster sprites and then I can make a simple battle engine. After that, I will begin work on items... So much stuffs...
3380
« on: April 18, 2011, 11:39:31 am »
That is fine It is entirely up to you
3381
« on: April 18, 2011, 11:24:36 am »
Yes you can However, I do not believe that I added protection against drawing off screen, so be careful to not let your x and y values to go off screen I cannot wait to see the game !
3382
« on: April 17, 2011, 08:50:56 pm »
Okay, so here is an example of code that I have and what it does, currently: dim(29,6,16,6,9,1+16 It only modifies 9 rows of the graph screen starting 6 pixels down. The spot that would normally turn black is now not affected and everywhere else in those rows is turned black
3383
« on: April 17, 2011, 06:58:17 pm »
Okay, sorry for the double post I had another idea for new rectangle commands. I still need to get around to merth's ideas, but for now, I am thinking of adding rectangle routines that change things outside the rectangle as opposed to inside. It would kind of be the opposite of filling the rectangle. What do y'all think? (Like, think of inverting everything outside the rectangle or something)
3384
« on: April 17, 2011, 05:24:50 pm »
Okay, I decided to put this together as promised in the batLib topic... This is an example making heavy use of the new commands in BatLib as well as the new map editor that I am using for Samocal. Since there are only 16 tiles in Samocal, the tiles are stored as nibbles to Str9. To give an idea of how large one of the vars used in Samocal is, Str9 currently contains all of the sprite and tilemap data. That includes: 128x128 tilemap uses 8192 bytes 16 8x8 tiles use 128 bytes 4 player sprites use 32 bytes 19 16x16 monster sprites use 608 bytes Luckily, those 8960 bytes can be archived, though Next I will probably add in 512 bytes for the 64 8x8 item sprites. Then I will make the text and item names reside in another var, too, that can be archived Now I have to go adjust the walking engine ... ... And maybe make the outline to the battle engine?
3385
« on: April 17, 2011, 01:46:16 pm »
I am trying to make my code smarter, now. There are in fact times when you want the calc to be slower and I tried making it so that at those times, BatLib is slower
3386
« on: April 17, 2011, 01:35:14 pm »
I don't know of a token I can use for that, though That is the main reason why... I want to use tokens that make sense
3387
« on: April 17, 2011, 01:33:40 pm »
There is another method I included that is buggy, though
3388
« on: April 17, 2011, 01:31:54 pm »
Well I included it that way because I wanted people to be able to use tokens like " and → for data If you were to use dim(53 or Disp, you might want to use tokens I did purposefully make it so that you need a newline to end it
3389
« on: April 17, 2011, 01:30:34 pm »
You mean the Spring Coding Competition? I am a moderator over on UTI, so I cannot
3390
« on: April 17, 2011, 01:30:03 pm »
Also, unlike Axe, you can make sprites that are, say, 24 pixels wide or some other multiple of 8 (up to 96). And it is pretty fast, too, so it does have advantages
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